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AgeCommit message (Expand)Author
2005-08-13Bone naming fix.Ton Roosendaal
2005-08-11 - added eModifierTypeFlag_RequiresOriginalData for modifiers thatDaniel Dunbar
2005-08-08Bug fix #2894Ton Roosendaal
2005-07-28 - update storage.c to use standard time codes (should fix issueDaniel Dunbar
2005-07-27Cleanup & goodies for rigging geeks! :)Ton Roosendaal
2005-07-25Little issues, combined commit!Ton Roosendaal
2005-07-24Armature-Pose IK goodies!Ton Roosendaal
2005-07-23Killed silly modal PoseMode mode! :)Ton Roosendaal
2005-07-19Fix: CTRL+Click adding bones didn't attach them to the parent!Ton Roosendaal
2005-07-191) Removed old annoyance in adding armature or bones.Ton Roosendaal
2005-07-19Bugfix: clear rotation on Pose bone didn't flush changes to DAGTon Roosendaal
2005-07-17More fixes thanks to irc testing;Ton Roosendaal
2005-07-17Three fixes, thanks to irc reporting of Basse & Sten;Ton Roosendaal
2005-07-17- The "in" and "out" interpolation values for B-Bones were not copied toTon Roosendaal
2005-07-16More armature goodies;Ton Roosendaal
2005-07-14Three fixes;Ton Roosendaal
2005-07-12Cleanup of Armature 3d drawing.Ton Roosendaal
2005-07-11Boundbox select object mode optimisation.Martin Poirier
2005-07-09New! Pose-constraint Ipos now are integrated in NLA. ALso cleaned up theTon Roosendaal
2005-07-09Armatures; the bones menu used for "Make Parent" (CTRL+P) used wrongTon Roosendaal
2005-07-09Armature drawing fixes;Ton Roosendaal
2005-07-07Two small fixes;Ton Roosendaal
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-05-10Found some time do sanitize the big Transform call:Martin Poirier
2005-05-08Another Transform todo: correct Undo names for using Transform.Ton Roosendaal
2005-05-04Another big cleanup, thanks to transform recode. Could do this stageTon Roosendaal
2005-04-04Added a NO_NOR_RECALC context flag. With Individual extrude, the normals are ...Martin Poirier
2005-03-28Alright, this hopefully fixes some problems with the last transform commit.Martin Poirier
2005-03-20- Fixed flipped orientation of getViewViewvector(), was opposite in orthoTon Roosendaal
2005-03-20 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)Daniel Dunbar
2005-03-09big warning hunt commitJean-Luc Peurière
2004-12-01Bug #1924Ton Roosendaal
2004-11-08Three cosmetic fixes;Ton Roosendaal
2004-11-07Tweaked the force_draw() calls, to allow headerprint() to work whileTon Roosendaal
2004-11-02Potential fix #2 for error in 'flashing UI' while adding Bones.Ton Roosendaal
2004-11-01- Fix for #1726, the convex() function is smarter now, checking on validTon Roosendaal
2004-10-29Potential fix for #1684Ton Roosendaal
2004-10-17Outliner now visualizes and allows selection and name editing of ArmaturesTon Roosendaal
2004-10-13Fix for bug report #1566Ton Roosendaal
2004-10-07- Outliner now sorts Objects alphabeticallyTon Roosendaal
2004-10-07- Outliner: new items (on first show) come up collapsed nowTon Roosendaal
2004-07-01Corrected a misleading confirmation message when deleting a bone ("Erase sele...Matt Ebb
2004-06-05* Big, mundane clean up and edit of (error/ok/etc)Matt Ebb
2004-04-09A fix for bug #1060 (crashes in armature editmode after IK children areChris Want
2004-03-28 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure toDaniel Dunbar
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-01-08 - removed duplicate flags from BKE_mesh.hDaniel Dunbar
2004-01-04Fixed a problem where duplicating bones with a freshly createdChris Want
2004-01-04A few related bug-fixes/refinementsChris Want
2004-01-03Duplicating bones in edit mode now also duplicates the constraintsChris Want