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2007-09-15new view option, SolidTex, to draw textures in solid mode.Campbell Barton
In the view panel as well as the shortcut Shift+T this works in editmode as well as object mode giving results like this http://members.optusnet.com.au/cjbarton/temp1.jpg where before you could only see textures in textured draw type like this http://members.optusnet.com.au/cjbarton/temp2.jpg
2007-09-15added a transform panel to the UV/Image window - at the moment it sets UV ↵Campbell Barton
and teh cursor location. added a stap menu to the UV/Image window for snapping the selection and cursor. reverted to drawing face dots in editmode when Limit Selection is enabled. even though its not needed for selection its consistent and dosnt look like modes are being changed.
2007-09-14== imagebrowser ==Andrea Weikert
* activate imagebrowser for image node with CTRL+LMB on load button in image node.
2007-09-14== imagebrowser ==Andrea Weikert
* fix for do_versions, bump correction of old imasel to all files including version 2.44 * refactoring of filtering code using indices instead of copying entries in filelist * memleak fix.
2007-09-142D Cursor in UV windowCampbell Barton
this can be placed by the moused and used for transforming around. still need numeric location input but no room left in the image panel.
2007-09-14reverted Mesh Specials WKey menu.Campbell Barton
Ctrl+V/E/F are still there but Andy and Ton requested this unchanged.
2007-09-14changed how shading works in editmodeCampbell Barton
Texture Draw; no shading only textures (better for mapping work) Shaded Draw; textured with shading (in editmode it used to be like solid draw mode) ZClip Option; dont draw face center dots.
2007-09-14* minor changes, edited some tooltips (exr half and zbuf were not that helpful)Campbell Barton
* UV coord buttons overlapped others since merging uv/face and editmode. * added some quad join and triangulate into the Ctrl+F face menu. * active face cant be hidden anymore.
2007-09-14This should hopefully fix bug Kent Mein
[#7310] FluidSim Domain/Fluid from Duplicate Object Bug Monitor patch provided by Genscher Kent
2007-09-13Selecting faces in editmode did not delimit seams as it does in Face/UV mode.Campbell Barton
added this to editmode, only delimit seams if face selectmode is enabled.
2007-09-13Bug spotted by genscherKent Mein
fluidsimCopyMesh didn't actually do what it was suppose to. (obvious cut and paste error) Kent
2007-09-13This is patch [#6772] Background image drawing speedupKent Mein
Thanks goto Matthew Plough (meestaplu) I've tested it on linux with both an nvidia and an ATI card, I've also tested it on a mac and solaris, as well as through a remote display. So I think this one is pretty safe. If it causes problems on older systems we can revert it but I don't think we will have any issues with it. Kent
2007-09-13Some more tip->tail naming conversions for consistency in the UI.Joshua Leung
2007-09-12Added UV face rotate and mirror to editmode and re arranged some of the ↵Campbell Barton
editmode keys The WKey menu was way too big and not well organized, re-arranged keys like this. Ctrl+V - Vert Menu (remove doubles, smooth...) Ctrl+E - Edge Menu - left as is Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors) Wkey menu only has subdivide in it now. filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.
2007-09-12Renamed Root/Tip X/Y/Z buttons in Armature Editmode Transform Panel (NKEY) ↵Joshua Leung
to Head/Tail for consistency with the rest of Blender.
2007-09-12* added functions to copy between UV and vertex color layers.Campbell Barton
* added CustomData_set_layer_active_index and CustomData_set_layer_render_index since they did not accept values from CustomData_get_active_layer_index and CustomData_get_render_layer_index * fixed some warnings * made the colored edge in active face draw mode only display when texture mode enabled.
2007-09-12warning cleanup:Stephen Swaney
implicit declaration of function 'EM_add_data_layer'
2007-09-11-> Selection History FixGeoffrey Bantle
Old bug in selection history meant that face selections were getting erased from history on editmode toggle.
2007-09-11Added active drawing in editmode (may need some more work), this hilightes ↵Campbell Barton
the last selected vert/edge/face, which is needed for moving some of the UV tools into editmode. Added copy menu for editmode for copying from the active faces material, image, UV's vcols etc, improved on the current vertex color copy by averaging the 4th color when copying color from a tri to a quad. And added edge crease and length copy cerrently verts dont have a copy menu but eventually copy weights would be good.
2007-09-11Bugfix: Joshua Leung
Copy/pasting multiple ipo curves in editmode, segfaulted due to some misplaced code.
2007-09-11-> Multires Editmode fixGeoffrey Bantle
Typo in Multires Editmode integration meant that way too much memory was getting allocated for a pointer array (more than 10 times as much).
2007-09-11some button arrangingCampbell Barton
(UV Calculation tab is nolonger relevent to FaceSelect draw modes.) Move FaceSelect draw options into WeightPaint and VertexPaint panels. Moved UV Calculation panel in with shape keys tab.
2007-09-11draw shadowmesh wasnt working and the button in the header for selecting ↵Campbell Barton
faces in paint mode was drawn in editmode.
2007-09-10Changes to "Face Select" modeCampbell Barton
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
2007-09-10Version bump to 2.45 and splash screen for stable releaseMartin Poirier
2007-09-10UV Editing is now done in editmode rather then UV/Face Select mode.Campbell Barton
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
2007-09-10IPO Copy/Paste Bugfix:Joshua Leung
This commit fixes two minor mistakes made in the previous commit for this: * forgot to advance to next ipo curve from buffer * handles on the curves that got data pasted were not recalculated (those from the buffer were instead!)
2007-09-10Action Editor - minor cleanups of transform code...Joshua Leung
2007-09-10Bugfix #7294:Joshua Leung
When resizing an Outliner window, the contents would eventually get 'pushed out of view' when shrinking the view. I've added a bit of a 'hack', which will ensure that this doesn't happen, by forcing the view to look at the left-side of the outliner tree, when the width of the outliner window decreses due to resizing.
2007-09-10* Raised some hard coded limits such as mist/envmap clipping rangesMatt Ebb
2007-09-09Patch #6794: Subdivide Multi for ArmaturesJoshua Leung
This patch, by Juho Vepsalainen (BeBraw), introduces subdivide multi functionality for armatures. It lets you specify the number of divisions that selected bones should be divided into. I've slightly optimised the code a bit, though the change shouldn't make much of a difference. I've also fixed a minor bug in the menu highlighting, due to duplicate menu event-codes.
2007-09-08== IPO Copy/Paste ==Joshua Leung
When in EditMode for IPO-curves, keyframes are now pasted from the IPO-editor's copy/paste buffer instead of the entire curves being pasted. This makes it possible to 'move' keyframes from one IPO-curve to another. * Only keyframes in the copy/paste buffer that are selected, are pasted * All keyframes that are pasted, are pasted relative to the current frame, with the current frame being the location of the first pasted keyframe. * Pasted keyframes replace exisitng keyframes if they occur at the same location.
2007-09-08* Tweaked the knife tool header info text, making mention of the previously ↵Matt Ebb
hidden ability to use MMB to constrain to screen axes.
2007-09-07* QMC RaytracingMatt Ebb
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion. This work includes many new features and speed-ups, so check out the nice docs here: Glossy Reflection/Refraction http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/ Raytraced Soft Shadows http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/ QMC Sampling http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/ Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
2007-09-07[#7299] Orbit around selected causes panning to be reversedMartin Poirier
The actual "bug" is much more general than simple viewmove. In fact, any time the center (for viewmove, or transform, or ...) on which initgrabz is called was behind the camera (in perspective, then), all mouse motion where reversed. What I added is a special handling case that reverts those situation to the default case (center = viewport offset). This changes the behavior for those case to something much more predictable/useable, but I doubt anyone expected it to work incorrectly, so I'd say that's alright. This covers other cases than transform and viewmove (which are the only ones I really tested), but I don't expect breakage elsewhere. If anyone disagrees with the change, feel free to offer a better solution.
2007-09-05fix svn properties for line endingsAndrea Weikert
fix a few no newlines at end of file warnings
2007-09-05== imagebrowser ==Andrea Weikert
- fix: deleting bookmark didn't update .Bfs file (see tracker #7298) - also fixed memleak, thanks to the guardedalloc :)
2007-09-04== imagebrowser ==Andrea Weikert
- nicer drawing of highlight for bookmarks - fix slight positioning issue of bookmark highlight - resetting bookmark highlight when mouse outside bookmark area - cleaned up define that isn't needed anymore
2007-09-04Fix for bug [#7135] Compositor crash when adding a time node:Juho Vepsalainen
This commit replaces the old function used to draw time node user interface with new one. This should fix the issue. The function can later be reused time node for material node system.
2007-09-04more warning cleanup:Stephen Swaney
unused variables undefined variables discarded qualifiers
2007-09-04Made ~ view all IPO's (similar to view all layers in the 3d view)Campbell Barton
2007-09-03another warning: no newline at end of file Stephen Swaney
2007-09-03* Raised hardcoded limit for curve 'extrude' from 5 to 100.Matt Ebb
2007-09-03adding 2 new functionsCampbell Barton
Mat3ToScalef and Mat4ToScalef These return a floating point scale value which is the average of the 3 axies. Use this to adjust curve radius when applying scale/rot
2007-09-02Bugfix #7020Ton Roosendaal
Buttons window, Object context, Anim Settings panel, "draw key" did not work. Bug since year zero...
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-09-02Bugfix #7072Ton Roosendaal
Outliner "make local" was not coded properly. Removed it for now... Proper implementation would check all other used pointers, to indicate the data is now local, and ID pointers should be of type "lib extern"
2007-09-02apply envelope to weigh group didnt take armature scale into accountCampbell Barton
2007-09-01Bugfix: Joshua Leung
Snap Cursor to Selected in EditMode for bone was still not working correctly. A missing check made it impossible to snap to joints in some situations.
2007-09-01Bugfix for [#7018] Hiding, unhiding a spot lamp and then setting it to buf ↵Campbell Barton
shadow segfaults buttons were not redrawing so it was possible to use them without an active object, this crashed blender.