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AgeCommit message (Expand)Author
2006-12-21Added names to UV and vertex color layers, and display them as a list.Brecht Van Lommel
2006-12-20The Big Image refactor!Ton Roosendaal
2006-12-05Modifier Stack: Limit calculation to required data.Ben Batt
2006-11-27Bugfix:Ton Roosendaal
2006-11-27Disable mipmapping in texture paint mode, so fast redrawing will nowBrecht Van Lommel
2006-11-22Bugfixes:Ton Roosendaal
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-11-12Simple & efficient feature request from Campbell;Ton Roosendaal
2006-11-10Old feature request: undo system now restores images without reloading.Ton Roosendaal
2006-09-06- Fix a display glitch with float image painting and undo.Brecht Van Lommel
2006-08-27Texturepaint now supports all the imagepaint brush settings, with theBrecht Van Lommel
2006-08-21 - bug fix, bug reported by Campbel, thanks! Keep in mind, that integrationJiri Hnidek
2006-03-11Fix for bug #3739:Brecht Van Lommel
2006-03-11Fix for bug #3802: Display problems with modifiers and uv face selectBrecht Van Lommel
2006-02-09Seam Cutting in Faceselect Mode:Brecht Van Lommel
2005-08-22 - sillyness... added drawMappedEdges for meshDaniel Dunbar
2005-08-21 - added mesh_strip_loose_faces, works in conjunction with make_edgesDaniel Dunbar
2005-08-18 - added code to draw loose edges in textured and fastshade viewsDaniel Dunbar
2005-08-18 - added DerivedMesh.drawUVEdges function & implementationsDaniel Dunbar
2005-07-20 - added modifier_dependsOnTime to check if modifier needs updatingDaniel Dunbar
2005-07-18 - "Text" tfaces should only be drawn from deformed (not subdivided)Daniel Dunbar
2005-07-18 - convert draw_mesh_tfaces to use mesh_get_derived_final instead ofDaniel Dunbar
2005-07-17 - assorted fixes for drawing "Text" tfacesDaniel Dunbar
2005-07-17 - convert mesh_modifier to return deformed verts instead ofDaniel Dunbar
2005-07-17 - converted draw_tfaces3d and bbs_mesh_solid to useDaniel Dunbar
2005-07-063D view orbit option: Around ActiveMartin Poirier
2005-03-29 - added Mesh->derived and Mesh->decimated DerivedMesh pointersDaniel Dunbar
2005-03-29 - added drawFacesTex function to DerivedMesh with implementationsDaniel Dunbar
2005-03-20 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)Daniel Dunbar
2005-03-09big warning hunt commitJean-Luc Peurière
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
2004-12-13Reset backface culling. (Fix bug #1960)Kester Maddock
2004-12-06Bugfix/feat request... in textured view mode the Build Effect didnt show.Ton Roosendaal
2004-12-04Bug #1957Ton Roosendaal
2004-12-02Reported on IRC, Wavez:Ton Roosendaal
2004-11-27- draw compatibility with engine; without lights texture-less objectsTon Roosendaal
2004-11-26Small tweaks to make 3d drawing a tad more interactive, and; somethingTon Roosendaal
2004-09-27- improvement for edge/face selectTon Roosendaal
2004-09-25Two nice workflow improvements;Ton Roosendaal
2004-07-25BPython:Willian Padovani Germano
2004-07-16Fix ATI texture performance under Linux.Kester Maddock
2004-07-13Added LSCM UV Unwrapping:Brecht Van Lommel
2004-07-09Quite a large one this time... but now we have:Ton Roosendaal
2004-06-16Replace all glFinish() with glFlush().Kester Maddock
2004-04-28Bug fix 1202Ton Roosendaal
2004-04-05New UV Calculation panel and code. The uv mapping function was split up intoBrecht Van Lommel
2004-04-01New UV editor / Image Window features:Brecht Van Lommel
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-03-15 - redundant code killing for MFaceInt removalDaniel Dunbar
2004-03-15Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendationChris Want