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2008-07-23soc-2008-mxcurioni: merged changes to revision 15705Maxime Curioni
2008-07-12soc-2008-mxcurioni: merge with trunk - rev 15540Maxime Curioni
2008-07-11Bugfix #17306: Missing refresh call for button in UserPrefs Joshua Leung
Autokey settings were missing redraw for Info-window
2008-07-08== Select Swap for Armatures (Ctrl I) ==Joshua Leung
It is now possible to swap the selection of bones in EditMode and PoseMode using the CTRL IKEY hotkey. As a result, the hotkey for adding IK Constraints has now changed to SHIFT IKEY (so that select swap can have a consistent hotkey)
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
nurbs/curves/text dissappears. This also removes the "vertex arrays" option and enables it always for OpenGL version >= 1.1 - there's no need to have an option to make things render faster disabled by default, also it should work stable now.
2008-06-24Artists complaining about these popupsCampbell Barton
* Nothing indicated - is not helpful, and very annoying with occluded geometry with high poly meshes, sometimes the selection doesn't work 100% of the time and the menu pops up over what you want to select. * No (correct) camera error doesn't seem to be needed, has been there since rev 2.
2008-06-23== Sequencer ==Peter Schlaile
Renamed Filter-Y to De-Interlace and moved F-Key to D-Key. (Also added file reload on D-Key)
2008-06-12Fix for commit revision 15197, missing braces caused some shortcutBrecht Van Lommel
keys not to work anymore.
2008-06-11bugfixCampbell Barton
- duplicated script spaces would keep a pointer to the PyObject button list. (causing python errors with negative reference counts when freeing spaces) - Exiting blender would crash when a UI was open because the ScriptSpaces button PyList was being free'd after python Py_Finalize was called.
2008-06-11[#13723] Select -> Grouped -> Objects in Same Group doesn't work directly ↵Campbell Barton
after appending Menu was shown even when it couldn't do anything. behavior now matches the object copy menu.
2008-06-11Increased new nla, sound, action, ipo, timeline spaces max zoomlevel to use ↵Campbell Barton
MAXFRAMEF, so you can view an entire animation ans so all time spaces have the same maximum which is important when the views lock to each others zoomlevel. Not ideal since it only affects newly created spaces, but probably not worth going through doversions since it wont effect many blender users.
2008-06-09ctrl+LMB drag would add an ipo vert AND zoom in ipo view.Campbell Barton
checked revisions 7915 and 10663, it seems this functionality was accidental.
2008-06-03increase the level you can zoom out (andy's timelapse videos were a pain to ↵Campbell Barton
edit)
2008-05-23fix for "[#11004] Adding ram sound and alt-U causes ram to look like HD ↵Campbell Barton
sound and can lead to crash" Missing call sound_initialize_sounds, cant be added BKE_reset_undo since its in blenderkernel.
2008-05-15Sculpt buttons had their events set to zero, this mean clicking on buttons ↵Campbell Barton
would pass through to 3D view and sculpt, use B_NOP instead. Opening many panels would print an error in the console, show an error message now so users dont get confused.
2008-05-11More bugfixes for Armature Separation/Joining:Joshua Leung
* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation * Added an undo push and fixed up hotkey access for armature separation
2008-05-11=BPy bugfix=Joseph Eagar
Little python bugfix, events were never sent to space handlers when using the manipulator. This is necessary for e.g. movable pivot pyconstraints.
2008-05-10fix for [#8359] Sequencer image preview: HOME hotkey zooming at output res, ↵Campbell Barton
not at "full view" also made image and sequencer account for aspect ratio and added numpad 1,2,4,8 keys for zooming.
2008-05-09[#10998] Sequencer: some new features missing from the menu itemsCampbell Barton
also added Shift+H for muting unselected and fixed a problem with marker selection not working in the sequencer (shift+rmb logic was reversed)
2008-05-08was missing depgraph update for centering objects in editmode if they were ↵Campbell Barton
unselected. ctrl+num keys for switching subsurf didnt work in editmode if the object wasnt selected. changed this to only operate on the editmode object. also disallow ctrl+num to change layers for values above 4.
2008-05-07* added support for exporting dupli objectsCampbell Barton
* option to export modifier applied objects * option to export quads as tri's * added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-07Setting frame in python allowed negative numbers (was casting to a short ↵Campbell Barton
with no clamping!) disable capslock option isnt used anywhere.
2008-05-06== bugfix ==Andrea Weikert
[#10312] Append Link (image browser) bug if combined with Open window The only place where the special handling in newspace is relevenant is when opening it with the windowtype_pupmenu. All other overlaying windows( render in image space, scriptspace) should leave imagebrowser/filebrowser space alone.
2008-05-01Fix for bug #10144: "set editable" on a disabled particle systemBrecht Van Lommel
could cause crashes. Fix related to bug #10198: particle mode didn't respect undo steps set to 0. Also made the memory statistics print (ctrl+alt+shift+q) use the more human readable form to give an overview, instead of printing out a python script.
2008-04-19Removing wrong checks before NDofTransform call.Martin Poirier
This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active).
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-16replace magic numbers with constants for (G.vd->persp), view naming was also ↵Campbell Barton
using persp as a flag which worked but isnt correct.
2008-04-15added a E as a key shortcut to IPO Extend ModeCampbell Barton
2008-04-13UV EditingCampbell Barton
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points. * Moved some draw options out of the View menu into the View panel. * Changed header buttons to make Vert/Face modes less confusing.
2008-04-10Point Cache RefactoringBrecht Van Lommel
======================= Caching and Baking: - The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates. - There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles. - The cloth autoprotect feature was removed. - The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries. - The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions. - PointCache struct was added to DNA and is automatically allocated for each physics type. - Soft body now supports Bake Editing just like cloth. - Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now. Library Linking: - Added some more warnings to prevent editing settings on library linked objects. - Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked. - Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh). Physics UI: - Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth. - Tweaked field panel buttons to not jump around when changing options. - Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable. - I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers. - Fixed modifier error drawing glitch. Particles: - Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() .. - Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading. - Make particle threads work with autothreads. Continue Physics: - The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache. - This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics. Todo: - Point cache can get out of sync with and undo and changing a file without saving it. - Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion. - Menu item and/or buttons for Ctrl+B. - A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested. - The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-03-31== Armature Tools - Separate (not yet functional) ==Joshua Leung
Initial commit of Separate tool for Armatures. Currently, the functionality is hidden behind a temporary patch, as there are still issues to be worked out (crashes under certain conditions and a re-linking issue). It may remain like this for the release if I can't get it to work correctly. Note: - Hotkey for separate is Ctrl-Shift-P (it's a bit clumsy, and isn't consistent with P for separate for meshes, but Select Parent(s) is better as P)
2008-03-24== Sequencer ==Peter Schlaile
A lot of fixes for anim_startofs / anim_endofs: * crashed when striplen was 0 and startstill / endstill still in use * made it work for Audio (HD and RAM) * made it work for Image Sequences * added a new cutting tool, that uses anim_startofs / endofs instead of startofs / endofs. This is now the default and called "hard cut" * moved old cutting method to "Shift-K" and renamed it "soft cut"
2008-03-21update to trunk r14199ndofJean-Luc Peurière
2008-03-20* add CTRL-I for Invert Selection in object mode.Nathan Letwory
* sanitise IKEY handling block for view3d (really weird if-structure)
2008-03-20* enable hotkey Ctrl+I (Invert Selection) in UV editorNathan Letwory
2008-03-16== Align ==Martin Poirier
Use pupmenu menu to select align orientation. Faster workflow than always having to change the current transform orientation beforehand.
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile
2008-03-13Patch #8488: UserPref to switch between pan/paste on MMB in text editor.Ricki Myers
2008-03-13== Sequencer ==Peter Schlaile
This fixes: [#8521] Sequencer: numpad zoom is inconsistent
2008-03-10== Align to Transform Orientation ==Martin Poirier
New rotation alignement fonction Rotates objects/Pose bones to match the selected transform orientation. Can be used to align to view, active object (normal) and custom transform orientations. Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special). Can be eventually made to work in edit mode (not too hard).
2008-03-09== Sequencer ==Peter Schlaile
Removed sillyness on NUMPAD PERIOD that snapped CFRA to beginning of strip.
2008-03-07Made python scripts save and load in the blend file so you can have the same ↵Campbell Barton
scripts running when you open a blend file. Also scripts will re-run on undo rather then closing. This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run. Blender runs the script or text block if available.
2008-03-05Enabled auto-snap (frame) for all newly created Action Editor instancesJoshua Leung
2008-03-03Added a feature to the UV editor- Average UV islands, this averages selected ↵Campbell Barton
UV islands, in proportion to the faces area in 3d space. Renamed 'Pack Charts' to 'Pack Islands' (according to google, uv islands is a more common term)
2008-03-01Split the add_hook function into two parts (user interaction + actual ↵Joshua Leung
operations)
2008-02-24Fix for bug #8324: J-key render buffer switching had various issues.Brecht Van Lommel
One problem was that the previous render buffer was stored in the render window or image window itself, which means that when closing it, or switching from one to the other, things didn't work as expected. Also in the image editor, color sampling the previous render buffer or saving it didn't work correct.
2008-02-24== Sequencer ==Peter Schlaile
Fixes a lot of small things: * zoom in/out in preview is more fine grained (use SHIFT) * zebra scopes don't try to draw the border and fail * lock/unlock now locks/unlocks all selected strips * fix redraw problems of panel on lock/unlock * buttons-panel is redrawn on translate, so that position information is shown * added lock / hide to Strip-Menu * fixed small drawing problems in header TODO: find a good key for lock / unlock (Shift-L | Alt-Shift-L isn't that nice to press...)
2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.
2008-02-23=== PyNodes ===Nathan Letwory
* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
2008-02-21Following on from the commits yesterday for "Action Channel Settings" ↵Joshua Leung
quick-toggle tools, bones now have this functionality too. Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.