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2004-01-05Yafray export code moved to source/blender/yafray to keep blender/src pure CAlejandro Conty Estevez
code. Now all the cpp code is in intern under yafray and the api include file is just plain C Also changed old include in initrender.c and updated Makefiles.am and configure.ac so the new dirs are taken into account.
2004-01-05- this commit enable compile blender at IRIX againJiri Hnidek
- #include <math.h> was missing
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.