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2004-11-05Three minor fixes;Ton Roosendaal
- themecolor for the 'bars' in NLA used signed char - global undo, restore pointers for UI accidentally added user values for oops and outliner, causing unused blocks to show used - moved popup menus one pix up or down, it was overlapping the button causing accidental selection of menus
2004-10-27Bug #1670Ton Roosendaal
Just one simple report, 4-5 hours work... reported was that selecting in action+nla window is slightly off. Quite annoying. It appeared to be a wrong usage of View2D facilities, causing part rewrite of a lot of stuff here. Mainly did it as excercise, to get better understanding of all of this. Would need some testing though! PLus; fixed crash while using "single user" menu with Ipos in Object.
2004-04-27Fixed minimum limit for values in Armature panel.Ton Roosendaal
2004-04-22- NLA Window:Ton Roosendaal
Added support for Panels, and converted old NKEY menu here. Also enabled zooming in further, as for Action Window. (note: this editor can use some work, this action stuff is underdeveloped and mysterious!) - UI code Brought back fix that sets for each Panel a GL matrix for UI code thats coming after it. This makes system more flexible, and prevents conflicts with other uiBlocks in a window (like ipo, action). This will give a tinsy bit more load for moving mouse around... please report back if this causes troubles.
2004-04-21- code cleanup: blender/src now compiles -Wall without warnings again.Ton Roosendaal
- first code for panel in NLA window, tomorrow I continue with it.
2003-11-18- removed temporal patch from myortho2() in mywindow.c, and changedTon Roosendaal
all calls to ortho2 with correctness offset of 0.375 instead of 0.5. this efficiently solves bug in drawing UV lines as reported. cvS: ----------------------------------------------------------------------
2003-10-23- themed all window types... phew!Ton Roosendaal
BTW: text colors don't work everywhere yet... but this state should be save to store themes in your .B.blend (CTRL+X) and some fixes: - leftmouse click now works in NLA and Action window to select a strip in the left part - faceselect+vpaint mode didnt show both panels
2003-10-15- removed all #include "interface.h" from files. this is a local/internalTon Roosendaal
include only (use BIF_interface.h instead) - split up interface.c in two files: NEW: interface_panel.c - removed the temporal text files WARN: FIX AUTOMAKE AND MSVC!
2003-10-05huge commit, sorry!Ton Roosendaal
this is part 1 of the UI makeover. It has: - menu system from Matt integrated - buttons drawing from Matt - generic button panel system implemented - converted displaybuttons (not the rest yet) - cleaned up a lot in drawing spaces itself, to make it aligned and pixel exact. - cleaned loads of little compiler warnings, protos... still a lot of work needed, will all be in next week i hope! (warn: 2 new c files! butspace.c and buttons_scene.c)
2003-07-22- bugfix #178Ton Roosendaal
Well, it fixes the crash, but the cause can still be in wrong freeing memory when deleting strips... Hos; I leave in the bugreport with a note for you
2003-03-24Update space dispatch:Daniel Dunbar
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area and spacedata as explicit arguments, allowing them to access private data w/o going through globals. - pass the new BWinEvent through to the winqreadXXXspace, allowing future access to extended event data. Removed direct calls to winqreadXXXspace to simulate user actions, replaced by calls to action functions in edit.c or the appropriate handler.
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-10-30removed some unused variablesKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont