Age | Commit message (Expand) | Author |
2005-03-20 | - Fixed flipped orientation of getViewViewvector(), was opposite in ortho | Ton Roosendaal |
2005-03-20 | - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes) | Daniel Dunbar |
2005-03-09 | big warning hunt commit | Jean-Luc Peurière |
2004-12-01 | Bug #1924 | Ton Roosendaal |
2004-11-08 | Three cosmetic fixes; | Ton Roosendaal |
2004-11-07 | Tweaked the force_draw() calls, to allow headerprint() to work while | Ton Roosendaal |
2004-11-02 | Potential fix #2 for error in 'flashing UI' while adding Bones. | Ton Roosendaal |
2004-11-01 | - Fix for #1726, the convex() function is smarter now, checking on valid | Ton Roosendaal |
2004-10-29 | Potential fix for #1684 | Ton Roosendaal |
2004-10-17 | Outliner now visualizes and allows selection and name editing of Armatures | Ton Roosendaal |
2004-10-13 | Fix for bug report #1566 | Ton Roosendaal |
2004-10-07 | - Outliner now sorts Objects alphabetically | Ton Roosendaal |
2004-10-07 | - Outliner: new items (on first show) come up collapsed now | Ton Roosendaal |
2004-07-01 | Corrected a misleading confirmation message when deleting a bone ("Erase sele... | Matt Ebb |
2004-06-05 | * Big, mundane clean up and edit of (error/ok/etc) | Matt Ebb |
2004-04-09 | A fix for bug #1060 (crashes in armature editmode after IK children are | Chris Want |
2004-03-28 | - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to | Daniel Dunbar |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2004-01-08 | - removed duplicate flags from BKE_mesh.h | Daniel Dunbar |
2004-01-04 | Fixed a problem where duplicating bones with a freshly created | Chris Want |
2004-01-04 | A few related bug-fixes/refinements | Chris Want |
2004-01-03 | Duplicating bones in edit mode now also duplicates the constraints | Chris Want |
2004-01-03 | When a bone is renamed, all constraints that point to it are | Chris Want |
2004-01-03 | Hide selected/hide unselected/show all bones in posemode using the | Chris Want |
2004-01-03 | made verify_pose_channel() return the pose channel that is either | Chris Want |
2004-01-03 | Armature speed ups, Part II | Chris Want |
2003-11-21 | Fixed it so that "Parent Armature->Name Groups" puts the mesh in a state | Chris Want |
2003-11-20 | Fix for undo... it didn't do the UV coords (tface) nor the vertexpaint | Ton Roosendaal |
2003-10-28 | Fixes after report from Matt: | Ton Roosendaal |
2003-10-16 | - bone selection armatures fixed! | Ton Roosendaal |
2003-10-15 | - removed all #include "interface.h" from files. this is a local/internal | Ton Roosendaal |
2003-10-10 | Another huge commit!!! | Ton Roosendaal |
2003-10-07 | - another huge commit! read this! | Ton Roosendaal |
2003-10-05 | huge commit, sorry! | Ton Roosendaal |
2003-06-27 | - part 1 of investigating how armatures work! | Ton Roosendaal |
2003-05-13 | fixed some more screenupdate issues and eliminated a crash | Rob Haarsma |
2003-05-06 | Autoskinning: | Chris Want |
2003-05-05 | fixed a lot of interface update issues. | Rob Haarsma |
2003-04-26 | Test of commit mail | Chris Want |
2003-04-24 | Support for auto-skinning when parenting a mesh to an armature. | Chris Want |
2003-01-28 | Added x-ray bones support (sgefant ended up | Chris Want |
2002-11-25 | updated .c files to include: | Kent Mein |
2002-10-30 | removed some unused variables | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |