Age | Commit message (Expand) | Author |
2004-09-30 | Patch/proposal from matt ebb: on changes in material color/shading or lamp | Ton Roosendaal |
2004-07-29 | Panel layout tweaks courtesy of Chris 'Desoto' Burt, and | Matt Ebb |
2004-07-29 | First victim of the hurried work, halo spots always cast shadows. | Alfredo de Greef |
2004-07-29 | Major update, all implemented a bit in a hurry, and probably will need bugfix... | Alfredo de Greef |
2004-07-29 | As requested; the Ramp shaders have same blending operators as were added | Ton Roosendaal |
2004-07-28 | Added option to set 'full Osa' on non raytraced scenes. This makes sure | Ton Roosendaal |
2004-07-26 | Fix for #1449 (blocky shadows) | Ton Roosendaal |
2004-07-21 | added include path for some gameengine file and fixed an undefined function i... | Roel Spruit |
2004-07-21 | made it so the popup for mixing modes for textures was put into world | Kent Mein |
2004-07-20 | Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fix... | Martin Poirier |
2004-07-19 | Details, details... | Matt Ebb |
2004-07-11 | Long on the todolist: a patch to have pointsize working on systems that | Ton Roosendaal |
2004-07-05 | New: color picker! | Ton Roosendaal |
2004-07-03 | Three in one: | Ton Roosendaal |
2004-07-03 | Added new operators for "MapTo" panel as suggested & partially coded by | Ton Roosendaal |
2004-06-30 | NEW: Ramp shades for diffuse and specular | Ton Roosendaal |
2004-06-16 | Restored oldstyle zoom in/out, and added a new userpref for denoting zoom | Ton Roosendaal |
2004-05-07 | Added two more mapping types to World buttons for sky render. | Ton Roosendaal |
2004-05-07 | Improved three tooltips: | Ton Roosendaal |
2004-04-28 | Sneaked in new feature (request samo): | Ton Roosendaal |
2004-04-27 | Error in popup menu for new Musgrave texture. The order was wrong, and the | Ton Roosendaal |
2004-04-26 | Added Ambient channel in "Map To" Panel for materials. Is now means to | Ton Roosendaal |
2004-04-26 | Solved AO smooth rendering, by introducing a "Bias" value for smoothed | Ton Roosendaal |
2004-04-25 | Turned Sky render code in Blender to become fully float, it still returned | Ton Roosendaal |
2004-04-20 | Tooltip for Ambient Occlusion button had wrong tooltip (c&p from starfield bu... | Nathan Letwory |
2004-04-18 | Found error in Energy for AO. This didnt work correctly for 'sub' and 'add | Ton Roosendaal |
2004-04-18 | Better sampling for arealight soft shadow. Now using a distributed sample | Ton Roosendaal |
2004-04-12 | More AO fun to play with: | Ton Roosendaal |
2004-04-06 | bug #1004 | Ton Roosendaal |
2004-04-06 | Eeshlo AO patch, revised | Ton Roosendaal |
2004-04-03 | - moved dm_menu var to declaration section | Daniel Dunbar |
2004-04-03 | Eesho's patch for new noise textures! | Ton Roosendaal |
2004-04-03 | #define some constants for physics engines in DNA world types. | Kester Maddock |
2004-04-03 | Changed the physics menu to expect a pointer to an int for | Chris Want |
2004-04-01 | - disabled 'ray shadow' option from UI and render for Hemi lights. | Ton Roosendaal |
2004-03-07 | Fixed a few typos in tool tips, and made area lamp buttons | Robert Wenzlaff |
2004-02-03 | Added two small bug fixes LukeW found. | Kent Mein |
2004-01-30 | Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn'... | Martin Poirier |
2004-01-28 | (re)added pulldown menu to select physics. Both the menu and the gravity | Stefan Gartner |
2004-01-26 | Fixed behaviour of cyclic anim textures. | Rob Haarsma |
2004-01-15 | - Separates displace from Var slider. Added Disp Slider to | Robert Wenzlaff |
2004-01-12 | - fix for calling 'unwrap UV' from faceselect view3d pulldown. it needed | Ton Roosendaal |
2004-01-06 | - decided to use a new variable for the new exposure option, instead of | Ton Roosendaal |
2004-01-06 | - displacement 'map to' channel now has three values, to allow to negate | Ton Roosendaal |
2004-01-05 | -First port of Displacement mapping from tuhopuu. Image textures not working | Robert Wenzlaff |
2004-01-05 | Basic initial yafray integration by Eeshlo. | Alejandro Conty Estevez |
2004-01-04 | - changed calculus for area light to use double precision. Using float | Ton Roosendaal |
2003-12-30 | Added improved exposure calculation | Ton Roosendaal |
2003-12-29 | Area lights and more... | Ton Roosendaal |
2003-12-24 | - only cosmetic stuff; result of going over the output of mipspro cc | Ton Roosendaal |