Age | Commit message (Expand) | Author |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-12-22 | -> Alpha Clip Tweak | Geoffrey Bantle |
2007-11-29 | Bugfix: crash with textured drawing in editmode and linked duplicates. | Brecht Van Lommel |
2007-10-24 | * Changing images in the UV view didnt work properly - reported as bug 7467 (... | Campbell Barton |
2007-10-20 | added an option to adjust the alpha clipping value in the oprnGL preferenes. ... | Campbell Barton |
2007-10-18 | Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by Es... | Campbell Barton |
2007-09-25 | store snapping in the scene, (theeth's suggestion) | Campbell Barton |
2007-09-25 | made active vert/edge/face draw properly with modifiers applied and made thei... | Campbell Barton |
2007-09-22 | added an active face for the mesh editmode and normal mesh - this is needed b... | Campbell Barton |
2007-09-15 | new view option, SolidTex, to draw textures in solid mode. | Campbell Barton |
2007-09-14 | changed how shading works in editmode | Campbell Barton |
2007-09-10 | Changes to "Face Select" mode | Campbell Barton |
2007-09-10 | UV Editing is now done in editmode rather then UV/Face Select mode. | Campbell Barton |
2007-08-28 | Fix for editmode textured draw commit. | Brecht Van Lommel |
2007-08-28 | Textured drawing in Edit Mode | Brecht Van Lommel |
2007-05-31 | Test commit by myself ( whitespace ), just spreading my new Blender commit wi... | Mal Duffin |
2007-05-26 | drawmesh.c - change from mal_CanDo that makes lighting work the same as in bl... | Campbell Barton |
2007-05-23 | * Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Du... | Nathan Letwory |
2007-05-22 | option to limit the size of textures loaded into GL memory, usefull when a sc... | Campbell Barton |
2007-05-20 | Fix provided by Mal: | Ton Roosendaal |
2007-05-05 | mad logic in tface to mface commit from a while ago. non UV meshes didnt rend... | Campbell Barton |
2007-04-29 | dont use tface hide or select anymore, since maintaining 2 sets of hide/selec... | Campbell Barton |
2007-04-29 | Casting fixes for 64 bits. Incomplete commit, discussion on proper casting | Ton Roosendaal |
2007-03-13 | renamed norepeatX/Y to ClampX/Y | Campbell Barton |
2007-03-13 | patch [#6213] msvc had problems with GL_CLAMP_TO_EDGE being undefined | Kent Mein |
2007-03-12 | added no-xtile and no-ytile to the images realtime properties and python api. | Campbell Barton |
2006-12-21 | Added names to UV and vertex color layers, and display them as a list. | Brecht Van Lommel |
2006-12-20 | The Big Image refactor! | Ton Roosendaal |
2006-12-05 | Modifier Stack: Limit calculation to required data. | Ben Batt |
2006-11-27 | Bugfix: | Ton Roosendaal |
2006-11-27 | Disable mipmapping in texture paint mode, so fast redrawing will now | Brecht Van Lommel |
2006-11-22 | Bugfixes: | Ton Roosendaal |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-12 | Simple & efficient feature request from Campbell; | Ton Roosendaal |
2006-11-10 | Old feature request: undo system now restores images without reloading. | Ton Roosendaal |
2006-09-06 | - Fix a display glitch with float image painting and undo. | Brecht Van Lommel |
2006-08-27 | Texturepaint now supports all the imagepaint brush settings, with the | Brecht Van Lommel |
2006-08-21 | - bug fix, bug reported by Campbel, thanks! Keep in mind, that integration | Jiri Hnidek |
2006-03-11 | Fix for bug #3739: | Brecht Van Lommel |
2006-03-11 | Fix for bug #3802: Display problems with modifiers and uv face select | Brecht Van Lommel |
2006-02-09 | Seam Cutting in Faceselect Mode: | Brecht Van Lommel |
2005-08-22 | - sillyness... added drawMappedEdges for mesh | Daniel Dunbar |
2005-08-21 | - added mesh_strip_loose_faces, works in conjunction with make_edges | Daniel Dunbar |
2005-08-18 | - added code to draw loose edges in textured and fastshade views | Daniel Dunbar |
2005-08-18 | - added DerivedMesh.drawUVEdges function & implementations | Daniel Dunbar |
2005-07-20 | - added modifier_dependsOnTime to check if modifier needs updating | Daniel Dunbar |
2005-07-18 | - "Text" tfaces should only be drawn from deformed (not subdivided) | Daniel Dunbar |
2005-07-18 | - convert draw_mesh_tfaces to use mesh_get_derived_final instead of | Daniel Dunbar |
2005-07-17 | - assorted fixes for drawing "Text" tfaces | Daniel Dunbar |