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2008-02-22* Let 'Add' scripts appear in the Add header menu, not just the scripts windowMatt Ebb
2008-02-16sculptmode mtex texture pointers are now duplicated too, should resolve ↵Campbell Barton
scene copy errors.
2008-02-16== Sculpt ==Nicholas Bishop
Fixed a double free occuring when duplicating a scene while in sculpt mode.
2008-02-16fix for [#8257] double-freeing pointers from sculpt codeCampbell Barton
http://projects.blender.org/tracker/index.php?func=detail&aid=8257&group_id=9&atid=125 Cleaned up scene_copy, and moved some scene copying into this function that was inline in the user interface. Also moved malloc error prints onto separate lines so you can set breakpoints.
2008-02-13Added a global string to be used for the tempdir. since the user preference ↵Campbell Barton
is not loaded in background mode and the user preference is not validated and has no fallback. 'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
2008-02-12Added python access for bakingCampbell Barton
http://www.blender.org/documentation/246PythonDoc/ http://www.blender.org/documentation/246PythonDoc/Render.RenderData-class.html http://www.blender.org/documentation/246PythonDoc/bpy_api_2_46.zip
2008-02-11Pointcache: Fixed non-availability when blend file was loaded from command ↵Daniel Genrich
line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
2008-02-08Ctrl-PageUp/Down in 3D-view now behaves the same as for the Timeline for ↵Joshua Leung
consistency. The old behaviour for this (jumping between ob-ipo keyframes (Draw/Show Keys)) was not used that often, and has now been remapped to Shift-PageUp/Down
2008-02-05* small fix for a bug in the header render baking menu, baking texture only ↵Matt Ebb
was doing the wrong thing.
2008-01-13=== Custom Transform Orientation ===Martin Poirier
Custom Orientations can be added with Ctrl-Shift-C (hotkey suggestions are welcomed), this adds and select the new alignment. Custom Orientations can also be added, deleted, selected from the Transform Orientations panel (View -> Transform Orientations). Standard orientations (global, local, normal, view) can also be selected from this panel. If you plan on using only a single custom orientation and don't really need a list, I suggest you use the hotkey as it adds and selects at the same time. Custom Orientations are save in the scene and are selected per 3D view (like normal orientation). Adding from an object, the orientation is a normalized version of the object's orientation. Adding from mesh data, a single element (vertex, edge, face) must be selected in its respective selection mode. Vertex orientation Z-axis is based on the normal, edge Z-axis on the edge itself (X-axis is on the XoY plane when possible, Y-axis is perpendicular to the rest). Face orientation Z-axis is the face normal, X-axis is perpendicular to the first edge, Y-axis is perpendicular to the rest. (More logical orientations can be suggested). I plan to add: 2 vertice (connected or not) => edge orientation , 3 vertice = face orientation Differences from the patch: - orientations no longer link back to the object they came from, everything is copy on creation. - orientations are overwritten based on name (if you add an orientation with the same name as one that already exists, it overwrites the old one)
2008-01-01find external files wasnt finding the biggest screen area for the file selector,Campbell Barton
other minor changes. renamed "Dump Screen" to "Screenshot" in the file menu.
2008-01-01Fix for check missing files, edited some tooltips - (Show key shortcuts for ↵Campbell Barton
PLAY and RENDER)
2007-12-31Improvements to File->External Data->Make Paths Relative & Make Paths Absolute,Campbell Barton
made when testing peach blend files wont have path issues when sent to the renderfarm. * log failed path conversions * clean the path so //foo/../foo/ is removed (not sure why but some peach files had this problem) Also added a function to util.c BLI_cleanup_file, same as BLI_cleanup_dir but dosnt add a slash at the end.
2007-12-29* Displacement map bakingMatt Ebb
This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics: http://www.blender.org/development/current-projects/changes-since-244/render-baking/
2007-12-24Added 'File->External Data->Make all files Absolute'Campbell Barton
OpenGL stamp also wasnt checking correctly (own error)
2007-12-24old bug in python api, Blender.Scene.Unlink() did not check if screens were ↵Campbell Barton
using this scene or if it was used as a set elsewhere. In both cases this resulted in invalid pointers and crashes. Also was not freeing nodes or sequence data.
2007-12-20make relative paths wasnt working, also disallowed it when the blend file ↵Campbell Barton
isnt saved
2007-12-20Render-farm and file utils for dealing with external data.Campbell Barton
Useful to use before sending blend files to the renderfarm. * Make all Paths Relative - makes any absolute paths relative. * Report Missing Files - creates a textblock listing all missing files. * Find Missing Files - searches a directory recursively for filenames that dont exist at their current path. Added a path looper type and functions that currently loop on image, sound, font and external library paths.
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2007-11-11Undoing 'undo' fix 12365, it didn't work the same on mac's, Ton would like ↵Campbell Barton
to fix the bug himself. Tree From Curve, - report error when nurbs or poly curves are used. - don't throw errors when >4 branch's per segment are used. also try deal with this better. though no nice solution exists. - default speed is 10x slower then before.
2007-10-24bug fix, when opening blender with a file (by double clicking or from the ↵Campbell Barton
command line) - the initial undo state would be set to the default scene. So holding Ctrl+Z would go back to the default .B.blend rather then the file that the user opened.
2007-09-10Changes to "Face Select" modeCampbell Barton
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-08-14Fix for bug #7406 'Compositor Crash'Matt Ebb
Previously when deleting a scene, no checks were made to see if any render layer nodes in other scenes were referencing them, leaving them pointing to bad memory. Now, this checks all other scenes' nodetrees and sets pointers to the to-be-deleted scene to NULL, which gets taken care of elsewhere.
2007-06-26This is patch #6833Kent Mein
https://projects.blender.org/tracker/index.php?func=detail&aid=6833&group_id=9&atid=127 It adds the option when creating a new "screen" to create an empty one (one with one window) While its one more click, I think this is pretty dang useful. If people want to revert it feel free, and we can talk about it. This seems more consistant with the Scene bar though so I figured it was safe to add it. Kent
2007-04-11Create a new scene did not call a 'countall' correctly.Ton Roosendaal
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2007-04-02added a python slot to the "Add->Mesh" menu.Campbell Barton
2007-03-28added options to add mesh (cap ends, radius and depth)Campbell Barton
2007-03-22* Added a slot for scripts to appear in the Render menu. The script category ↵Matt Ebb
for render scripts was already there, but strangely they were only accessible from the script menu.
2007-03-18== Recently-Opened Files List (Patch #5708) ==Joshua Leung
In the past, this was limited to only having 10 items. Now you can set the number of recently opened files that are remembered (ranging from 0 to 30 items). Setting for this can be found under 'Auto-Save' in the Info window.
2007-03-16Patch #6121 by Diego BorghettiTon Roosendaal
Create/delete vertex groups now is possible in Object mode too (using the buttons in editbuttons).
2007-03-13added back videoscape for pythonCampbell Barton
2007-03-13removed videoscape support, a format from 1988 that nobody uses anymore.Campbell Barton
2007-03-02Interface:Willian Padovani Germano
Added option "Load Factory Settings" in the "File" menu. With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)").
2007-02-23Bugfix #6089:Joshua Leung
"Forward/backward 10 frames" option in Timeline menu now respects steps (spacing between frames to jump) value.
2007-01-12== Interface ==Matt Ebb
Touched up the render baking header menu.
2007-01-09- Added panel for Bake render (tabbed now in 'anim' panel).Ton Roosendaal
(Empty space will get OSA options, that I add tomorrow or so) - Removed a lot of old unused variables in renderdata. Also meant I had to remove this from python API... please check if this gives valid scripts? - Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs)
2006-12-26Little commit to curb a tiny bit of the complaining about how easyRoland Hess
it is to accidentally quit Blender and "lose" your work. Even though there is quit.blend, Ton said he had no problem with at least removing plain of 'q' for quit. Quit Blender hotkey is now Ctrl-Q.
2006-12-26Bugfixes #5314 and #5424Ton Roosendaal
- removed the "\" from pulldown menu, and replaced with readable "or" (makes it for translation systems easier to parse) - the theme menu, area type chooseer menu, "Timeline" didnt draw in the button due to bad pupmenu_col() code with using 'seperators'. Fixed it by just adding another separator for now. Both fixes reviewed and provided by Juho. Thanks!
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-12-20Enable 'show physics visualization' in the Game Menu. Should help to locate ↵Erwin Coumans
problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints).
2006-11-19Long waited feature: Render BakingTon Roosendaal
Here's the full release log with example file. http://www.blender3d.org/cms/Render_Baking.827.0.html For people who don't read docs; just press ALT+CTRL+B on a Mesh with texture faces! Todos: - maybe some filter options extra? - Make normal maps in Tangent space
2006-11-15Bugfix #5232Ton Roosendaal
An oldie; if you have a referenced (lib-linked) scene, and copy that one (use "Full Copy"), the objects in that scene disappeared after saving. Caused by manual increasing id->us, instead of using the library.c call id_us_plus(). The latter keeps track of linking issues.
2006-10-29=rename append=Tom Musgrove
renamed the file menu item append to append/link for clarity, thanks to Juho Vepsäläinen (bebraw)
2006-10-16* fix totblock error when quiting blender with sessions openNathan Letwory
* add "Disconnect"-menu when RMB on verse server that is connected in outliner
2006-10-12Add Verse master-server functionalityNathan Letwory
* added two files from verse-master * server list is available in outliner (new mode "Verse Servers") * verse sessions are now also in new mode "Verse Sessions" in outliner * fixed drawing of verse sessions and their nodes * in user preferences System & OpenGL master-server ip setting (default master.uni-verse.org) * in File>Verse entry "Get Servers" to get server list or * RMB on "Available Verse Servers" in outliner to "Refresh" server list Enjoy :)
2006-09-28-> Enter/Exit editmode wait cursor flagsGeoffrey Bantle
The wait cursor was being called during editmode enter and exit for meshes. This was a problem for several reasons. First of all, python modules like Mesh now make use of editmode features. These methods that wrap editmode tools may be called many times during the execution of a script and lead to the wait cursor rapidly flickering on and off. The other problem was that the wait cursor wasn't being called for editmode enter and exit of all data types. This is unified now. -New Arguments enter_editmode() should be passed a nonzero integer or simply EM_WAITCURSOR if the wait cursor is desired. Currently only the python API passes a '0' to enter_editmode() exit_editmode() has several options and they are passed in as the bitflags EM_FREEDATA, EM_FREEUNDO and EM_WAITCURSOR. These flags are defined in BDR_editobject.h.
2006-09-28-> Add/Delete Scene fixGeoffrey Bantle
countall() wasn't being called when scenes were being added/deleted. This caused the info header to temporarily display incorrect information about scene statistics.
2006-08-20Huge commit: VERSEJiri Hnidek
- All code is in #ifdef ... #endif - Only make build system is supported and you have to add: export WITH_VERSE=true to user-def.mk file - Blender can share only mesh objects and bitmaps now - More informations can be found at wiki: http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc I hope, that I didn't forget at anything