Age | Commit message (Expand) | Author |
2004-01-05 | Basic initial yafray integration by Eeshlo. | Alejandro Conty Estevez |
2004-01-05 | SCons build system files added. | Michel Selten |
2004-01-04 | Fixed a problem where duplicating bones with a freshly created | Chris Want |
2004-01-04 | - changed calculus for area light to use double precision. Using float | Ton Roosendaal |
2004-01-04 | Returning the copy/paste/'paste flip' buttons to the 3D window header | Chris Want |
2004-01-04 | Adding a call to countall() to the select non-manifold, select more, | Chris Want |
2004-01-04 | A few related bug-fixes/refinements | Chris Want |
2004-01-04 | - removed dead reference to UserStruct, causing problems in some builds. | Daniel Dunbar |
2004-01-03 | Woops! Forgot an #include, and rude old GCC didn't even let me know. | Matt Ebb |
2004-01-03 | * Small tweaks to improve button positioning in the headers | Matt Ebb |
2004-01-03 | * Preliminary UV/Image header menus | Matt Ebb |
2004-01-03 | * Preliminary NLA header menus | Matt Ebb |
2004-01-03 | * Ported mesh editmode 'select random' from tuhopuu by popular request | Matt Ebb |
2004-01-03 | - constline was overwriting stack (this patch brought to you by VC7's | Daniel Dunbar |
2004-01-03 | Duplicating bones in edit mode now also duplicates the constraints | Chris Want |
2004-01-03 | When a bone is renamed, all constraints that point to it are | Chris Want |
2004-01-03 | Three new selection techniques in mesh edit mode, two of which are | Chris Want |
2004-01-03 | Hide selected/hide unselected/show all bones in posemode using the | Chris Want |
2004-01-03 | Armature speed ups, Part III | Chris Want |
2004-01-03 | made verify_pose_channel() return the pose channel that is either | Chris Want |
2004-01-03 | Armature speed ups, Part II | Chris Want |
2004-01-03 | Armature speed ups, Part I | Chris Want |
2004-01-02 | Expanding some work done by Matt Ebb to add menu's to the | Chris Want |
2004-01-01 | Fix a problem that has been bugging me for a while. Tracking axis by default ... | Martin Poirier |
2004-01-01 | Some random small stuff packed in one commit: | Martin Poirier |
2003-12-31 | - removed Quicktime warning from buttons. Thanks for the fix Maarten! | Ton Roosendaal |
2003-12-31 | - fixed reported bug in doing correct redraws for multiple 3d windows, and | Ton Roosendaal |
2003-12-31 | - bug fix #828 | Ton Roosendaal |
2003-12-30 | Added improved exposure calculation | Ton Roosendaal |
2003-12-30 | - fixed switching contexts... the previous commit about this was too | Ton Roosendaal |
2003-12-29 | - since the Object Transform panel in 3d window has sufficient space, | Ton Roosendaal |
2003-12-29 | Area lights and more... | Ton Roosendaal |
2003-12-29 | Alex Mole's patch for END and HOME | Martin Poirier |
2003-12-29 | Bugfix for bug #760 | Martin Poirier |
2003-12-28 | bjornmose's UV mapping patch | Martin Poirier |
2003-12-26 | Commit of cursor framework. Cursors now defined in source/blender/src/cursor... | Robert Wenzlaff |
2003-12-24 | - only cosmetic stuff; result of going over the output of mipspro cc | Ton Roosendaal |
2003-12-24 | - Fresnel V4.0 | Ton Roosendaal |
2003-12-23 | Fixed bevel width preview drawing which draws the correctly with higher recur... | Martin Poirier |
2003-12-23 | - another fresnel improvement. :) | Ton Roosendaal |
2003-12-22 | - moved render.h struct back to beginning of file... | Ton Roosendaal |
2003-12-22 | - brought back to render.h includes... ifdef SGI and Windows... | Ton Roosendaal |
2003-12-22 | Phew, a lot of work, and no new features... | Ton Roosendaal |
2003-12-20 | Fixed the call to CalcNormFloat to use neweve[]->co. | Alexander Ewering |
2003-12-19 | More render stuff: | Ton Roosendaal |
2003-12-19 | another trace commit | Ton Roosendaal |
2003-12-18 | Yay! Bevel is back in business. Thanks to intrr for pointing out the problem ... | Martin Poirier |
2003-12-17 | Nathanael Law's fix to make numerical input more compatible with axis constra... | Martin Poirier |
2003-12-17 | Fix for the bevel wrapping face detection algorithm. Still some case where qu... | Martin Poirier |
2003-12-16 | Another commit for raytracing, now with glass refraction & fresnel! | Ton Roosendaal |