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2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.
2008-02-23== Sequencer ==Peter Schlaile
This fixes: [#8335] Sequence Strips Jump to Frame Zero on second drag (if start < 0) [#8334] Cannot use Negative Values in the New Sequence Buttons Input Panel [#8333] Cannot add Color Generator in Sequence Editor
2008-02-23=== PyNodes ===Nathan Letwory
* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
2008-02-23Nodes to be created at the location in which the mouse cursor was initiallyJuho Vepsalainen
This commit changes the way new nodes are created. Previously nodes were created at the last location of the mouse cursor before creating a new node. After this commit the nodes are created at the initial location in which the cursor was before the menu used to add the node was opened. This makes it possible for the user to predict where the new node appears without having to move it to desired location like before. There is no option for this as this behaviour is clearly superior to previous. Codewise it uses static variables. This is something to fix during 2.50 rewrite. Thanks to paprmh for contribution!
2008-02-23== PoseLib - Action Editor Integration (Transform) ==Joshua Leung
Now it is possible to transform Pose Markers in the Action Editor. (Note: it is a bit of a quick hack)
2008-02-23=Reversion of premul bugfix=Joseph Eagar
Reversion of premul bugfix, as it was apparently not working all that well. Note that this brings back the bug where the erase alpha paint tool won't display correctly, since the UV image editor just draws images in key alpha now.
2008-02-22tiny fixCampbell Barton
2008-02-22* Displacement baking wasnt working with negative distances.Campbell Barton
* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1 * Increased the maximum Dist and Bias to1000.0 (was 10.0) * Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-22Fix: compositor events caused far too many recomposite signals, thisTon Roosendaal
because it was tagging all nodes with same ID *.
2008-02-22== Sculpt ==Nicholas Bishop
Fixed bug #8243, sculpt mode crash Increased amount of memory allocated for doing smooth stroke. Should ensure there's enough room to store result of subdividing the stroke.
2008-02-22* Let 'Add' scripts appear in the Add header menu, not just the scripts windowMatt Ebb
2008-02-22Bugfix for [#6823] Bake button broken - No imageCampbell Barton
2008-02-22fix for [#7899] Quit doesn't report failure to save quit.blendCampbell Barton
2008-02-22autoThread was inverted at rendertime (forgot to change), added tooltipsCampbell Barton
2008-02-21Fix for bug #8295: lock button in the sequencer buttons didn't doBrecht Van Lommel
proper redraw.
2008-02-21Fix for bug #6991: edge slide crash with the last vertexBrecht Van Lommel
missing rails.
2008-02-21Fix for bug #6769: lattice editmode undo gave corrupt dataBrecht Van Lommel
if the lattice resolution changed.
2008-02-21Fix for bug #8120: edgeloop delete with automerge editing enabledBrecht Van Lommel
resulted in wrong selection state.
2008-02-21Fix for bug #8313: image editor alpha drawing + user aspect ratio wasBrecht Van Lommel
not correct.
2008-02-21Fix for bug #5986: snap circle too big when far away from the originBrecht Van Lommel
(e.g. 1000 blender units).
2008-02-21PoseLib Preview - Bugfix:Joshua Leung
PoseLib preview didn't correctly check if a bone was visible or not. Also, the check for when there were no selected bones (thus whole armature is affected) didn't work right.
2008-02-21Following on from the commits yesterday for "Action Channel Settings" ↵Joshua Leung
quick-toggle tools, bones now have this functionality too. Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.
2008-02-21Fix for bug #6669: saving an image from the image editor andBrecht Van Lommel
automatically adding the extension didn't add it to the image file path properly.
2008-02-21made auto threads default (noob's get faster renders in their dual core CPU's)Campbell Barton
changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
2008-02-21Allow sequencer to use scene strips with no camera, if those scenes also useKen Hughes
the sequencer. This time, actually apply patch to the file before submmiting.
2008-02-21Allow sequencer to use scene strips with no camera, if those scenes also use ↵Ken Hughes
the sequencer.
2008-02-20Bugfix [#7847]: Fluid didn't work with ipo driversDaniel Genrich
2008-02-20Python BugfixCampbell Barton
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file. Fix for own error with python sys.path, messed up game engine.
2008-02-20Fix for bug #7873: circle select highlights wrong vertices temporarily.Brecht Van Lommel
2008-02-20Negative zmask rendering: now there is a setting to render everythingBrecht Van Lommel
behind the zmask instead of in front. Might need tweaks, and doesn't work with halo yet.
2008-02-20Python Bugfix,Campbell Barton
Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path). Also problems with entering and exiting- the old path was used until next restart.
2008-02-20== Action Editor - Channel Tools ==Joshua Leung
* Added a new set of related tools for channel editing (Toggle/Enable/Disable Setting). These are activated using the Shift-W, Ctrl-Shift-W, and Alt-W hotkeys. They allow for setting of the given setting on all selected channels (where it will apply). * Moved + grouped all the channel-related operations in a new "Channels" menu, located between the "Select" and "Markers" menus. This makes more sense than squeezing the functionality at the end of the "Key" menu!
2008-02-20Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in ArmatureMartin Poirier
Stupid if condition messed Normal orientation for pose bones. Normal part didn't change and is expected, not a bug.
2008-02-20added win32 check for number of processors, but cant test.Campbell Barton
could somebody running win32 see if headers need to be added to threads.c?
2008-02-20automatic threads, next to the Threads button, so you can set threads to use ↵Campbell Barton
whatever the system has, useful in the studio with 2,4,8 core systems when sharing files.
2008-02-19Fix for bug #8311: painting in the image editor with left mouse buttonBrecht Van Lommel
selection enabled still painted with right mouse button, inconsistent with painting in the 3d view.
2008-02-19Added an option for texture forcefields to use the root location of a ↵Campbell Barton
particle for its texture coords. Without this, animating grass would either look like seaweed (with low freq texture) Or the grass would wrinkle up and get kinks (high freq texture) This lets you use a high frequency texture while having straight grass.
2008-02-19Added an option to bake AO normalized, without material settings takenBrecht Van Lommel
into account. The normalized result can often be easier to integrate into different materials, e.g. for games.
2008-02-19Bug #8234: sky texture for approximate AO doesn't work, as mentionedBrecht Van Lommel
in the commit log. Couldn't get this to work well, probably this would work a lot better with the IBL spherical harmonics feature, so I've just disabled the option in the interface for now.
2008-02-19pendent changes -Campbell Barton
- Added a note that force fields only affect objects on same layers - PLAY button would just play all frames and didnt respect the end frame which is very annoying at times.
2008-02-19Further work on the premul option for ton. This optionJoseph Eagar
(which basically tells the renderer and compositor to expect a key image) is now done at the image user level. This does have some caveats, as image users don't always work the way I thought they would/should (for example, the same image user structure is apparently used in the uv image editor for all images, which is kindof odd). The UV image editor also now smartly detects if the premul option is set and draws the image using key alpha, instead of premul The subversion level was upped to convert the old premul flag, which was at the image level, to the new one, which is at the image user level.
2008-02-19ToolsKen Hughes
----- Remove extra parenthesis from Cubic tooltip, reported on IRC.
2008-02-18Fix for bug #7936: render baking selected to active now has a BiasBrecht Van Lommel
value that is an offset along the normal when looking for the nearest face, which allows baking faces further away, e.g. an ID badge onto a shirt. Also fixes a bug baking to float images, for things other than displacement it didn't work sometimes, and a memory leak in the extend filter.
2008-02-18moved LARGEFILE defines to BLI_storage.hCampbell Barton
2008-02-18Bugfix for particle path drawing messing up opengl state in some cases.Brecht Van Lommel
2008-02-18Bugfix: hair effector settings only showed when the hair was editable,Brecht Van Lommel
but they work also if the hair is not editable.
2008-02-18texture forcefields had a bug where uninitialized values could be used.Campbell Barton
do_texture_effector assumed multitex_ext would assign r/g/b colors which isnt true for grey textures. Fallback to PFIELD_TEX_GRAD with grey textures, node this in tooltip also.
2008-02-18== Sequencer / FFMPEG ==Peter Schlaile
This fixes [#8297] Video Playback crash (audio buffer) If a single audio frame is larger than 1 second (but still smaller than AVCODEC_MAX_AUDIO_FRAME_SIZE) things could get very - annoying :)
2008-02-18Fix for bug #8044: vertex colors weren't supported for hair.Brecht Van Lommel
2008-02-18== Transform Orientations ==Martin Poirier
Merge Normal orientation calculations with Custom Orientations, to make it work the same all accross the table: - One or more faces: use average face normal (first edge of faces define tangent) - One edge: use edge itself as normal (vertex normals define tangent) - One vertex: use vertex normal (tangent is perpendicular to normal and z-axis) - Two vertices => edge orientation - Two vertices => face orientation *I tested quite a bit but please report any bugs this might have caused.* ADDED FILE WARNING: source/blender/src/transform_orientations.c