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2005-11-20Fix in my commit of nov 3, found issue while testing regression stuff.Ton Roosendaal
2005-11-19Finally switched to porting UI stuff from tuhopuu!Ton Roosendaal
2005-11-17Another Orange sneak-in feature: SoftBody support for Curves & Surfaces.Ton Roosendaal
2005-11-17Special Orange request; support for SoftBody Goal weights for Lattices.Ton Roosendaal
2005-11-16Added a slider to control camera passepartout darkness in camera edit buttons.Matt Ebb
2005-11-06Bugfix #3358Ton Roosendaal
2005-11-03Bugfix #3304Ton Roosendaal
2005-11-01Fix: the 'draw name in camera view' now draws the view's activeMatt Ebb
2005-10-30New: Write Protection for transform values.Ton Roosendaal
2005-10-28Autocomplete for buttons that need Blender data names (ID's and Bones).Ton Roosendaal
2005-10-27Camera visualisation changes and features (from tuho)Matt Ebb
2005-10-26Default openGL material had a tiny ambient set, causing black to be notTon Roosendaal
2005-10-05Beware, coded between 10 phone calls and 20 sudden surprises, but I stillAlexander Ewering
2005-09-30Bugfix #3112Ton Roosendaal
2005-09-27Shaded drawmode, ogl preview render, does update for lights.Ton Roosendaal
2005-09-24Bug fix #3094Ton Roosendaal
2005-09-23Bug report #3092Ton Roosendaal
2005-09-11Bugfix #2999. Nkey buttons had a limit for input of 1000.0. That's notTon Roosendaal
2005-08-28Integration of new IK lib features in Armature Poses.Ton Roosendaal
2005-08-22Made weight-painting more bearable :)Ton Roosendaal
2005-08-21 - added mesh_strip_loose_faces, works in conjunction with make_edgesDaniel Dunbar
2005-08-20Left in a testing value for clipping... tsk! Did only three planes :)Ton Roosendaal
2005-08-20New feature; User definable Clipping Planes.Ton Roosendaal
2005-08-20More armature stuff;Ton Roosendaal
2005-08-15Using NKey panel in 3d window on editmode armature now applies theTon Roosendaal
2005-08-15 - added view3d_get_object_project_mat function, returns mat to projectDaniel Dunbar
2005-08-05 - added UI_EMBOSSR option (rounded emboss)Daniel Dunbar
2005-08-03 - got rid of silly #define ..._BIT, #define ... (1<<..._BIT) stuffDaniel Dunbar
2005-07-27Cleanup & goodies for rigging geeks! :)Ton Roosendaal
2005-07-26Added correct call to have curve paths calculated, when the anim systemTon Roosendaal
2005-07-26- Dupliframes mball didn't work anymore (should be added to scene_update)Ton Roosendaal
2005-07-23Killed silly modal PoseMode mode! :)Ton Roosendaal
2005-07-17While checking old bugreports on the todo tracker, found weak issue inTon Roosendaal
2005-07-14Bug reported by Guillaume LeCocqTon Roosendaal
2005-07-14New:Ton Roosendaal
2005-07-13Armature "XRay mode" now draws nicely with solid too. For it to work, ITon Roosendaal
2005-07-11Cleaned up the old call to do_all_actions(). It only is supposed to doTon Roosendaal
2005-07-063D view orbit option: Around ActiveMartin Poirier
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-06-12Bugfix #2734Ton Roosendaal
2005-06-06Different fix for the nasty stars problem, previous one swallowed theTon Roosendaal
2005-06-06Fix for #2689Ton Roosendaal
2005-05-19Made TimeLine "Play" also play sound and synchronize with it. Added theTon Roosendaal
2005-05-13Three fixes in 1 commit. :)Ton Roosendaal
2005-05-12Fixed various errors with Blender allowing editing Library linked data.Ton Roosendaal
2005-05-12Animated UI for TimeLine "Play"Ton Roosendaal
2005-05-09BPython:Willian Padovani Germano
2005-05-09Timline goodies;Ton Roosendaal
2005-05-06Bug fix #2414Ton Roosendaal
2005-05-01Removal of old transform() <sob> part one.Ton Roosendaal