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2008-07-23soc-2008-mxcurioni: merged changes to revision 15705Maxime Curioni
2008-07-12soc-2008-mxcurioni: merge with trunk - rev 15540Maxime Curioni
2008-07-08scenes set pose objects would draw in posemode while weight painting if they ↵Campbell Barton
were set to posemode in their scene.
2008-05-29Bug fix: [#13268] Crash when creating a new particle systemJanne Karhu
-Ugh.. sorry about that.. damn default cube with it's default material!
2008-05-28Fix for bug: [#11680] "Col" option for particle systems does not work ↵Janne Karhu
correctly with Mat IPOs -the feature simply was not coded
2008-05-27Fix for bug #12463: hair didn't draw z-buffered in wireframe mode.Brecht Van Lommel
Instead of making it an exception compared to other objects which don't draw z-buffered either, it now draws without lighting in the wire color like it did before.
2008-05-21[#12103] Force field moves when strength changesMartin Poirier
Wind effects would modify the center vector, so the limit sphere was drawn from the position of the last "wind ring"
2008-05-09missed modifier.c last commit, made explode copy some settings.Campbell Barton
added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects will still display correctly.
2008-05-07fix for [#10290] Wire object hid in the back of soled obj.Campbell Barton
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at all, if they were after an overlapping solid object in the scene (had this problem for peach too).
2008-05-06Fix for bug: drawing x-ray and transparency with sets didn'tBrecht Van Lommel
work well, now it draws those type of objects from sets also at the end.
2008-05-01Fix for bug #10144: "set editable" on a disabled particle systemBrecht Van Lommel
could cause crashes. Fix related to bug #10198: particle mode didn't respect undo steps set to 0. Also made the memory statistics print (ctrl+alt+shift+q) use the more human readable form to give an overview, instead of printing out a python script.
2008-04-27remove old particle system.Campbell Barton
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-04wire was being drawn for solid curve objects in editmode when it should not ↵Campbell Barton
have been.
2008-04-03Fix for bug: [#8576] Heir always in the backJanne Karhu
2008-04-01added a sloppy option for getting the active face, which returns the last ↵Campbell Barton
selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
2008-03-31Fix for bug: [#8782] particle mode issuesJanne Karhu
2008-03-30The next testing build, the 2.45-16, nicked "Gamera". :)Ton Roosendaal
(Also: removed the ugly arbitrary 2 x rgb color hack that tried to make shadeless color "useful" in opengl solid mode. Without overflowing color it at least now shows the color you created.)
2008-03-26made editmode face copy menu appier with when there is no active face ↵Campbell Barton
(without options that required an active face) active face drawing didnt always work since it used the last selected element for drawing. moved stipple into glutil.c rather then using 128 bytes in the stack for each stipple draw.
2008-03-16Bugfix #8581Ton Roosendaal
Edit mode stats draw, option "global stats", did not calculate correct angles.
2008-03-13Fix for use of uninitialized value in active edge drawing.Brecht Van Lommel
2008-02-26Going into vertex paint mode without vertex colors, now it doesn'tBrecht Van Lommel
create vertex colors from shaded mode anymore. Instead there is function in vertex paint mode to create them. Also some fixes for previous commits.
2008-02-26Weight, vertex and texture paint modes now don't draw the activeBrecht Van Lommel
object on top of everything anymore. It can be useful to see objects that are in front too, and if you don't want to see them you can just go into local viewmode. It's also more consistent with editmode which doesn't draw on top either.
2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.
2008-02-20Fix for bug #7873: circle select highlights wrong vertices temporarily.Brecht Van Lommel
2008-02-18Bugfix for particle path drawing messing up opengl state in some cases.Brecht Van Lommel
2008-02-18Fix for bug #8044: vertex colors weren't supported for hair.Brecht Van Lommel
2008-02-14Object drawing was setting switching glDepthMask(GL_FALSE); even when no ↵Campbell Barton
particles were drawn. Added an annoying message when people press the F key to say FaceSel mode was removed.
2008-02-12* Fix for crash, drawing particle systems with 'col' set to draw strands in ↵Matt Ebb
material colour, but no material (null pointer).
2008-01-27particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire ↵Campbell Barton
view, if this is needed for some particle drawing it needs to test the 3dview state.
2008-01-19add the option to add the parents time offset value.Campbell Barton
2008-01-17- Regarding the Peach "hair effectors" request in the mailing list I coded ↵Janne Karhu
quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization) - Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
2008-01-07Particle object and group visualization now also work for hair, toBrecht Van Lommel
make for example feathers. Also made dupliparts work within groups. One issue still is that in particle editmode, the duplis can interfere with brushes and selection, though tweaking the dupli object position can alleviate the problem.
2007-12-18ParticlesBrecht Van Lommel
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
2007-12-15Patch #7916: New Empty Types - Sphere and ConeJoshua Leung
Submitted by: David Bryant (digikiller) This patch adds two new drawtypes for empties in Blender: * Sphere * Cone These draw with wireframes which are slightly more complicated than for other empties. However, this shouldn't really be an issue.
2007-12-11display real fps in 3d view optionCampbell Barton
replace 1 with SELECT edited DVar texture tooltip
2007-12-06ParticlesBrecht Van Lommel
========= - Normalize strand coordinates over the length of the strand, not cut off when with e.g. length texture control. - Weight paint and particle mode x-mirror now works with deformation and shape keys active. - X-ray is now disabled in particle mode, messed up depth tests.
2007-12-06Bugfix for mysteriously disappearing left eyeball. Bounding boxesBrecht Van Lommel
used for clipping were being stored in the mesh, but modifiers can result in two objects with the same mesh having a different bounding box. Solution is to store bounding box in the object.
2007-12-05dont draw face dots when solidtex is enabled - added a macro to check this.Campbell Barton
relax pose was crashing - missing a check.
2007-12-04ParticlesBrecht Van Lommel
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
2007-12-04bugfix, curve radius would display incorrectly when there were single ↵Campbell Barton
point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places.
2007-12-02minor update, "Draw Handles" wasnt working when disabled everywhere and ↵Campbell Barton
replaced some magic numbers
2007-11-27ParticlesBrecht Van Lommel
========= - Fix crash with the cut tool and child particle drawing. - Make the "Col" option to use material colors work for the path/hair visualisation type.
2007-11-27ParticlesBrecht Van Lommel
========= - Fix for bug #7837: circle drawtype + velocity crashed. - Setting density vertex group didn't do proper refresh. Mesh Deform Modifier ==================== - Make it work for nurbs and curves.
2007-11-27ParticlesBrecht Van Lommel
========= - Fix for bug #7840: adding particle system to nurbs, curves crashes. Now simply doesn't allow to add a particle system to a non-mesh object, the current code does not support it. - Fix for bug #7834: deleting vertices of an object with a particle system crashes. Fixed by disabling particle display for objects in editmode. - Fix for the particle add brush on subsurfed objects.
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-11-15Bugfix:Brecht Van Lommel
Drawing linked duplicates in editmode leaked memory, and could also crash. This fixes the memory leak, and hopefully also the crash.
2007-11-06curve selection wasnt checking if the screen coords were clipped. made ↵Campbell Barton
selecting off screen verts possible. This looks like an old bug (at least it existed before I added hide handles option).
2007-10-25==Curve Editing==Campbell Barton
Curve select lasso and border didnt work with hide handles enabled. Hiding handles was using the scene->selectmode variable, but looking at this now, I see there are places where selectmode is compared with SCE_SELECT_VERTEX, EDGE, FACE etc. as well as being. Better to use a global flag, same as G_DRAWFACES. This is not good since anyone using this in the few days will have an invalid selectmode variable. simple way to fix is to change modes, so do_versions shouldnt be needed.
2007-10-24* Changing images in the UV view didnt work properly - reported as bug 7467 ↵Campbell Barton
(own error, broke on UV in editmode conversion) * when setting the face, images with alpha's will set the texface's alpha option. * added a draw even to redraw view3d and uv/image view - so the Draw Faces button redraws properly. * made a macro for checking if the object will draw with textures * textured meshes in editmode only draw a selected face overlay (otherwise the entire mesh would get a plue tint wich isnt nice for viewing textures), the selected highlight is still there, this is how Face/UV mode looked. * Alpha clipping STILL had a case where it wasnt disabled and the interface had its alpha clipped, this should be fixed now.