Age | Commit message (Collapse) | Author |
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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some 2d scroll pointers
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Two new mouse cursors (paintbrush and text I-bar) made by basse (he even made the patch!), inspired by Bart's page.
I also changed screenmain() ever so slightly, so that the standard cursor is always used when the mouse is over a window header.
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GetBlenderCursor was prototyped but never defined. I filled it in, might be useful at one point (and for some uncommited evil Py code of mine).
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NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle
undefining various crap that windows.h defines. Platform specific headers
should only have to be included in a few places. This reduces the number
of inclusions of BLI_winstuff.h to 16 which is a much more reasonable
number (than the 144 or whatever it used to be)
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lot of casts, added prototypes, missing includes and some true errors
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function, especially when you are introducing extra dependencies
(GHOST) on files that should not have them.
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Rotation Current;y goes like this in editmode...
alt-b : vertex loop select
alt-b : face loop select
alt-b : off
I also removed the console output for changing to small cursor.
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tuhopuu to not take into consideration hidden verts.
This commit: selection code, loop cursor and menu option for 3d header committed.
Still to come will be activation code (perhaps shift-B rotation) after more discussion.
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source/blender/src/cursors.c and
source/blender/include/BIF_cursors.h. Allows large cursors on Win32 and X11.
See cursors.c for documentatioin on how to use.
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