Age | Commit message (Collapse) | Author |
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14289 but had to be reverted because other changes were made.
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scriptlinks by default
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- The new default remains to add not aligned, not in editmode.
But, this is only for new users (in .B.blend default)
- It's nicer we don't change this for everyone automatic.
Means: people who like the new options have to set the buttons in user
menu and save .B.blend.
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is now turned *off* by default (manipulators stay on though).
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in edit mode, rather than just the vertices of the front face.
Please test.
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The trackball method is for real 3d work.... turntable for woossies! :)
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tuho work gets merged.
- Manipulators on (already was though)
- Grid/floor size 60 parts (was 32)
- Audio window replaced with TimeLine, added TimeLine in Sequencer
- Editmode draw edge/faces option on
- Turntable view rotate (under protest! :)
- 2nd theme is the dark/orange theme by Andy
- added 5th screen for python (textwindow, script buttons)
- OSA, Ray on
- Render resol 800x600
- higher default octree level
- added outliner in Animation screen
- renamed default Cube to be "Cube" (not sphere)
- default lamp has 'ray' on.
- when you turn default lamp to shadowbuf-spot, clipstart is OK
It starts with the 'modeling' screen, single window.
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(tested 700 and 800 pix high) also displays all buttons in first screen.
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- no start 4 split anymore, split 3d win in 3rd screen instead
- print of name active object in 3d window
- added a theme in the file, for manual demo
- no scrub/sync set
- removed text files
- auto save on (per 5 minutes)
- no standard osa rendering
- and i might have forgotten some
All for getting a manual compatible version. but the 4 split in start for
2.30 release caused quite some annoyed reactions.
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- added tooltips, trackball, and correct menu thresholds to .b.blend
- and default 'emulate 2-button mouse'
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are on... to prevent default 'linked dupli'.
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- fixed error introduced by coding color for panel, instead of just
implementing the right default color. this caused colors not possible
below value '100'... tsk tsk
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not show a splash, hah!
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- the plane has a material
- material has texture
- scene has a world
- default set 'draw faces' and 'draw edges'
that last one for the noobies, to prevent them complaining!
- added a note in interface.c about the new api doc
- forgot to commit blender.c, for setting the G.f from the file
(this will save faceselect and vertexpaint mode too)
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should contain doxygen comments.
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
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