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2005-04-17Replaced a bunch of malloc() calls with proper MEM_mallocN()Ton Roosendaal
(and free() and calloc() of course) Remainder malloc() calls need to be there for realloc().
2005-04-01 - pickle transform didn't work well, backed out...Daniel Dunbar
2005-04-01 - some code for testing the pickle matrixDaniel Dunbar
2005-03-20 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)Daniel Dunbar
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle undefining various crap that windows.h defines. Platform specific headers should only have to be included in a few places. This reduces the number of inclusions of BLI_winstuff.h to 16 which is a much more reasonable number (than the 144 or whatever it used to be)
2004-10-12Swapped 1 line of code, missed the declaration in the subloop...Ton Roosendaal
2004-10-12Added safety test for occurance of zero scaled areas in Blender. ThisTon Roosendaal
totally screws up opengl calls... If it detects a zero area now, it removes it and prints warning in terminal
2004-10-03Lots of small changes, all for UI in Blender;Ton Roosendaal
----- Killed UI frontbuffer draw The interface toolkit was drawing all live updates (while using menus/buttons) in the frontbuffer. This isn't well supported cross-platform, so time to be killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer access. Live updates or menus now are drawn in backbuffer always, and copied to front when needed. NOTE: it was tested, but needs thorough review! On PC systems I suspects backbuffer selection to screw up (check!). On SGI/SUN workstations it should work smooth; but I need evidence ----- Smaller fixes; - AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact on pixel positions. Needs the new FTGL libb too, patch is on maillist - Rounded theme uses antialiased outlines - Pulldown and popup menus have nice softshadow now - New button type 'PULLDOWN', thats the one that callsup a pulldown menu. Should be added to themes, as is the full menu/pulldown drawing - Screendump for 1 window does the full window now, including header - Empty pulldowns (for example running blender without scripts) give no drawing error anymore For review & fun; - added curved lines as connectors, for Oops window
2004-06-16Replace all glFinish() with glFlush().Kester Maddock
This is supposed to fix gradual slowdown of Blender interface on ATI cards.
2003-06-13- fixed bug #228Ton Roosendaal
dispview mode now doesnt disappear immedately after render oh, what i hated that one!
2003-06-11- OSX bugfix: drawing selection code for vpaint and faceselect happens in AUXTon Roosendaal
buffers now. It only works nice at OSX (tested, linux and windows do not support it nicely) This fixes the annoying flashing during paint or select
2003-04-30LAST of the c code comment translations... hooray!Ton Roosendaal
Might be possible I mised an .h or so, just notify me in that case.
2002-11-25updated .c files to include:Kent Mein
#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
2002-10-12Initial revisionv2.25Hans Lambermont