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2008-03-02== Sequencer ==Peter Schlaile
Fixed a bug with ibuf caching on startstill / endstill. The new blend modes happened to force start and endstill to be rendered over and over again. This could get very annoying especially on scene strips. We therefore now cache the original start or endstill ibuf seperately and copy on demand.
2008-02-21Allow sequencer to use scene strips with no camera, if those scenes also useKen Hughes
the sequencer. This time, actually apply patch to the file before submmiting.
2008-02-21Allow sequencer to use scene strips with no camera, if those scenes also use ↵Ken Hughes
the sequencer.
2008-02-17Bugfix [#8196] sequencer crash when adding scene without cameraCampbell Barton
added checks for a camera Also added an error ob bake if there are no active objects.
2008-02-10== Sequencer ==Peter Schlaile
Since mul changed into master gain slider, slightly raised limit, so that color balance doesn't get too dark. Fixed crash in float->float color balance.
2008-02-07== Sequencer ==Peter Schlaile
Fixes [8222] Sequencer crash Scene didn't work without a proxy anymore... :)
2008-02-05inverted the uv header mesh-sync-selection button, added face/vert selection ↵Campbell Barton
popdown when sync selection is enabled.
2008-02-04* define snprintf as _snprintf on windows.Nathan Letwory
2008-02-03== Sequencer ==Peter Schlaile
Silently destroyed a null check in free_sequence in last commit, getting old... :)
2008-02-03== Sequencer ==Peter Schlaile
This adds low resolution proxy support to the blender sequencer, so that even HD editing should be possible on slower machines. The proxies are stored as directories of JPEG-files and are only activated, if you use preview-resolution rendering. For your final render, just switch back to full resolution and the original files are used again. It enables even proxying of whole effect pipelines and scene-strips (but you have to your own custom directory for file storage then, since blender has no filename, which could be taken as a sensible default directory reference)
2008-02-03Remove in-line variable declaration in color_balance_byte_float(), not ISOKen Hughes
C90 compliant. Also fix warning about pointer parameter mismatch.
2008-02-03== Sequencer ==Peter Schlaile
New feature: color balance aka 3-way-color-correction aka lift/gamma/gain on input (folded into byte -> float conversion, so _very_ fast in that case). Interface is inspired from Rebel CC (but not as complete yet, you can't choose white and black points right now). Bugfix: clamp color seperated wave form display correctly.
2008-01-30== Sequencer / Imbuf ==Peter Schlaile
Added a faster linear interpolation scaler to IMB_scaleImBuf. Only handles common cases when we either enlarge both, width and height or shrink both, width and height but that is pretty fast: * does only blit once instead of two passes like the old code (fewer cache misses) * uses fixed point integer arithmetic for byte buffers * doesn't branch in tight loops Should be comparable in speed to the ImBuf ..._fast functions at least for byte-buffers. For the rather seldom situations that e.g. width is enlarged and height is shrunken, the old code is still in use. ------- Also small fix in sequencer: free float buffers on read now.
2008-01-29== Sequencer ==Peter Schlaile
This fixes several crashes with the new tstripdata_start/endstill. dupli_seq was cleaned up as well as add_scene_strip (moved to a seperate function) New features: * opacity can be used in replace blend mode * the scene within in a scene track can be changed now within the panel Also: * [#7842] Note: setCodec in FormatTab disappeared... should be fixed by this. (Not a big change, so I just commit and see :) http://peter.schlaile.de/blender/sequencer/codec_buttons.diff
2008-01-29== Sequencer ==Peter Schlaile
Fixed two issues with the sequencer: * using blend modes with startstill / endstill in combination with IPOs failed, since there was no room to store the composited result. (It was stored into the same TStripElem thereby effectively disabling the effect of the IPO) If you have no idea, what this is all about: A common case was: use a single PNG as a title, extrude and try to fade in / out using IPOs. * startstill / endstill are always displayed, so that one can change them also on movie-strips and scene-strips.
2008-01-20== Sequencer ==Peter Schlaile
Fixed crash with metastrips where ibufs where null...
2008-01-03== Sequencer ==Peter Schlaile
forgot to swap input on "Over drop".
2008-01-03== Sequencer ==Peter Schlaile
Fixed: * crash with gamma tabs and blend modes * crash on rect -> rect_float blend mode input * alpha over and under have now input swapped
2008-01-03== Sequencer ==Peter Schlaile
Bugfix: fixes crash if lowest strip was in blend mode "ALPHA OVER" (combined with other blends above)
2008-01-01== Sequencer ==Peter Schlaile
Added some additional NULL-checks. (se->ibuf can be null, shame on me :)
2008-01-01== Sequencer ==Peter Schlaile
Attention! Rather large sequencer rewrite: * Implemented layer blending using implicit effects. (works like layers in "The Gimp" or Photoshop.) * Fixed Space-Bar start-stop in preview windows. You can start playback using spacebar within a preview-window and it _works_! * Fixed Flip Y (didn't work for float) * Fixed premul (didn't work for float) * Added IPOs to _all_ tracks. In blend-mode REPLACE it drives the "mul"-parameter in all other blend modes it drives the effect. * you can meta single tracks. * moved "mute track" from "M" to "Shift-M" * added "Shift-L" for "lock track" * changed inner workings for Metas. Now all ImBufs have to use the reference counting mechanism. (Only interesting for coders :) !!! Really important change, that affects current files! Since you can mute tracks and now there is real layer blending capabilities in place, I changed the silly behaviour that chose the output track. Old behaviour: if we have an effect track visible, use the uppermost effect track. If there is _no_ effect track visible, use the lowest input track. New behaviour: always use the uppermost track. With blend modes active: work our way down starting from the uppermost track to the first "replace"-mode track. This is the way the gimp, photoshop, basically _all_ other applications work... So if this change ruins your day: please try to fix your files using "mute". If this doesn't work out, I can still restore the old behaviour, but I really hope, that this is _not_ necessary! Rational: most people won't get affected by this change, since you can't really do anything usefull with the (old) sequencer without at least one effect track and then you are on the safe side...
2007-12-26== Sequencer ==Peter Schlaile
Moved status info bar into panels. It was always shown on the wrong place... Added anim-startofs and anim-endofs, so that one can specify the range of _input_ that should be used. There is a subtle difference to start-ofs and end-ofs, which will show, when you use "Reverse Frames" or "Speed Control". Both effects operate on the input-range and _not_ on the display range! Now you can control both in a comfortable way. Only thing missing: a button to copy start-ofs and end-ofs to anim-startofs and anim-endofs. (Andy: that was the feature you missed, when storyboarding with the sequencer and the speed control effect :) Also: added File-Name and Dir-Name to redirect input as needed.
2007-12-25== Sequencer ==Peter Schlaile
* Make Lock flag work for metastrips * Fixes: flags are cleared on exit of metastrips * Fixes (hopefully): red picture on big endian
2007-12-25== Sequencer (includes a little bit of Peach :) ==Peter Schlaile
Reworked image / movie loading, to add the following features: - Mute strip - Lock strip (peach request :) - Crop / Translate _before_ image rescaling - N-keys editing of start, startofs, endofs, startstill, endstill Added (currently disabled) data structures for - proxy support - strip blend modes (currently only "REPLACE" works, which always did :) Planed: - automatic FPS rescaling - command keys to lock/mute a bunch of selected strips (which would complete the peach request to lock tracks) Caveats: now the N-keys dialog is four-tabbed. I think, we should move those tabs into the panels dialog in the future...
2007-12-24== Sequencer ==Peter Schlaile
Fixed IPO calculation for threaded prefetch rendering. (do_seq_ipo used global CFRA tststs...)
2007-11-25== Sequencer ==Peter Schlaile
Added malloc mutex handling. (Sorry, had to patch threads.c a bit, since otherwise scene tracks will completely screw things up...)
2007-11-18General cleanup in sequencer:Peter Schlaile
- Seperated StripData into StripData TStripData where StripData holds only image-filenames and TStripData holds the working information needed for ImBuf caching. => Large drop in memory usage, if you used a lot of movie and meta strips. => Fixed bugs in "duplicate" on the way (imbufs where copied around without taking reference counting seriously...) => Code is much cleaner now - Added defines for TStripData->ok Finally figured out, what the magic values ment and named them properly :) - Got rid of Sequence->curelem. Reason: very bad idea(tm) for multi threading with more than one render thread. Still not there, but this was a real show stopper on the way.
2007-10-18made sequence handle calculation into a function, (lines were being copied ↵Campbell Barton
around)
2007-10-11Peach requestCampbell Barton
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen) added IMB_flipy was alredy there, needed to add IMB_flipx.
2007-10-02== Sequencer ==Peter Schlaile
Added include compiler switches for windows to make pthread.h accessible and reverted Joshua's patch. (Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!) If this still does not fix the problem, please send an email to me! I also fixed source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread' GCC is way to gracefully in latest versions... :)
2007-10-02sequence.c - compiling bugfix/hackJoshua Leung
When compiling Blender without FMMPEG here, compiling broke on this file after the prefetch buffering commit. I've added some #ifdefs to fix this in the meantime, but Peter should check.
2007-10-01== Sequencer ==Peter Schlaile
This patch adds prefetch buffering to the sequencer (see the tracker for additional details: https://projects.blender.org/tracker/?func=detail&aid=7307&group_id=9&atid=127 ) We create seperate render threads (currently one, because of the fact, that sequence rendering modifies global structures...), that render up to the defined userpref value "Prefetch frames" in advance. (Pressing Alt-A will _first_ fill the buffer and then start playing.) Bassam and I did some extensive testing, so it should work. If you don't configure your number of prefetch frames, prefetching is disabled! (Sane defaults... :) Also: if the machine is definitely too slow and runs out of the prefetch area, prefetching is disabled automatically and we are back to good old frame skipping mode. My Dual Athlon is able to handle 4 parallel DV streams at once (sometimes a little bit choppy, but prefetching is never disabled!) I fixed also a long standing bug in the audio code, that made playback run backwards at the beginning...
2007-08-05== Sequencer ==Peter Schlaile
This fixes [#6996] Sequence Nesting and enables sequence nesting for the first time :) The old hack done by Ton prevented eternal loops by preventing Sequence tracks being added to Sequence scenes. We now disable "Do sequence" temporarily for the _current_ scene, which has the same effect but leaves the possibility of sequence nesting untouched. Also fixes a warning in editseq (uninitialized variable).
2007-02-04== Sequencer ==Peter Schlaile
Bugfixes: - Effect dependencies sometimes went wrong. seq3 was always calculated, even if the effect already told the upper layer, that there is an early out available... - On render, only free _all_ buffers, if memory usage is above the memcache limit. This made my render times drop from 17 hours to only 4 hours on a 2 hour movie. Ton: I don't want to start an edit war at this point, but if you really need the old behaviour, just use a very low, non-zero memcache limit in the preferences. (In most cases, the default of 32 Mb _is_ very low ;-)
2006-11-22Crash in sequencer caused by incorrect checking for 'last seq'. This fixTon Roosendaal
doesn't make the feature peter added (to set last-seq based on selection) work... I'll ask him to review code.
2006-11-17== Sequencer ==Peter Schlaile
Fixes Bug #5239 reported by Anders Gudmundson: - Sequencer eats memory like popcorn with metastrips - Crash on gaps in metastrips Both were introduces by my last patch that added "Speed Control". I also forgot to add "Speed Control" and "Color" to the "Add"-menu. (Simply haven't noticed, I use the spacebar all the time...)
2006-11-16Bugfix: sequencer scrubbing crashed in cache limitor, missing NULL check.Ton Roosendaal
2006-11-12== Sequencer ==Peter Schlaile
Major sequencer rewrite to add Speed Control effect. Changes: - Cleaned up large parts of sequence.c removing a lot of unnecessary code. (We first built old seqar array to decide, what is visible, then build dependencies with new code, then used old code to iterate through the strips and deciding using new code what is used and so forth and so on...) Should be much faster now. - Now we build the strips recursively thereby elemenating the need of a seperate dependency calculation. - Added a Speed-Control effect to change strip speed afterwards. (Offers global speed as well as IPO-controlled speed. There are several modes to play with: - Control by velocity (IPO = velocity where 1.0 is normal speed) - Control by frame number (IPO = target frame) - IPO-Value can be rescaled to frame-value, to make frame exact matching possible. (Matching video tracks to audio tracks with IPOs ;-) Demo-Blend file is here http://peter.schlaile.de/blender/sequencer/speedcontroltest.blend Since this was also a Plumiferos request I hope to be mentioned in the credits ;-) Enjoy! And please test the new sequencer thoroughly. It is really more like a rewrite this time.
2006-11-10== Sequencer ==Peter Schlaile
This adds support for "generator effect strips", which don't need necessarily an input strip and my version of Matt Ebb's [ #5035 ] 'Solid Color' sequence strip. TODO: With a little bit more tweaking it will be possible to make animated effect plugins and my still unfinished "Bake"-Strip. For the 'Solid Color'-Effect, to quote Matt: This is nice and simple, just provides a solid colour that's set in a colour picker in the properties popup. This is something we've needed for a long time, and I got totally sick of having to make 'black.png' and 'white.png' just to do fades, so I coded this.
2006-11-09== Sequencer ==Peter Schlaile
Added enhancements by blendix (Patch #4919: Insert sequence effect between) It adds the following things: - You can add a sequence strip afterwards in the middle of an effect chain (you have to move strips around before, so that there is "room" for it. Blender will ask you then, if you want to add in between or after the selected strips) - In the case you messed it up and want your effect strips to be reassigned in a different way, there is the new "R"-key. Just select three arbitrary strips and press "R". If you don't create a cycle, those will be connected to a new effect chain. - Fixed freeing of imbufs on changes to properly take into account dependencies. An example of a simple case that went wrong is one image strip with two glow effects, changing the parameters of the first glow strip will not result in any updates. Basically only direct dependencies were taken into account, which resulted in the image preview not being updated in some cases. - Let the sequencer detect an active sequence strip if none is defined, to get rid of annoying error messages when trying to add an effect to a selected sequence strip right after loading a file. - Delete is less destructive. If you delete somewhere between other strips, Blender now tries to relink in a reasonable way. - The active sequence strip is now displayed with a light instead of a dark outline, which makes it easier to spot, and is especially useful for the tools using the active sequence strip. - Ability to view the final result when editing inside meta strip. The channel button was modified to also allow negative numbers, where -n is n levels up the meta stack. There is probably a nicer way to specify this, instead of (ab)using the channel button, but this seems to work quite efficient. - Also a small bugfix: don't crash on loading files from newer versions with an unknown effect strip.
2006-11-01Bugfix #5030Ton Roosendaal
- Removed obsolete IRIZ image support from menus. This was a Blender-only version of SGI Iris images, used internally in the nineties because it was the only format supporting Z easily A much better Z exporting - and industry compliant - is via OpenEXR - Scene strips in Sequencer now get Z buffers as well. This is only in float format, containing actual distances from the camera.
2006-08-10Sequence render fix (report Johnny Matthews):Ton Roosendaal
When a sequencer has mixed use of 32 bits and float images (note, Scene strip returns float image too), the old 32 bits image should be freed, otherwise it keeps saving that image.
2006-07-08Bug fix #4642Ton Roosendaal
When a Sequence setup had a gap, it returned default black frames. However, this black frame was overriding the float buffer when a new strip started to render again, so the Sequencer kept saving black. Also: added extra info print for Scene strip, this didn't tell yet what the start/end frame of Scene was, and what current frame was.
2006-07-02Bugfix #4561Ton Roosendaal
Sequence renders, calling scenes with compositing, didn't execute composite correctly. Confusement caused by the rule that a "Render" handle has same name as Scene, which gives conflict for the case when a Scene has sequencing with Scene strips with its own scene in it. The previous solution for that conflict caused composite not to work. This commit solves that, but it is still hackish. Main reason is the still bad global G.scene, in use by compositor.
2006-06-27Bugfixes from own collection:Ton Roosendaal
- when renderwin exists, but not used for render, the ESC timer check still could return ESC event, due to missing flag clearing. (For example in sequencer, a scene strip did not update on frame advance) - option 'single layer' set in combination with render "Do Sequence" didn't free the pushed layers.
2006-06-26Bugs #4488 and #4431Ton Roosendaal
Sequencer: Removing feature that allowed live updates of render progress while using scene strips. In 2.41 and older this also happens invisible, and ESC from it works now anyway. Two reasons: - it is quite annoying, especially on quit renders - new 'render to window' conflicts too much with the sequencer window option that shows previews (in code as well as functional!)
2006-06-24bugfix #4431Ton Roosendaal
Sequence render: when a Scene strip renders from within the UI (because the sequencer preview option demands so), the render-result for this rendering was not stored or accessible for redraws in render window.
2006-06-18Fix #4352Ton Roosendaal
Sequencer render bug: if you use the same Scene as current Scene as a strip (yes yes!) then ANIM didn't work. Render single frame worked.
2006-06-18Bugfix #4351Ton Roosendaal
ESC wasn't supported for sequence-based rendering yet. Solved it with correctly initializing the sequence render with all render callbacks, including render updates (which it didn't do yet). Cleanup: - Bug in ghostwinlay code: the get_mbut() function reads from the window struct if a mouse is pressed. However, when you press the mouse in the sequencer, which causes a render, this value was hanging because then the active window was a render window. - The new render display options (image window) didn't work for sequence render OK. There was a recursion even, because a sequence draw command calls a render, which in turn now calls redraws.
2006-06-11Bugfix #4308Ton Roosendaal
ANIM render with "Do Sequence" set, without sequence strips, crashed. Addded empty black image allocation.