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AgeCommit message (Expand)Author
2008-07-23soc-2008-mxcurioni: merged changes to revision 15705Maxime Curioni
2008-07-12soc-2008-mxcurioni: merge with trunk - rev 15540Maxime Curioni
2008-07-11Bugfix #17306: Missing refresh call for button in UserPrefs Joshua Leung
2008-07-10Fix for bug #14411: missing preview render redraw for a few lamp buttons.Brecht Van Lommel
2008-07-10Fix for bug #17292: vertex paint blur darkens the colors as youBrecht Van Lommel
2008-07-10Adding an option for action actuator - "Continue" this means animations alway...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-07-10AutoMerge Keyframes option for Action/NLA editors will now also delete duplic...Joshua Leung
2008-07-10Apricot Request:Joshua Leung
2008-07-08BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat...Benoit Bolsee
2008-07-08Bugfix #16535Ton Roosendaal
2008-07-08scenes set pose objects would draw in posemode while weight painting if they ...Campbell Barton
2008-07-08Compiler warning fixes (how some of this stuff compiled without stopping comp...Joshua Leung
2008-07-08== Select Swap for Armatures (Ctrl I) ==Joshua Leung
2008-07-08own mistake with drawing used state bits.Campbell Barton
2008-07-07[#17288] Sequencer API: added a method, a geter/setter, the blend modes dict ...Campbell Barton
2008-07-07* New UV editor selection mode: IslandMatt Ebb
2008-07-07Little tweak to timeline_force_draw, so that button windows are updated properlyJoshua Leung
2008-07-07Fix for bug: [#14570] particle system: grid distribution + vertex emitting bugJanne Karhu
2008-07-06soc-2008-mxcurioni: merge-repair with trunk rev 15456Maxime Curioni
2008-07-06=== Transform Snap ===Martin Poirier
2008-07-06GameObject rayCast and rayCastTo were not setting exception strings (causes r...Campbell Barton
2008-07-06#16675: Object name doesn't get updated in 3D viewports if it is changed via ...Joshua Leung
2008-07-05soc-2008-mxcurioni: merged changes to revision 15441Maxime Curioni
2008-07-05patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confi...Campbell Barton
2008-07-04Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu...Campbell Barton
2008-07-04BGE logic update: new servo control motion actuator, new distance constraint ...Benoit Bolsee
2008-07-04soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI butt...Maxime Curioni
2008-07-03Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blende...Hamed Zaghaghi
2008-07-01let the logic buttons operate on objects in different scenes. They would alre...Campbell Barton
2008-06-30Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setTy...Daniel Genrich
2008-06-30BGE python api addition, GameObject get/setState and Controller.getState()Campbell Barton
2008-06-30Fix for bug #7753: after game engine drawing with vertex arrays,Brecht Van Lommel
2008-06-29NDOF bugfixes 14402 & 14403 by ettore PasquiniJean-Luc Peurière
2008-06-29Action Editor - Group drawing tweaks:Joshua Leung
2008-06-29Added autokey call for Flip Quats tool (Alt-F in PoseMode)Joshua Leung
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-28bugfix, txt_to_buf would crash on an empty text file.Campbell Barton
2008-06-25int toggle button function was being used on a short, remove warnings in butt...Campbell Barton
2008-06-25Commented out face transp changing when switching images, this is more annoyi...Campbell Barton
2008-06-25BGE patch 15044 approved: Edit Object Dynamics Actuator.Benoit Bolsee
2008-06-24BGE patch: Add damping and clamping option to motion actuator.Benoit Bolsee
2008-06-24Artists complaining about these popupsCampbell Barton
2008-06-24BGE patch: Add NAND, NOR, XOR, XNOR controllers.Benoit Bolsee
2008-06-23BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use...Benoit Bolsee
2008-06-23Transform SnappingMartin Poirier
2008-06-23== Sequencer ==Peter Schlaile
2008-06-23[#14398] In Object- and EditMode, global rotate manual input is different tha...Martin Poirier
2008-06-23== FFMPEG ==Peter Schlaile
2008-06-22bugfix, Shift+H would hide unselected objects on unseen layers.Campbell Barton