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2007-01-07== Sequencer ==Peter Schlaile
Bugfix in Audio(HD): resampling caused artefacts on mixdown. (The ffmpeg resampler needs a little warmup time and shouldn't be restarted all the time.) The resampler can still cause problems, if your soundfile doesn't start with silence!
2006-06-25== Sequencer ==Peter Schlaile
Bugfixes: - Previous seqaudio-patch broke mixdown functionality (no need to init SDL on mixdown case... || -> && ) - hddaudio-crash at end of track finally fixed.
2006-06-04==Sequencer & ffmpeg==Peter Schlaile
Bugfixes: - hddaudio now allocates it's decode buffer + AVCODEC_MAX_AUDIO_FRAME_SIZE safety interval. (The former code expected all decoded audio frames to be the same size which can hurt under some circumstances e.g. VBR files) - writeffmpeg: some pointers where not initialized on start and after deletion not set to null. Could segfault randomly on error conditions. - drawseq: use startdisp and enddisp to decide, if a strip should be drawn. (Just extend strips first or last frame beyond screen dimensions in the previous version and watch the strip disappear)
2006-05-21==FFMPEG==Peter Schlaile
Bugfixes: If we got problems on open, don't close a codec context, that was never created. (read: don't dump core ;-)
2006-05-19=== Sequencer ===Peter Schlaile
Bugfixes: - Made the HDD-Audio-Code silence buffers in advance before doing a seek operation. Stops noise on end of file or decoding errors. - Corrected hanging of audio decoding loop bug on some MP3-files. (you had to close blender and restart) - Made preseeking code not seek before beginning of file. seqaudio: - made some "local globals" static. Problems remaining: VBR-MP3-length isn't detected correctly so the displayed sequence strip is too long...
2006-05-02==Sequencer==Peter Schlaile
- Added early-out optimisation to add-effect (the case, where fac == 0) - Bugfixes: * hddaudio: ffmpeg does not seek always to the correct frame, if the SEEK_BACKWARD flag is used. Now we account for this and seek a little bit further... (hack, urghs) * hddaudio: on long timelines, the new seek code didn't work (forgot a long long cast) * the audio mixdown code now also calculates meta-strip IPOs
2006-03-07this patch features several cleanups and bugfixes for the sequencer:Peter Schlaile
- blur works again (this was a serious bug in gamwarp...) - seperates all sequence effects into a seperate file with a clean interface - thereby fixing some obscure segfaults - seperates the scope views into a seperate file - adds float support to all effects and scope views - removes a bad level call to open_plugin_seq - FFMPEG seeking improved a lot. - FFMPEG compiles with debian sarge version cleanly - Makes hdaudio seek and resample code really work
2006-02-06Forgot #ifdef in sound_copy_hdaudioPeter Schlaile
2006-02-05Base library to support hdaudio-tracks (using ffmpeg only for now).Peter Schlaile