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AgeCommit message (Expand)Author
2004-09-30Patch/proposal from matt ebb: on changes in material color/shading or lampTon Roosendaal
2004-07-29Panel layout tweaks courtesy of Chris 'Desoto' Burt, andMatt Ebb
2004-07-29First victim of the hurried work, halo spots always cast shadows.Alfredo de Greef
2004-07-29Major update, all implemented a bit in a hurry, and probably will need bugfix...Alfredo de Greef
2004-07-29As requested; the Ramp shaders have same blending operators as were addedTon Roosendaal
2004-07-28Added option to set 'full Osa' on non raytraced scenes. This makes sureTon Roosendaal
2004-07-26Fix for #1449 (blocky shadows)Ton Roosendaal
2004-07-21added include path for some gameengine file and fixed an undefined function i...Roel Spruit
2004-07-21made it so the popup for mixing modes for textures was put into worldKent Mein
2004-07-20Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fix...Martin Poirier
2004-07-19Details, details...Matt Ebb
2004-07-11Long on the todolist: a patch to have pointsize working on systems thatTon Roosendaal
2004-07-05New: color picker!Ton Roosendaal
2004-07-03Three in one:Ton Roosendaal
2004-07-03Added new operators for "MapTo" panel as suggested & partially coded byTon Roosendaal
2004-06-30NEW: Ramp shades for diffuse and specularTon Roosendaal
2004-06-16Restored oldstyle zoom in/out, and added a new userpref for denoting zoomTon Roosendaal
2004-05-07Added two more mapping types to World buttons for sky render.Ton Roosendaal
2004-05-07Improved three tooltips:Ton Roosendaal
2004-04-28Sneaked in new feature (request samo):Ton Roosendaal
2004-04-27Error in popup menu for new Musgrave texture. The order was wrong, and theTon Roosendaal
2004-04-26Added Ambient channel in "Map To" Panel for materials. Is now means toTon Roosendaal
2004-04-26Solved AO smooth rendering, by introducing a "Bias" value for smoothedTon Roosendaal
2004-04-25Turned Sky render code in Blender to become fully float, it still returnedTon Roosendaal
2004-04-20Tooltip for Ambient Occlusion button had wrong tooltip (c&p from starfield bu...Nathan Letwory
2004-04-18Found error in Energy for AO. This didnt work correctly for 'sub' and 'addTon Roosendaal
2004-04-18Better sampling for arealight soft shadow. Now using a distributed sampleTon Roosendaal
2004-04-12More AO fun to play with:Ton Roosendaal
2004-04-06bug #1004Ton Roosendaal
2004-04-06Eeshlo AO patch, revisedTon Roosendaal
2004-04-03 - moved dm_menu var to declaration sectionDaniel Dunbar
2004-04-03Eesho's patch for new noise textures!Ton Roosendaal
2004-04-03#define some constants for physics engines in DNA world types.Kester Maddock
2004-04-03Changed the physics menu to expect a pointer to an int forChris Want
2004-04-01- disabled 'ray shadow' option from UI and render for Hemi lights.Ton Roosendaal
2004-03-07 Fixed a few typos in tool tips, and made area lamp buttonsRobert Wenzlaff
2004-02-03Added two small bug fixes LukeW found.Kent Mein
2004-01-30Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn'...Martin Poirier
2004-01-28(re)added pulldown menu to select physics. Both the menu and the gravityStefan Gartner
2004-01-26Fixed behaviour of cyclic anim textures.Rob Haarsma
2004-01-15 - Separates displace from Var slider. Added Disp Slider toRobert Wenzlaff
2004-01-12- fix for calling 'unwrap UV' from faceselect view3d pulldown. it neededTon Roosendaal
2004-01-06- decided to use a new variable for the new exposure option, instead ofTon Roosendaal
2004-01-06- displacement 'map to' channel now has three values, to allow to negateTon Roosendaal
2004-01-05-First port of Displacement mapping from tuhopuu. Image textures not workingRobert Wenzlaff
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
2004-01-04- changed calculus for area light to use double precision. Using floatTon Roosendaal
2003-12-30Added improved exposure calculationTon Roosendaal
2003-12-29Area lights and more...Ton Roosendaal
2003-12-24- only cosmetic stuff; result of going over the output of mipspro ccTon Roosendaal