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AgeCommit message (Expand)Author
2005-03-20- Fixed flipped orientation of getViewViewvector(), was opposite in orthoTon Roosendaal
2005-03-20 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)Daniel Dunbar
2005-03-09big warning hunt commitJean-Luc Peurière
2004-12-01Bug #1924Ton Roosendaal
2004-11-08Three cosmetic fixes;Ton Roosendaal
2004-11-07Tweaked the force_draw() calls, to allow headerprint() to work whileTon Roosendaal
2004-11-02Potential fix #2 for error in 'flashing UI' while adding Bones.Ton Roosendaal
2004-11-01- Fix for #1726, the convex() function is smarter now, checking on validTon Roosendaal
2004-10-29Potential fix for #1684Ton Roosendaal
2004-10-17Outliner now visualizes and allows selection and name editing of ArmaturesTon Roosendaal
2004-10-13Fix for bug report #1566Ton Roosendaal
2004-10-07- Outliner now sorts Objects alphabeticallyTon Roosendaal
2004-10-07- Outliner: new items (on first show) come up collapsed nowTon Roosendaal
2004-07-01Corrected a misleading confirmation message when deleting a bone ("Erase sele...Matt Ebb
2004-06-05* Big, mundane clean up and edit of (error/ok/etc)Matt Ebb
2004-04-09A fix for bug #1060 (crashes in armature editmode after IK children areChris Want
2004-03-28 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure toDaniel Dunbar
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-01-08 - removed duplicate flags from BKE_mesh.hDaniel Dunbar
2004-01-04Fixed a problem where duplicating bones with a freshly createdChris Want
2004-01-04A few related bug-fixes/refinementsChris Want
2004-01-03Duplicating bones in edit mode now also duplicates the constraintsChris Want
2004-01-03When a bone is renamed, all constraints that point to it areChris Want
2004-01-03Hide selected/hide unselected/show all bones in posemode using theChris Want
2004-01-03made verify_pose_channel() return the pose channel that is eitherChris Want
2004-01-03Armature speed ups, Part IIChris Want
2003-11-21Fixed it so that "Parent Armature->Name Groups" puts the mesh in a stateChris Want
2003-11-20Fix for undo... it didn't do the UV coords (tface) nor the vertexpaintTon Roosendaal
2003-10-28Fixes after report from Matt:Ton Roosendaal
2003-10-16- bone selection armatures fixed!Ton Roosendaal
2003-10-15- removed all #include "interface.h" from files. this is a local/internalTon Roosendaal
2003-10-10Another huge commit!!!Ton Roosendaal
2003-10-07- another huge commit! read this!Ton Roosendaal
2003-10-05huge commit, sorry!Ton Roosendaal
2003-06-27- part 1 of investigating how armatures work!Ton Roosendaal
2003-05-13fixed some more screenupdate issues and eliminated a crashRob Haarsma
2003-05-06Autoskinning:Chris Want
2003-05-05fixed a lot of interface update issues.Rob Haarsma
2003-04-26Test of commit mailChris Want
2003-04-24Support for auto-skinning when parenting a mesh to an armature.Chris Want
2003-01-28Added x-ray bones support (sgefant ended upChris Want
2002-11-25updated .c files to include:Kent Mein
2002-10-30removed some unused variablesKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont