Age | Commit message (Expand) | Author |
---|---|---|
2004-11-05 | Bug report #1732 | Ton Roosendaal |
2004-10-11 | - selection option for vertexgroups didnt use proper new flags | Ton Roosendaal |
2004-09-28 | Cleaned the apply deform code in Blender. Now also using the modifier code. | Ton Roosendaal |
2004-06-05 | * Big, mundane clean up and edit of (error/ok/etc) | Matt Ebb |
2004-03-28 | - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to | Daniel Dunbar |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |
2004-01-10 | Bugfix: [ #857 ] Select/Desel vertex groups doesn't update vertex count in he... | Roel Spruit |
2003-11-20 | Fix for undo... it didn't do the UV coords (tface) nor the vertexpaint | Ton Roosendaal |
2003-05-11 | - Removed requests to mail reevan@blender.nl | Wouter van Heyst |
2003-04-24 | Support for auto-skinning when parenting a mesh to an armature. | Chris Want |
2002-11-25 | updated .c files to include: | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |