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2006-11-25Uncommitted my potential fix forAlexander Ewering
http://projects.blender.org/tracker/index.php?func=detail&aid=4786&group_id=9&atid=125 It seems like you can't quote the executable path on win32 using system(). So, playing back a rendered animation now works again on win32, however, the bug remains... no idea how to correct it.
2006-11-18Bugfix for:Alexander Ewering
http://projects.blender.org/tracker/index.php?func=detail&aid=4786&group_id=9&atid=125 If the path to Blender contained whitespace, various places which called the Blender executable wouldn't run. Now the path to the executable should be quoted correctly everywhere. If this breaks anything on other platforms, please shout :)
2005-12-14Orange: more relative path code cleanup. Introduced a new call in theTon Roosendaal
blenlib to correctly convert a relative path to a clean new path: BLI_cleanup_dir(const char *relabase, char *name); Only works for directories now.
2005-03-20 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)Daniel Dunbar
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle undefining various crap that windows.h defines. Platform specific headers should only have to be included in a few places. This reduces the number of inclusions of BLI_winstuff.h to 16 which is a much more reasonable number (than the 144 or whatever it used to be)
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2004-11-09Bug fix #1758Ton Roosendaal
Using ImageSelect window for background pic in 3d window, assigned it to wrong window... this because the image-select window wasn't pushed before it used the callback to set the image.
2004-06-05* Big, mundane clean up and edit of (error/ok/etc)Matt Ebb
messages and pupmenu()s. Edited spelling and grammar, stylistic consistency, etc. I added the guidelines and rationale that I used to the CMS here: http://www.blender3d.org/cms/Language_and_terminology.338.0.html Next step is to get icons in there, to make it easier to see at a glance what sort of message (and how much attention should be paid to it, or if it can be dismissed with a flick of the mouse, eg. boring remove doubles notifications) mockup: http://mke3.net:9000/blender/ui/controls/error_ok_icons.png
2003-11-20Fix for undo... it didn't do the UV coords (tface) nor the vertexpaintTon Roosendaal
colors. This because of the pretty weird (ab)use of load & make editmesh... For each added undo step, the load_editmesh was fed with an empty mesh to assign data to, without knowledge of what was in the original mesh. That way UV and color data got lost. Solved it in 2 steps: 1. removing the ->tface pointer from EditVlak, and make TFace a builtin struct inside EditVlak. This didnt cost much extra mem, since it already stored UV and color. This enabled some pretty cleanup in editmesh.c as well, storing tface pointers was cumbersome. 2. for each undo step, it then generates always a tface and mcol block to link to the undo Mesh. Even when it wasn't in the actual Mesh, at exit editmode the original Mesh is used as reference anyway, and undo-meshes are freed correctly. The enormous commit is because I had to change the BLI_editVert.h file, and found it was included in about every file unnecessary. I removed it there. ALso found out that subsurf has code ready (unfinished) to make UV coords for the displaylist in EditMode as well, nice to know for later...
2003-10-15- removed all #include "interface.h" from files. this is a local/internalTon Roosendaal
include only (use BIF_interface.h instead) - split up interface.c in two files: NEW: interface_panel.c - removed the temporal text files WARN: FIX AUTOMAKE AND MSVC!
2003-10-07- another huge commit! read this!Ton Roosendaal
- removed src/buttons.c and include/BIF_buttons.h - added src/buttons.txt, which is the old buttons.c for review and adding code to new panels structure - changed internal events to match new buttonspace structure - added tabs for new shading group of buttons - removed loads of little warnings, -Wall now compiles src/ almost without error (hint: setenv NAN_QUIET to see it all better) Now I'm ready to do actual buttons -> panels conversion. I will do the raw versions first, others then can cleanup
2003-08-14A little more cleanup, removed a bunch of unused vars in the code.Kent Mein
Trying to get rid of some of the extra warnings we can ignore ;) Kent
2003-04-29phew... a whole bunch of old and nasty files translated, including theTon Roosendaal
central mesh editing one.
2003-04-28Added rename/delete popups to the file and imageselect windows.Rob Haarsma
Redesigned the userpreference window layout. (not finished yet) Enhanced the texteditor with; a rightmousemenu, clipboard text support (for windows !) and the alt-m keystroke generates a 3d text object. (up to 1000 characters) (1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-03-24Update space dispatch:Daniel Dunbar
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area and spacedata as explicit arguments, allowing them to access private data w/o going through globals. - pass the new BWinEvent through to the winqreadXXXspace, allowing future access to extended event data. Removed direct calls to winqreadXXXspace to simulate user actions, replaced by calls to action functions in edit.c or the appropriate handler.
2003-03-24Canonize all space functions to follow the drawXXXspace and winqreadXXXspaceDaniel Dunbar
conventions.
2003-01-28added mousewheel support part 2Rob Haarsma
2003-01-28added mousewheel supportRob Haarsma
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-10-12Initial revisionv2.25Hans Lambermont