Age | Commit message (Collapse) | Author |
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Support for separate mesh islands
Better error reporting and checking
Panelizing the UI better
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both can create new cases that the other would filter out.
Finish radial symmetry restoration.
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Start of radial symmetric function.
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Removing a lot of debugging cruft
Start of recursive symmetry detection
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This is much nicer than subdivision by angle but is somewhat less intuitive for users.
Added Bucket arc iterator, removing a lot of weird duplicated code in skeleton generator.
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Adding symetry detection (right now, only primary symetries and only used to determine bone orientation).
Fixing bugs (infinite loops) in length based subdivisions.
Adding number of post processing passes parameter
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This fixes up angle based subdivisions, adds embedding post processing methods (before, only average was there, added smooth and sharpen).
More parameters are controllable through the UI.
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This is very much a work in progress commit to allow me to work outside of home.
While it does somewhat work, I wouldn't recommend anyone to use it.
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