Age | Commit message (Collapse) | Author |
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Caused by some incorrect usage of the current v3d during updates
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replace 1 with SELECT
edited DVar texture tooltip
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Changed some of the retopo functions to use doubles instead of shorts; this makes the transformation more accurate if the view is zoomed out far enough to have multiple vertices appear at the same pixel location.
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Crash in retopo paint, caused by missing NULL test.
Fix provided by reporter, thanks Stephan Kassemeyer!
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Added a missing undo push for CKEY in retopo paint.
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Fixed bug #5829, Exiting editmode with TAB key toggles RETOPO
* Moved the retopo_mode setting to ToolSettings.
* Renamed the other retopo_mode to the (more accurate) retopo_paint_tool
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Fixed bug #5774, retopo - when using retopoall should give visual hint of what viewport is used for retopo
* Added a call to select_area so that clicking Retopo All will offer the user a choice of what viewport to use.
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Fixed bug #5773, retopo - if in wireframe mode should give an error/warning
* Show error message for Retopo All button if view is in wireframe mode
* When toggling view shading, update view depth data if shading isn't set to wireframe
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Fixed bug #5776, retopo - Retopo doesn't work with bezier curves
* Added check for 2D curves, since those obviously can't be wrapped onto a 3D surface
* Added check for bezier curves, those get processed in the same way as other curves now
* Added an object flush so that curves get redrawn properly after "Retopo All" is used
* Added retopo paint tooltip from ideasman
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OpenGL data needed for gluProject/gluUnProject. This allows retopo and sculptmode to share some of the same code, and is probably useful elsewhere as well.
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tool, Hkey for toggling the pen hotspot.
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also only display the controls for each tool (pen, line, and ellipse) when that tool is selected.)
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editmode will popup a question to check whether retopo paint should be applied or canceled.
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Retopo paint is now specific to one view (the first view you click in after activating retopo paint.)
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Moved the retopo tool settings into ToolSettings.
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now, others can be added later (sticky, shape keys). Beside one small fix
for knife exact vertex group interpolation, is intended to work the same
as before.
Also fixes bug #5200, related to editmode undo and vertex groups. And
corrects the editmode to faceselect mode selection conversion, that was
broken in a previous commit.
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- unused varialbles
- unused functions
- wrong casted callback for SDL
- gcc3 related; (GLint *) for opengl calls.
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From the tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=5018&group_id=9&atid=127
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