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AgeCommit message (Expand)Author
2009-02-05Rename correlation subdividing method into adaptative subdividing method, sin...Martin Poirier
2008-11-29Step 3/3, merging subdivision/bone creation methods using iteratorsMartin Poirier
2008-11-24Second step out of three for merging sketching subdivision methods with graph...Martin Poirier
2008-11-22Cache the armature template graph while in editmode.Martin Poirier
2008-11-10Dual Links for control bones: Control bones that start and end on specific jo...Martin Poirier
2008-11-09Generalized unique_editbone_name to be useable if a name change after the bon...Martin Poirier
2008-11-05Sketch retargetting. Templating from other armature objects.Martin Poirier
2008-10-30Lots of code cleanup and some new features.Martin Poirier
2008-10-29merge trunk 17122:17213Martin Poirier
2008-10-28merge 17122:17206Martin Poirier
2008-10-21Auto Roll:Martin Poirier
2008-10-21Duplicating bones in EditMode didn't set the custom-shape and bone-groups too.Joshua Leung
2008-10-21Bugfixes:Joshua Leung
2008-10-21#17873: "switch direction" for bones can cause infinite loopJoshua Leung
2008-10-21[#17873] "switch direction" for bones can cause infinite loopMartin Poirier
2008-10-12First draft for converting sketches to armature.Martin Poirier
2008-10-03merge trunk 16118 -> 116886Martin Poirier
2008-09-26Patch #17346: Align bones in edit modeJoshua Leung
2008-08-29Grease Pencil:Joshua Leung
2008-08-29Bugfix: Joshua Leung
2008-08-28== Apply Current Pose as New Restpose ==Joshua Leung
2008-08-15merging trunk 15964 -> 16116Martin Poirier
2008-08-10Changed a few places where visibility for EditMode bones is tested, so that t...Joshua Leung
2008-08-10== Armature Editing Tweaks ==Joshua Leung
2008-08-05Merging with trunkMartin Poirier
2008-08-04* Armature hierarchy selection toolsMatt Ebb
2008-07-28Bugfix: Joshua Leung
2008-07-27Patch #17336: Lock bones in edit modeJoshua Leung
2008-07-14merge with trunk (15330 -> 15566)Martin Poirier
2008-07-08== Select Swap for Armatures (Ctrl I) ==Joshua Leung
2008-06-23MERGING TRUNKMartin Poirier
2008-06-11Skeleton generationMartin Poirier
2008-05-31Alternative method for correletation based skeleton subdivision (where bone e...Martin Poirier
2008-05-29Another bugfix for Fill Bone Between Joints. Changed the order that bones are...Joshua Leung
2008-05-29Fill Bone Between Joints:Joshua Leung
2008-05-28Generalizing the graph code used for Reeb graphs and Rig (Armature) graphsMartin Poirier
2008-05-27Skeleton retargetting - Preliminary commit. Results are encouraging but nothi...Martin Poirier
2008-05-26Bug fix in X-Mirror for armaturesMartin Poirier
2008-05-21Bone Extrusion BugMartin Poirier
2008-05-15Bugfix #11293: IPO-Driver Links Lost on Renaming BonesJoshua Leung
2008-05-12Bugfix for Separate Armatures:Joshua Leung
2008-05-11More bugfixes for Armature Separation/Joining:Joshua Leung
2008-05-11Bugfix:Joshua Leung
2008-05-11Separating armatures should now be more stable than it was, but is still too ...Joshua Leung
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-15made sculpt axis locking use local/global space (using the transform space)Campbell Barton
2008-04-02Whitespace commit for editarmature.c while I try to find the cause of some bu...Joshua Leung
2008-03-31== Armature Tools - Separate (not yet functional) ==Joshua Leung
2008-03-20* Bugfix #8599a:Joshua Leung
2008-03-16Todo #8511: Lock Transform Channels does not work with Clear TransformsJoshua Leung