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2007-01-16== Action Editor ==Joshua Leung
Final tweaks to Snapping and Mirroring tools: * Snap To Nearest Marker * Mirror Values of Horizontal Axis * Mirror Over Selected Marker
2007-01-15Bugfix #5700Ton Roosendaal
Deleting a marker could crash, it was reading memory right after it was freed.
2007-01-12Bugfixes:Ton Roosendaal
- the "number/string button widget", or sbutton(), button() and fbutton() calls, were using button event '1' or '2' to denote events, whilst this could also be an other defined event. Bug showed as unwanted display changes in ipo window after using marker renaming for example. - slider buttons for Action Window were expecting ints, while using short. - cleanup in blender/src for warnings
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-12-19== Action Editor - Column Select Tools ==Joshua Leung
* 'On Selected Markers' and 'Between Selected Markers' now get a correction for NLA action scaling . * Bugfix for 'Between Selected Markers': now keyframes that occur on and between the selected markers get selected. * Bugfix for 'On Selected Markers': now it only considers selected markers (it used to consider all markers)
2006-12-05Some more action editor goodies:Joshua Leung
* Now it is possible to invert the selection status of keyframes and markers. These options can only be found in the Select menu in the header. * It is also possible to select the keyframes that occur within the 2 'extreme' selected markers. Hotkey for this is Ctrl K
2006-12-05== Action Editor - Column Select Tools ==Joshua Leung
Now it is possible to column select keyframes that occur on the same frame as selected markers with the hotkey: SHIFT K More selection goodies to come :-)
2006-11-30I've made the hotkeys for marker editing more consistant now.Joshua Leung
Check the menu headers for the correct set of hotkeys to use.
2006-11-30Big Commit.Joshua Leung
Now time-markers work in all time-related spaces (i.e. Ipo, Action Editor, NLA editor, TimeLine, Sound). The hotkeys and functionality set should be the same for each of these modes (with a few exceptions still). I've had to change a few hotkeys here and there, so hopefully they aren't too bad. Marker Operations: MKEY - Add Marker SHIFT MKEY - Rename marker (was CTRL MKEY) XKEY - Delete Marker PAGE UP - Jump to next marker PAGE DOWN - Jump to previous marker CTRL A - Select all markers SHIFT G - Transform markers (NLA, IPO, Action) G - Transform markers (Sound, Timeline) CTRL SHIFT D - Duplicate markers (NLA, IPO, Action) SHIFT D - Duplicate markers (Sound, Timeline) BKEY - select markers and other keyframes (if any) I've also made a few little tool additions to NLA and Action editors: * NLA editor - Snap To Frame. Now with the option to offset strip so that it starts at the current frame. Added menus for this. * Action editor - Snap To Frame A few new menus for this too
2006-11-15== Action Editor ==Joshua Leung
A Plumiferos wishlist item: Markers working in the Action Editor too. * The user can choose between displaying the scene markers (i.e. the markers shown in the timeline) or the markers specific to each action, by using the next list box on the action editor header. This is specific to each instance of the action editor. * The display of the markers currently still needs improvement. At the moment, the triangle icons + text are drawn below all the last row of keyframes. As such, I've made it draw yellow vertical lines which span the height of the action editor, to also indicate markers. Comments on this and also help getting the triangle thingies to 'float' above the bottom scroll bar are warmly appreciated. * There are a few minor update issues with editing a marker in the timeline and the markers in the action editor which will be fixed soon. * There are also a few hotkeys to still add. Enjoy!
2006-07-05Enabled Audio scrubbing in LMB dragging in IpoWindow and TimeLine.Ton Roosendaal
2006-07-03Bugfix #4586Ton Roosendaal
TimeLine window; option [>>] (skip to next keyframe) crashed on actions with NULL ipo pointers.
2006-03-27==Sequencer==Peter Schlaile
This patch is mostly a usability patch for the sequencer, mainly written by Anders Gudmundson and twisted a little bit by me. - Lock Time to other windows - Possibility to switch the X-Axis between frames and seconds-display - IPO-Frame Locking for plugins (T-Key) - Additional Popup to add HD-Sound and Movie at once - In Timeline-Window: Sequencer windows only playback - Make the IPOs a little bit IPO-Frame-Lock friendlier (doesn't jump; the frame that is drawn has the right dimension) - Wheel-Mouse buttons make the sequencer window zoom again. - The "This is not a sound/movie-file message" now reads "... or FFMPEG-support not compiled in!" since I learned some prominent people who complained, that hdaudio does not work for them ;-) - Make SPACEKEY open up the "Add Strip"-Popup on the timeline and start playback in the preview window.
2005-12-18Orange:Ton Roosendaal
- Sunday merger with bf-blender - Foundations for new Node editor in Blender, generic framework that can be used for Material/Texture, Compositing, Logic or maybe even Sequencer. Note: this doesn't do anything yet, nor save! Is just to get this nice in CVS now. :)
2005-11-05 - small optimalisation of Matt's code, Markers are copied in one loop,Jiri Hnidek
Matt, admire function BLI_addhead() ;-)
2005-11-04Small thing, just filling a gap that we really need here -Matt Ebb
Added duplication of markers in the timeline with Shift D (in the frame menu too)
2005-10-26* fixed a problem where you couldn't select a timelineMatt Ebb
marker on a frame < 0. Weirdly enough, it seemed to be deliberate, with the line: if(cfra < MINFRAME) cfra= MINFRAME; ) I removed this, but if whoever wrote it has a good reason why it should be there, please let me know!
2005-10-20New option; "Lock Time to Other Windows" for Ipo, Action, NLA and TimeTon Roosendaal
windows. If set (in View pulldown), it synchronizes the horizontal scale of the current window with the other Windows with this option set. That way you always have these windows showing an identical part of the time you work on. Also added because Action Window now displays its content relative to NLA strips.
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière
alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. the only one still worrying me is in rand.c line 57 : rand.c:57: integer constant is too large for "long" type but i have no clue about how correct cross-compiler and 32/64 bits friendly see also my mail to commiter list for signed/unsigned issues
2005-05-19Made TimeLine "Play" also play sound and synchronize with it. Added theTon Roosendaal
feature with a header button. Works like audio playback on ALT+A, meaning you have to add the audio strips in Sequencer. The 'only sync' option for ALT+A doesn't work here. Also: fixed crash on ESC in audio playback in sequencer.
2005-05-12bugfix #2532Ton Roosendaal
Grab Time marker didn't idle correctly... was not checking for correct previous mousecoordinate.
2005-05-12- it was imposible to select one of two markers laying at the same frame ... ↵Jiri Hnidek
this problem is solved now. Drawing of markers is little bit hackish, because it is neccessary to draw unselected markers at the first time (unselected marker can't hide selected marker ... visual information about selection would be lost)
2005-05-12Animated UI for TimeLine "Play"Ton Roosendaal
Using the Play button in timeline, now uses an event-driven system to update the animation system and signal windows to redraw. Meaning the full UI remains responsive! Check the new Pulldown "Playback" to set which windows you like to see updated. Same settings is used for LMB 'dragging' frames in Timeline. Implementation notes; - the Icon for 'Pause' (or stop) has to be made yet, I commit this from my laptop... all was coded during a 2 x 5 hour train ride to germany - the anim playback system (ALT+A too) now uses correct "frames per second" as maximum speed. Buttons can be found in 3 places in the UI, also added it as pulldown item - The system works with 'screen handlers', which has been coded with using Python (networked) events or verse in mind too. A doc on that will follow. - the buttons code has been made 'resistant' to animated UIs too, preventing flashing of hilites. - All subloops (like transform) stop playback, with exception of MMB view manipulations. As extra; found tweak to make Textured AA fonts draw without distortion. Looks perfect here on laptop now (like Pixmap fonts) and is 20x faster.
2005-05-09Timline goodies;Ton Roosendaal
- Mkey while ALT+A inserts markers. Note for Matt; You forgot to check for 'val'. The delay in tuho I brought back to max 1 frame. Delays are common in realtime gfx apps, the picture you see is old, and its possible you press a key while next frame is already drawing, and then it has to increase the frame value still... :) - RMB escapes from anim playback - on activate object, Timeline redraws too - Added keyline drawing for Material Ipos. The CTRL+Page keys work with it. Softbody: - Renamed buttons to call "Spring constant" now "Stiff(ness)" and the "Friction" became "Damping".
2005-05-08UI goodies & cleanupTon Roosendaal
- TimeLine: Marker grabbing works now. Use GKEY or select+drag, as usual Holding CTRL will step with 1 second (corrected for ntsc dudes yes!) Also added this in header pulldown - Time values and Time grid draw fixed for Seconds display. It used to draw steps of 2/5/10/20/50/100 etc. frames. Now does steps in seconds. Again corrected for "Frames/Sec" value. - "Frames/Sec" button redraws TimeLine, Secquencer, etc - Bug fixed in editing Theme for TimeLine (was editing Image Select...) - Added Grid color to Theme choices for Ipo, TimeLine, Sequencer, NLA, Action, Sound. Was missing!
2005-05-06Replaced the round() call with floor(0.5 + ).Ton Roosendaal
Apparently MSVC doesnt have it...
2005-05-05Finetuning Timeline;Ton Roosendaal
- Added Ckey for 'center view around current frame'. - Completed View pulldown menu with remainder of options. - prevented negative scaled views when start > end frame
2005-05-05Added the new Timeline Window, copied from Tuhopuu, coded by Matt Ebb.Ton Roosendaal
Main change is that it's an own Space type now, not part of the Audio window... the audio window should restrict to own options. This way functionality is nicely separated. Since it's the first time I added a new space (since long!) I've made an extensive tutorial as well. You can find that here: http://www.blender3d.org/cms/Adding_new_Space_Window.557.0.html Notes for using timewindow; - Add time markers with MKey - CTRL+M gives option to name Marker - Markers cannot be moved yet... - Pageup-Pagedown keys moves current frame to next-prev Marker - Xkey removes Markers - If an object has Ipos or an Action, it draws key lines - CTRL+Pageup-Pagedown moves current frame to next-prev Key - Press S or E to set start/end frame for playback Notes about the implementation in Tuhopuu: - Add new Marker now selects new, deselects others - Selecting Marker didn't work like elsewhere in Blender, on click it should deselect all, except the indicated Marker. Not when holding SHIFT of course - Not exported functions are static now - Removed unused defines (MARKER_NONE NEXT_AVAIL) - Drawing order was confusing, doing too many matrix calls - Removed not needed scrollbar, added new function to draw time values. (Has advantage the MMB scroll works not confusing on a scrollbar) - Added proper support for 'frame mapping' - The string button (name Marker) had a bug (checked str[64] while str was only 64 long) - String button itself didn't allow "OK on enter" - Made frame buttons in header larger, the arrows overlapped - Removed support for negative frame values, that won't work so simple!