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AgeCommit message (Expand)Author
2005-07-20 - added modifier_dependsOnTime to check if modifier needs updatingDaniel Dunbar
2005-07-20 - added ModifierTypeInfo.updateDepgraph function, responsible for buildingDaniel Dunbar
2005-07-20 - split {curve,lattice,armature}_deform_verts out of mesh_deformDaniel Dunbar
2005-07-19Fix: CTRL+Click adding bones didn't attach them to the parent!Ton Roosendaal
2005-07-19Couple of fixes combined;Ton Roosendaal
2005-07-19First step towards restoring / improving subdivide 'beauty'.Johnny Matthews
2005-07-19Removed last remainder of old transform. The function is still calledTon Roosendaal
2005-07-191) Removed old annoyance in adding armature or bones.Ton Roosendaal
2005-07-19Bug fix; pose mode transform didn't count # of selected bones correctly,Ton Roosendaal
2005-07-19 - some missing changes for switch of mesh_modifier toDaniel Dunbar
2005-07-19Fix for bug #2848 This flushes selection upward in subdivide based on select ...Johnny Matthews
2005-07-19 - change mesh_get_derived_render to mesh_create_derived_render (alwaysDaniel Dunbar
2005-07-19Bugfix: clear rotation on Pose bone didn't flush changes to DAGTon Roosendaal
2005-07-19 - change convert subsurf to mesh to use mesh_create_derived_no_deformDaniel Dunbar
2005-07-18 - added DerivedMesh.getVertCos function and implementationsDaniel Dunbar
2005-07-18Two small fixes (armatures);Ton Roosendaal
2005-07-18 - remove unnecessary editmode cycle on convert subsurf to meshDaniel Dunbar
2005-07-18Made action constraints to become backwards compatible. In the old versionTon Roosendaal
2005-07-18 - "Text" tfaces should only be drawn from deformed (not subdivided)Daniel Dunbar
2005-07-18 - convert draw_mesh_tfaces to use mesh_get_derived_final instead ofDaniel Dunbar
2005-07-17More fixes thanks to irc testing;Ton Roosendaal
2005-07-17 - switch shadeDispList to always using DispListMesh fromDaniel Dunbar
2005-07-17 - assorted fixes for drawing "Text" tfacesDaniel Dunbar
2005-07-17 - remove extverts argument from vertexnormals_meshDaniel Dunbar
2005-07-17 - convert mesh_modifier to return deformed verts instead ofDaniel Dunbar
2005-07-17Three fixes, thanks to irc reporting of Basse & Sten;Ton Roosendaal
2005-07-17Wire selecting in Armature editmode accidentally broke. :)Ton Roosendaal
2005-07-17Fix: outliner crash on deleting bones in editmodeTon Roosendaal
2005-07-17While checking old bugreports on the todo tracker, found weak issue inTon Roosendaal
2005-07-17- The "in" and "out" interpolation values for B-Bones were not copied toTon Roosendaal
2005-07-17 - convert vertex_duplilist to use mesh_get_derived_deformDaniel Dunbar
2005-07-17 - converted draw_tfaces3d and bbs_mesh_solid to useDaniel Dunbar
2005-07-17 - added DirectMesh.getVert{Co,No} functionsDaniel Dunbar
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-16More armature goodies;Ton Roosendaal
2005-07-16 - removed makeDispList, set_displist_onlyzeroDaniel Dunbar
2005-07-15 - remove calls to showkeypos from exit editmode functions, should beDaniel Dunbar
2005-07-15Part #2 to vert color fix in new subdivide, Please check UV and Vertcolor wit...Johnny Matthews
2005-07-15 - missed a space in header title textDaniel Dunbar
2005-07-15 - decided it made more sense to make a key_get_active function, switchedDaniel Dunbar
2005-07-15 - more signedness warning fixes in editsimaDaniel Dunbar
2005-07-15Part #1 of the fix for UV colors in new subdivide codeJohnny Matthews
2005-07-15 - remove some redundant drawing codeDaniel Dunbar
2005-07-15 - switch em_{vert,solid,wire}offs to be unsignedDaniel Dunbar
2005-07-15 - added mesh_get_texspace (should be used instead of direct access)Daniel Dunbar
2005-07-14Adding CTRL stepping for Edgeslide. Mouse control is still not finished here,...Johnny Matthews
2005-07-14 - switch several instances of makeDispList to use more specific versionDaniel Dunbar
2005-07-14 - add mesh_get_bb function to return mesh boundbox and calc if neededDaniel Dunbar
2005-07-14 - fix extremely dismal approximation of vertex & face counts forDaniel Dunbar
2005-07-14Armatures now draw bone names over solid.Ton Roosendaal