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2008-11-12Patch #7897 Texture Nodes!Ton Roosendaal
Robin (Frrr) Allen did a decent job on this, so we can also welcome him as a member in the svn committers team to maintain it! I do the first commit with some minor fixes: - get Makefiles work - fix rounding issue with tiles on unit faces - removed UI includes from tex node A nice doc in wiki is here: http://wiki.blender.org/index.php/User:Frr/TexnodeManual On the todo for Robin is: - When using one or more Texture-input nodes, you cannot edit them by activating (as works now for Material nodes). - The new "output node" option fails on the default case, when only one output node is active. It then shows often a blank menu. Will get fixed asap. - When using a NodeTree-Texture as input node, the menu for 'active output' should not show. NodeTree should ignore other nodetrees to keep things sane for now. - On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for superior antialising of checkers/bricks. General note; I know people are dying to get a full integrated shader system with nodes. In theory we could merge this with Material Nodetrees... but I rather wait for a solid and very well thought out design proposal for this, also including design ideas for unifying with a shader language (GPU, CPU). For the time being this is a nice extension of current textures. :)
2008-11-12Remove BGE defines from highest level and define only there where needed. ↵Nathan Letwory
This prevents scons from doing complete rebuilds when toggling BGE related options.
2008-11-11Adjusted scons files so disabling quicktime, python and sdl also removes ↵Campbell Barton
their includes when building. writefile.c had usless include.
2008-11-11removed some warningsCampbell Barton
2008-11-11Median center didn't use TD_NOCENTER properly, making it work incorrectly ↵Martin Poirier
with hinge bones (and with chain rotations).
2008-11-11Chain rotations for objects and pose bones (for teamto)Martin Poirier
This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once. Notes: [1] This could be expended to other transformations if needed. [2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)
2008-11-10Bugfix #17965Ton Roosendaal
Most Surface (NURBS) tools in buttons didn't add undo pushes.
2008-11-10Patch #17971 by Nathan Vegdahl:Matt Ebb
Makes colorband GUI display proper color interpolation (for real this time)
2008-11-06Bugfix #17524Diego Borghetti
The problem is that the audio_fill_seq function try to load the hd file if the sequence don't have it, but it join the two string (directory path + file path) without the / (Linux... \ Windows), so the result is a wrong path. I change the the strncpy and strncat function for a BLI_join_dirfile (like the reload_sequence_new_file) and all work fine now. Also note that the "them go" that Luca report is (or what happen here) the ctrl+z function, and now both case work fine here. (interesting.. date from Feb 05.. 2006 ;)
2008-11-04Simple warning fixesAndre Susano Pinto
2008-11-04Added a new interpolation type for colorbands: ConstantMatt Ebb
This can be useful for toon shading etc. Example: http://mke3.net/blender/etc/constant_ss.png
2008-11-03Bugfix #17921Ton Roosendaal
ALT+select face-loop on mesh with hidden faces ignored the hidden part. Also caused errors on deleting faces that way.
2008-11-02Makefile fixes for compiling with new videotexture code.Ton Roosendaal
Also: buttons for logic, controllers, didn't line up correct when multiple objects were selected (too little space)
2008-11-02Bugfix #17920Ton Roosendaal
When entering a wrong expression (or garbish) in a Nkey panel button, the cursor jumps to the place where the button was clicked. On failure the button could return a B_NOP, not a 0
2008-10-31This is coverity issue CID: 456Kent Mein
fixes a buffer overrun issue. Kent
2008-10-30Build fix (C90): Declaration after statementMartin Poirier
2008-10-29EditVert hash *is* used elsewhere in the code, so just to be safe, use a ↵Martin Poirier
scratch array instead. This is actually much safer than juggling values in the tmp union all the time.
2008-10-29This is a fix for coverity issue CID: 517Kent Mein
Basically the code was referencing var[-1] it wasn't using it but also did not need to be set in those cases. So I moved the assignments so it skips the -1 case. Kent
2008-10-28merge 17206:17211harmonic-skeletonMartin Poirier
2008-10-28merge 17122:17206Martin Poirier
2008-10-28Add compile time define to disable skeleton generation and retargetting UI ↵Martin Poirier
(disabled by default). This is done to make merging make in trunk painless.
2008-10-26Bugfixes:Joshua Leung
* #17900 - IK Constraint was not included regardless of what Visual-Keying method was used * Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted * No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu)
2008-10-22Missing NULL check causes crash on Ikey when no active object.Ton Roosendaal
Error is bad enough to go for a retag... hrmf! Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!
2008-10-22New splash c file (now gimp png) and bumped version to 2.48.1 to make itTon Roosendaal
even a bit more clear. After this commit we'll tag svn (gasp!) and then go build!
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-22* comment fixNathan Letwory
2008-10-22(no commit message)Joilnen Leite
2008-10-22missing undo for vgroup operations, countall was running twice from ↵Campbell Barton
select/deselect and DAG_object_flush_update isnt needed for changed selections.
2008-10-21Duplicating bones in EditMode didn't set the custom-shape and bone-groups too.Joshua Leung
2008-10-21Bugfix:Joshua Leung
"Warning: binarysearch_bezt_index encountered invalid array" errors were being displayed in the console. Was caused by 3d-view show-keyframe for infostring stuff, when an IPO being checked had no keyframes.
2008-10-21Bugfixes:Joshua Leung
- Adding constraint using button in panel still didn't update Armature Editing buttons properly. - Minor code tidying of earlier bugfix for armatures - 'For Transform' option for Limit constraints is now only taken into account for constraints that are enabled.
2008-10-21#17873: "switch direction" for bones can cause infinite loopJoshua Leung
Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)
2008-10-21[#17873] "switch direction" for bones can cause infinite loopMartin Poirier
Stop the infinite loop, but it could be loosing parent relations that it kept before. Aligorith needs to review.
2008-10-20Another constraint panel (in Armature Editing Panels) bugfix. This time, ↵Joshua Leung
when adding a new constraint using vertical layout.
2008-10-20A few warnings missed in previous sweepJoshua Leung
2008-10-20Reduced number of MSVC compiler warnings (mostly just casting issues).Joshua Leung
2008-10-20- Bugfix: 'Hide' button for PoseMode bones (in Editing Buttons) was setting ↵Joshua Leung
the 'Mult' flag instead - Tidied up comments in Action Editor code a bit
2008-10-20merge 16951:17122Martin Poirier
2008-10-20Fixed overlapping panels in Armature Buttons that resulted after adding a ↵Joshua Leung
constraint/IK using the hotkeys.
2008-10-19source/blender/blenloader/intern/readfile.c - use memmove rather then ↵Campbell Barton
strncpy for overlapping strings. source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char. source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
2008-10-19Few tiny cleanups in Action Editor code (comments only)Joshua Leung
2008-10-17Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physicsBrecht Van Lommel
'show pivot' drawing in the viewport. Also added checks for some other cases where this could happen.
2008-10-17Fix for imagepaint soften tool giving a bit too dark results,Brecht Van Lommel
due to poor float-to-char conversion.
2008-10-17[#17845] View Snapping causes background grid confusionMartin Poirier
view needs to be reset while moving to take care of view snapping properly.
2008-10-14resaved in the gimp, now loads with libpng 1.2.30Campbell Barton
2008-10-14Bugreport in IRC: Area lamp, "Constant jitterred" had wrong alignmentTon Roosendaal
code, causing the "SamplesY" button to overlap others.
2008-10-14Bugfix #17830Ton Roosendaal
Index OB pass didn't support FSA for Ztransp. Also made buttons to set black/white for non-RGBA images hide in Image Window, the Curves color code only supports 4 channels atm.
2008-10-14Action Editor - Grease Pencil Bugfix:Joshua Leung
When Action Editor was maximised, Grease Pencil data disappeared. This was due to the screen-swapping that went on. Now, it uses the old-screen that was stored in the maximised Action Editor's screen (should be safe...)
2008-10-14Grease Pencil Bugfixes:Joshua Leung
* Onion-skinning with GStep > 0 was not showing enough of a noticable difference between ghosts. Improved method of calculating this. * Clicking in a Grease-Pencil datablock channel in the Action Editor would crash
2008-10-13missing calls to countall() on switching scenes in the outliner.Campbell Barton