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2007-09-14* minor changes, edited some tooltips (exr half and zbuf were not that helpful)Campbell Barton
* UV coord buttons overlapped others since merging uv/face and editmode. * added some quad join and triangulate into the Ctrl+F face menu. * active face cant be hidden anymore.
2007-09-10Changes to "Face Select" modeCampbell Barton
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
2007-08-14Added selection by similar edge seams and sharpness to the "Select Matt Ebb
Similar" menu (Shift G). Also did some tweaking in there to make the menu a bit more sensible.
2007-06-25Whoa, a new feature!Ton Roosendaal
Sequence Editor: SHIFT+R, Remap Paths (also in pull down menu) This allows to remap the root of a path to another directory. Works on all selected Image strips. That way you can make absolute paths relative, for example. Example: original path: /mnt/orange/finals/06_which_way/06_03b/ to be remapped: /mnt/orange/finals/ remap to: // new path: //06_which_way/06_03b/
2007-06-14Curve Selection Tool Refactor:Juho Vepsalainen
This commit refactors curve selection system to use certain curve selections functions that encapsulate setting of selection flags. New function to select adjacent control points was introduced too. Refactoring made it possible to simplify certain existing selection functions quite a bit. New functionality was delivered as well. Select more/less works now with NURBS as expected. Also two new curve selection functions were added: Select Every Nth and Select Random. See http://wiki.blender.org/index.php/BlenderDev/Curve_Selection_Tools for further information.
2007-06-08Patch [#6729] from Juho Vepsäläinen. It adds inverse and random select for ↵Jiri Hnidek
metaelems. I simplified random select a little.
2007-05-22adding python icon on torus in toolboxJoilnen Leite
2007-05-16Test-commit/Bugfix #6698: Joshua Leung
Wrong hotkey given in for the Remove Doubles entry in the 3d-view toolbox->edit->vertices menu.
2007-05-10Fixed the hotkey of "Hide Selected" found in the menu activated by space.Juho Vepsalainen
2007-05-04Curves in Editmode:Joshua Leung
HKEY and Shift HKEY are used to change the handle type of curve control points in the IPO and Action Editors, and also for curves in the 3d view until recently. This commit reverses the hotkey changes in: http://projects.blender.org/pipermail/bf-blender-cvs/2007-May/009879.html For curves, I've changed the show/hide points hotkeys to: * Ctrl Alt HKEY == Hide Point(s) * Alt HKEY == Show All Points These aren't optimal, but at least there are usable hotkeys for this for now. Before, there had been a long-standing hotkey conflict. Better hotkeys can be designed as part of 2.5 work.
2007-05-03== UV/Image Editor ==Juho Vepsalainen
Patch #6570. This patch adds color and alpha selectors to Image -> "New..." dialog.
2007-04-29Casting fixes for 64 bits. Incomplete commit, discussion on proper castingTon Roosendaal
has to be finished.
2007-04-23Changed TESTBASE and TESTBASE_LIB to check the hidden flagCampbell Barton
Checked every instance of testbase to see this dosnt break anything, also changed TESTBASE and TESTBASELIB, both were used incorrectly in places. added error_libdata() for library error messages that are everywhere. added object_data_is_libdata to test if the object and its data's are from a library. fixed 2 crashs in adding Curve points to a library object (remember to check, verify_ipocurve returns NULL!) made duplicating and making dupli's real for lib objects possible, disabled joining into lib armatures and meshes.
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2007-04-03curve center didnt update curve data.Campbell Barton
add_mesh_torus - print's wernt removed others, changed user visible text to american spelling - center
2007-04-02added a python slot to the "Add->Mesh" menu.Campbell Barton
2007-03-28added options to add mesh (cap ends, radius and depth)Campbell Barton
2007-03-26Changed node type definitions to use a dynamic list.Ton Roosendaal
This will allow python or plugin defined nodes to work as well. (And fixes compile issues with MSVC in yesterdays commit for nodes) Code provided by Nathan L. Fixes in his code: - free_nodesystem() was called too late (after guarded alloc was closed) - free_nodesystem() was freeing nodes that were not malloced even - free_nodesystem was using free, not freeN :) - the typedefs needed to be malloced yes, to allow duplicate nodes like group but also for dynamic nodes.
2007-03-17More fix various gcc warning, mainly related to signed/unsigned parametersKen Hughes
passed in general.
2007-02-01Bugfix #5897Ton Roosendaal
Using multiple levels deep referenced groups (group in group) messed up the add-group menu in toolbox
2007-01-12Bugfixes:Ton Roosendaal
- the "number/string button widget", or sbutton(), button() and fbutton() calls, were using button event '1' or '2' to denote events, whilst this could also be an other defined event. Bug showed as unwanted display changes in ipo window after using marker renaming for example. - slider buttons for Action Window were expecting ints, while using short. - cleanup in blender/src for warnings
2007-01-07== Toolbox ==Peter Schlaile
Bugfix: Added sanity-checks proposed in http://qa.mandriva.com/show_bug.cgi?id=24583 (strcpy without range checks is evil(tm) )
2007-01-04toolbox.c - for the label in VarStruct use the tooltip for the text to get ↵Campbell Barton
around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel, the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly. type fixes for weightpaint_envelope_assign.py
2006-12-31== Compositor ==Matt Ebb
* Added a new top-level add menu category for compositing nodes: Distort It currently contains Translate, Rotate, Scale, Flip, Displace and Map UV Also did some cleaning up of the ordering of add node menu items to be a bit better organised.
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-12-15made the hax height of the clever_numbers 8 rather then 5, was wrapping on ↵Campbell Barton
too many scripts. bvh import was having errors on joints with no animation. typo in uvcopy from my previous commit.
2006-11-28Render Baking upgrade:Ton Roosendaal
- Now baking itself is threaded too (like for render, max 2 cpus. Moving this to 4 cpus is on todo. Goes twice as fast! - fix: ESC from bake was broken... - other fix: toolbox menus didn't treat sublevel string lengths OK, truncating items like for Group library names.
2006-11-25Group groupie features:Ton Roosendaal
- When using (referenced) Library files, the groups in Add menu now are listed per used file. This allows to easier create custom datasets. - Toolbox opens in collums now, when more than 30 items in a menu exist
2006-11-24Recursive group feature:Ton Roosendaal
The Add Group (shift+a) menu showed all groups, now it skips the groups that are packed inside another group, so menus don't get too crowdy. Check the reason: :) http://www.plumiferos.com/temp/big-group.png
2006-11-24Bone Layer feature: now also Armature layers have a hotkey menu; Shift+m.Ton Roosendaal
Note that these menus again react to hotkeys, so making layer 4 visible then is Shift+m, 4.
2006-11-19Updated tooltips in matte nodes to better explain their use. Made the names ↵Robert Holcomb
of the matte nodes more consistent. Minor change to to how luminance detail is added to alpha channel in chroma key node. Removed unused inputs in chroma key and luminance key nodes. Changed chroma key controls back to sliders because I think they offer the user a more intuitive interface to the node.
2006-11-15Patch #2307, by Bob HolcombTon Roosendaal
Loadsa new compo nodes, most added in new menu "Mattes". - Seperate into YCC - Combine YCC - Seperate into YUV - Combine YUV - (Chroma) Difference Matte - Chroma Key - Luminance Key - Color Spill correction Main problem is missing docs still... Bob is working on it, he'll also make tooltips for all buttons. Some UI things might change too, like more clear names.
2006-11-14New behaviour for SHIFT+O (set subsurf on/off) or CTRL+0/1/2/3/4 for level.Ton Roosendaal
- Now works on selection of Objects (as do allmost all hotkeys) - If multiple selected have different settings, it sets all the same - Also does subsurf settings within a dupli-group
2006-11-07Patch #4980, by Joshua Leung (aligorith)Ton Roosendaal
This enables finding data in the Outliner. Usage: Fkey (partial strings), CTRL+Fkey (partial strings, case sensitive). SHIFT+Fkey to repeat a search, this cycles around. Extra changes: - button popups to enter strings now starts activated. - outliner either shows for Armature the Bones, or Posechannels or Editbones, depending the mode. Was needed to make searches meaningful. Although Joshua did very good work on the key functions, there were a couple of issues in his code, and problems in Outliner code, that didn't make it all work nicely. So, this is quite a revised patch. :) Full review log can be found in the patch tracker.
2006-11-06Patch #4955, Joshua Leung (aligorith)Ton Roosendaal
Four more selection options in Curve editing; - select more/less (ctrl+numpadplus/minus) - select first/last point All nice in menus and toolbox even! Patch note: had to fix bugs in using 'continue' inside of while() loops. Turned all oldstyle while() in for() for going over lists.
2006-11-05Patch 4122, Campbell's multi-collum 'clever numbuts'.Ton Roosendaal
For time being ok, but note that this isn't as clever a system as the name implies, really should be avoided!
2006-10-09changed select grouped hooks functionality- just select the hooks that use ↵Campbell Barton
the active object. also speed up for select group, only find group status for unselected objects. Updated the select group menu in 3 places, the space bar menu was out missing some other group options also.
2006-07-12Camera pointer declaration in middle of code.... tsk!Ton Roosendaal
2006-07-11Bug + patch #4655Ton Roosendaal
- Added "Shift+P" note in 3d window menu for preview panel - Added Preview, passepartout in spacebar toolbox - Info pulldown "Render" -> "Render buttons" did cycle, should not.
2006-07-09Bugfix #4649Ton Roosendaal
Three issues: - When saving a file, without extension added, and no filename provided, the saving code received the directory name only. That's a potential danger of getting directories deleted. Added in the saveover() function a check for this, and return an error when you try to save over a directory. - Screendump did not add file extensions yet, when indicated todo so. - Screendump code was duplicating all image type cases, whilst we have a nice BKE_write_ibuf() call for that now. (Bug was that this code did not check for BMP, saving the file in default format.)
2006-06-27Fix for bug #4496Brecht Van Lommel
- Toolbox select menu in faceselect mode was calling object mode functions.
2006-06-19* Added and tweaked some missing menu itemsMatt Ebb
2006-06-16* Added header pulldown menus for the Node Editor. Also tweaked colours and someMatt Ebb
of the menu organisation, consolidating the redundant 'Generators' with 'Input'.
2006-06-13Last minute patch from Chris WantTon Roosendaal
Nkey "Properties Panel" now has Dimension ("Dim") buttons too. This reads from the actual bounding box value to see the size. Note that dimensions for animated & deformed objects will change per frame. (Cleaned up buttons layout for patch, and added support for Curve, Text and Surface objects)
2006-05-29-> UV Edge collapseGeoffrey Bantle
Added code to make 'Collapse Edges' handle UV's intelligently. This seems to work in just about every case that I can test, so it's turned on by default. Also completely removed the 'collapse faces' command and code. I'm not sure what I was thinking with this in the first place since edge collapse does the same job while in in face mode. Because of this there is now just one single command that covers both situations called 'Collapse' which uses the edge collapse code.
2006-05-21Intergrated select group editmode into the menus and re-shuffled the Mesh ↵Campbell Barton
tool buttons to fit a threshold value in. also changed the way areas/perimeter and lengths are compared so it will be indipendant of scale.
2006-05-11-> New menu and toolbox entriesGeoffrey Bantle
Added the following to the 'select' menu of 3d header and toolbox while in mesh editmode: ' -Path Select -Edge Loop Multi-Select -Edge Ring Multi-Select -Loop to Region -Region to Loop Also added Collapse Faces and Collapse Edges to menu and toolbox as well as made them available in selection modes other than face exclusive and edge exclusive.
2006-03-25Added select group meny to mesh editmode.Campbell Barton
Currently only works for faces. Try Shift+G in face/editmode.
2006-03-12A couple of render improvements;Ton Roosendaal
- Bug fix: the upper tile in a collumn for Panorama render didn't put the mainthread to sleep properly. Now panorama renders 25% faster if you had set Y-Parts to 4. - Enabling Compositing in Scene for first time now adds a "Composite" node too, so render output gets applied. - An attempt to render with "Do Composite" without "Composite" node will throw an error and stops rendering. In background mode it will just not render at all, and print errors. - Errors that prevent rendering now give a popup menu again. - Having MBlur or Fields option on will now normally render, but with an error print in console (not done yet...)
2006-03-11==oops==Tom Musgrove
on reading the function looks like it is instead meant to select isolated edges and verts - doh! so changing back to previous...