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2008-10-17Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physicsBrecht Van Lommel
'show pivot' drawing in the viewport. Also added checks for some other cases where this could happen.
2008-10-12Small fix, ancient issue: Ton Roosendaal
drawing object names in 3d window, zbuffered mode, didn't show up.
2008-10-04Bugfix #17753Ton Roosendaal
Fix for rev 16702 commit to better support per-vertex radius in curves. It caused the directional lines for 3d curves to not draw correct.
2008-10-04BGE patch: some cosmetic change in the bullet buttons:Benoit Bolsee
- Bring Actor button back in main panel: makes the users life easier to identify which object is visible to near and radar sensors. - Give more space to the Advanced Settings panel. - Display radius control button even for static objects if sphere bound shape is selected. Same for displaying the radius in the 3D view.
2008-10-03Fix for part of bug #17464, though not the original issue yet. A GLSLBrecht Van Lommel
shadow drawing fix also affected 3d view opengl render, hiding armatures, now there's separate flags for it.
2008-09-29Second try at committing IPO code cleanups...Joshua Leung
2008-09-28reverting revision 16784 that broke compilation. Aligorith, please fix and ↵Martin Poirier
recommit
2008-09-28IPO System - Code Cleanup and Commenting:Joshua Leung
Went through and commented all the code in ipo.c, tidying up formating and coding style in places, and also rearranging to have a more logical order in some places. There shouldn't be any major issues arising from this commit.
2008-09-27Lots of mingw/gcc compiler warning fixesJoshua Leung
2008-09-23fix for [#11744] NurbCurve Radius incorrectCampbell Barton
removed calc_curve_subdiv_radius(), curve radius is now calculated the same way as tilt. Added radius interpolation menu matching tilt interpolation, needed to add "Ease" interpolation type to keep 2.47 curves looking the same.
2008-09-21Added select grouped property (objects with shared property names will be ↵Campbell Barton
selected) (updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
2008-09-20BGE patch: new 'Advanced Settings' button to keep special Bullet options ↵Benoit Bolsee
away from main UI. Three features that were on the main UI interface are now moved to the Advanced Settings panel: Margin, Actor (that becomes Sensor Actor) and No sleeping. Sensor Actor is now a feature: it can be turned on and off for all types of objects, and not just static objects. Select the Sensor Actor button to make the object visible to Near and Radar sensor. The button is selected by default for dynamic objects and unselected by default for static objects, to match previous behavior.
2008-09-16Fix for #17618 Particles: changing RGB sliders snap backJanne Karhu
-particle drawing was reading material ipos in a too invasive way
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-08-17Win64: please check my changes if you ran across them ;) But should be fine ↵Daniel Genrich
since no additional crashes were reported!
2008-07-20Bugfix #16662Ton Roosendaal
Curve modifier on lattice suffered drawing updates, only when the system was not animated though, missed depsgraph calls then. Solved it by forcing lattice to always return displist for its vertices, that's same as for how mesh/curve works now.
2008-07-08scenes set pose objects would draw in posemode while weight painting if they ↵Campbell Barton
were set to posemode in their scene.
2008-05-29Bug fix: [#13268] Crash when creating a new particle systemJanne Karhu
-Ugh.. sorry about that.. damn default cube with it's default material!
2008-05-28Fix for bug: [#11680] "Col" option for particle systems does not work ↵Janne Karhu
correctly with Mat IPOs -the feature simply was not coded
2008-05-27Fix for bug #12463: hair didn't draw z-buffered in wireframe mode.Brecht Van Lommel
Instead of making it an exception compared to other objects which don't draw z-buffered either, it now draws without lighting in the wire color like it did before.
2008-05-21[#12103] Force field moves when strength changesMartin Poirier
Wind effects would modify the center vector, so the limit sphere was drawn from the position of the last "wind ring"
2008-05-09missed modifier.c last commit, made explode copy some settings.Campbell Barton
added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects will still display correctly.
2008-05-07fix for [#10290] Wire object hid in the back of soled obj.Campbell Barton
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at all, if they were after an overlapping solid object in the scene (had this problem for peach too).
2008-05-06Fix for bug: drawing x-ray and transparency with sets didn'tBrecht Van Lommel
work well, now it draws those type of objects from sets also at the end.
2008-05-01Fix for bug #10144: "set editable" on a disabled particle systemBrecht Van Lommel
could cause crashes. Fix related to bug #10198: particle mode didn't respect undo steps set to 0. Also made the memory statistics print (ctrl+alt+shift+q) use the more human readable form to give an overview, instead of printing out a python script.
2008-04-27remove old particle system.Campbell Barton
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-04wire was being drawn for solid curve objects in editmode when it should not ↵Campbell Barton
have been.
2008-04-03Fix for bug: [#8576] Heir always in the backJanne Karhu
2008-04-01added a sloppy option for getting the active face, which returns the last ↵Campbell Barton
selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
2008-03-31Fix for bug: [#8782] particle mode issuesJanne Karhu
2008-03-30The next testing build, the 2.45-16, nicked "Gamera". :)Ton Roosendaal
(Also: removed the ugly arbitrary 2 x rgb color hack that tried to make shadeless color "useful" in opengl solid mode. Without overflowing color it at least now shows the color you created.)
2008-03-26made editmode face copy menu appier with when there is no active face ↵Campbell Barton
(without options that required an active face) active face drawing didnt always work since it used the last selected element for drawing. moved stipple into glutil.c rather then using 128 bytes in the stack for each stipple draw.
2008-03-16Bugfix #8581Ton Roosendaal
Edit mode stats draw, option "global stats", did not calculate correct angles.
2008-03-13Fix for use of uninitialized value in active edge drawing.Brecht Van Lommel
2008-02-26Going into vertex paint mode without vertex colors, now it doesn'tBrecht Van Lommel
create vertex colors from shaded mode anymore. Instead there is function in vertex paint mode to create them. Also some fixes for previous commits.
2008-02-26Weight, vertex and texture paint modes now don't draw the activeBrecht Van Lommel
object on top of everything anymore. It can be useful to see objects that are in front too, and if you don't want to see them you can just go into local viewmode. It's also more consistent with editmode which doesn't draw on top either.
2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.
2008-02-20Fix for bug #7873: circle select highlights wrong vertices temporarily.Brecht Van Lommel
2008-02-18Bugfix for particle path drawing messing up opengl state in some cases.Brecht Van Lommel
2008-02-18Fix for bug #8044: vertex colors weren't supported for hair.Brecht Van Lommel
2008-02-14Object drawing was setting switching glDepthMask(GL_FALSE); even when no ↵Campbell Barton
particles were drawn. Added an annoying message when people press the F key to say FaceSel mode was removed.
2008-02-12* Fix for crash, drawing particle systems with 'col' set to draw strands in ↵Matt Ebb
material colour, but no material (null pointer).
2008-01-27particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire ↵Campbell Barton
view, if this is needed for some particle drawing it needs to test the 3dview state.
2008-01-19add the option to add the parents time offset value.Campbell Barton
2008-01-17- Regarding the Peach "hair effectors" request in the mailing list I coded ↵Janne Karhu
quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization) - Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
2008-01-07Particle object and group visualization now also work for hair, toBrecht Van Lommel
make for example feathers. Also made dupliparts work within groups. One issue still is that in particle editmode, the duplis can interfere with brushes and selection, though tweaking the dupli object position can alleviate the problem.
2007-12-18ParticlesBrecht Van Lommel
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
2007-12-15Patch #7916: New Empty Types - Sphere and ConeJoshua Leung
Submitted by: David Bryant (digikiller) This patch adds two new drawtypes for empties in Blender: * Sphere * Cone These draw with wireframes which are slightly more complicated than for other empties. However, this shouldn't really be an issue.
2007-12-11display real fps in 3d view optionCampbell Barton
replace 1 with SELECT edited DVar texture tooltip