Age | Commit message (Expand) | Author |
2009-04-03 | Major cleanup of particle render & drawing code. No new features and hopefull... | Janne Karhu |
2009-03-28 | removed unneeded arg from makeknots() and replaced some numbers with defines | Campbell Barton |
2009-02-18 | more uninitialized variables and auto-complete could copy a string over its s... | Campbell Barton |
2009-02-18 | uninitialized variable used in mesh_foreachScreenVert__mapFunc | Campbell Barton |
2008-10-17 | Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physics | Brecht Van Lommel |
2008-10-12 | Small fix, ancient issue: | Ton Roosendaal |
2008-10-04 | Bugfix #17753 | Ton Roosendaal |
2008-10-04 | BGE patch: some cosmetic change in the bullet buttons: | Benoit Bolsee |
2008-10-03 | Fix for part of bug #17464, though not the original issue yet. A GLSL | Brecht Van Lommel |
2008-09-29 | Second try at committing IPO code cleanups... | Joshua Leung |
2008-09-28 | reverting revision 16784 that broke compilation. Aligorith, please fix and re... | Martin Poirier |
2008-09-28 | IPO System - Code Cleanup and Commenting: | Joshua Leung |
2008-09-27 | Lots of mingw/gcc compiler warning fixes | Joshua Leung |
2008-09-23 | fix for [#11744] NurbCurve Radius incorrect | Campbell Barton |
2008-09-21 | Added select grouped property (objects with shared property names will be sel... | Campbell Barton |
2008-09-20 | BGE patch: new 'Advanced Settings' button to keep special Bullet options away... | Benoit Bolsee |
2008-09-16 | Fix for #17618 Particles: changing RGB sliders snap back | Janne Karhu |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-17 | Win64: please check my changes if you ran across them ;) But should be fine s... | Daniel Genrich |
2008-07-20 | Bugfix #16662 | Ton Roosendaal |
2008-07-08 | scenes set pose objects would draw in posemode while weight painting if they ... | Campbell Barton |
2008-05-29 | Bug fix: [#13268] Crash when creating a new particle system | Janne Karhu |
2008-05-28 | Fix for bug: [#11680] "Col" option for particle systems does not work correct... | Janne Karhu |
2008-05-27 | Fix for bug #12463: hair didn't draw z-buffered in wireframe mode. | Brecht Van Lommel |
2008-05-21 | [#12103] Force field moves when strength changes | Martin Poirier |
2008-05-09 | missed modifier.c last commit, made explode copy some settings. | Campbell Barton |
2008-05-07 | fix for [#10290] Wire object hid in the back of soled obj. | Campbell Barton |
2008-05-06 | Fix for bug: drawing x-ray and transparency with sets didn't | Brecht Van Lommel |
2008-05-01 | Fix for bug #10144: "set editable" on a disabled particle system | Brecht Van Lommel |
2008-04-27 | remove old particle system. | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-04 | wire was being drawn for solid curve objects in editmode when it should not h... | Campbell Barton |
2008-04-03 | Fix for bug: [#8576] Heir always in the back | Janne Karhu |
2008-04-01 | added a sloppy option for getting the active face, which returns the last sel... | Campbell Barton |
2008-03-31 | Fix for bug: [#8782] particle mode issues | Janne Karhu |
2008-03-30 | The next testing build, the 2.45-16, nicked "Gamera". :) | Ton Roosendaal |
2008-03-26 | made editmode face copy menu appier with when there is no active face (withou... | Campbell Barton |
2008-03-16 | Bugfix #8581 | Ton Roosendaal |
2008-03-13 | Fix for use of uninitialized value in active edge drawing. | Brecht Van Lommel |
2008-02-26 | Going into vertex paint mode without vertex colors, now it doesn't | Brecht Van Lommel |
2008-02-26 | Weight, vertex and texture paint modes now don't draw the active | Brecht Van Lommel |
2008-02-24 | -> Bevel tools and Bmesh kernel | Geoffrey Bantle |
2008-02-20 | Fix for bug #7873: circle select highlights wrong vertices temporarily. | Brecht Van Lommel |
2008-02-18 | Bugfix for particle path drawing messing up opengl state in some cases. | Brecht Van Lommel |
2008-02-18 | Fix for bug #8044: vertex colors weren't supported for hair. | Brecht Van Lommel |
2008-02-14 | Object drawing was setting switching glDepthMask(GL_FALSE); even when no part... | Campbell Barton |
2008-02-12 | * Fix for crash, drawing particle systems with 'col' set to draw strands in m... | Matt Ebb |
2008-01-27 | particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire view... | Campbell Barton |
2008-01-19 | add the option to add the parents time offset value. | Campbell Barton |
2008-01-17 | - Regarding the Peach "hair effectors" request in the mailing list I coded qu... | Janne Karhu |