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2015-05-04Cleanup: WM_main_remove_notifier_referenceCampbell Barton
Assumed the `reference` pointer is an ID, currently true, but may not always be. Add a callback specifically for this purpose since cleaning up notifiers and space-types are different operations.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2014-12-07Input Method Editor (IME) support for text buttonsSeverin
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
2014-11-24Politically correct terrible consequencer changesAntony Riakiotakis
This patch includes the work done in the terrible consequencer branch that hasn't been merged to master minus a few controversial and WIP stuff, like strip parenting, new sequence data structs and cuddly widgets. What is included: * Strip extensions only when slipping. It can very easily be made an option but with a few strips with overlapping durations it makes view too crowded and difficult to make out. * Threaded waveform loading + code that restores waveforms on undo (not used though, since sound_load recreates everything. There's a patch for review D876) * Toggle to enable backdrop in the strip sequence editor * Toggle to easily turn on/off waveform display * Snapping during transform on sequence boundaries. Snapping to start or end of selection depends on position of mouse when invoking the operator * Snapping of timeline indicator in sequencer to strip boundaries. To use just press and hold ctrl while dragging. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D904
2014-11-24Cleanup: de-duplicate image drag & drop logicCampbell Barton
also don't make library paths relative on image load.
2014-10-28WM: clear operator memory on file loadCampbell Barton
Was causing problems when opening scenes with different scale set.
2014-10-28WM: unneeded alloc the operator-type iteratorCampbell Barton
2014-09-10WM: Add utility wmOrtho2_*** funcsCampbell Barton
Currently there are inconsistencies with pixel alignment. but this commit has no functional changes. - wmOrtho2_region_ui for UI/Text. - wmOrtho2_region_pixelspace for 2D drawing. - wmOrtho2_pixelspace - when the region isn't used.
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-07-14Follow up to previous commit.Antony Riakiotakis
* Expose is_tablet property to events to determine if event contains tablet data. * Expose tablet tilt for events as a 2D vector in python
2014-07-14Feature request:Antony Riakiotakis
Expose pressure from event system to python. This will return the tablet pressure, if a tablet is present, or 1.0 if not.
2014-07-11WM: add WM_operator_properties_create_ptrCampbell Barton
Call operator types directly and avoid a lookup when their known.
2014-06-13Code cleanup: use const for mouse location argCampbell Barton
2014-06-03Code cleanup: use typedefs for ui handler functionsCampbell Barton
2014-05-09Bake API: renaming WM_JOB_RENDER_BAKE to WM_JOB_OBJECT_BAKE and use it ↵Dalai Felinto
consistently Note: that doesnt change much. It definitively doesnt change the random crash OSX is experiencing sometimes.
2014-05-03Bake API - bpy.ops.object.bake()Dalai Felinto
New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles
2014-04-21View2d: API Cleanup for view<->region conversionCampbell Barton
View2D had some inconsistencies making it error prone in some cases. - Inconstant checking for NULL x/y args. Disallow NULL args for x/y destination pointers, instead add: - UI_view2d_region_to_view_x/y - UI_view2d_view_to_region_x/y - '_no_clip' suffix wasn't always used for non-clipping conversion, switch it around and use a '_clip' suffix for all funcs that clip. - UI_view2d_text_cache_add now clips before adding cache. - '_clip' funcs return a bool to quickly check if its in the view. - add conversion for rectangles, since this is a common task: - UI_view2d_view_to_region_rcti - UI_view2d_region_to_view_rctf
2014-02-28Fix T38876: hide area split widget in lower left of widget on OS X.Brecht Van Lommel
This is already used by the operating system for window resizing, you must use the widget in the top right of the area to split.
2014-02-18NDOF: Fix for fly/walk mode ignoring axis invert optionsCampbell Barton
2014-02-09UI: replace uiPupMenuOkee & uiPupMenuSaveOver with WM_operator_confirmCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-29Option to lock the interface while renderingSergey Sharybin
Added function called WM_set_locked_interface which does two things: - Prevents event queue from being handled, so no operators (see below) or values are even possible to run or change. This prevents any kind of "destructive" action performed from user while rendering. - Locks interface refresh for regions which does have lock set to truth in their template. Currently it's just a 3D viewport, but in the future more regions could be considered unsafe, or we could want to lock different parts of interface when doing different jobs. This is needed because 3D viewport could be using or changing the same data as renderer currently uses, leading to threading conflict. Notifiers are still allowed to handle, so render progress is seen on the screen, but would need to doublecheck on this, in terms some notifiers could be changing the data. For now interface locking happens for render job only in case "Lock Interface" checkbox is enabled. Other tools like backing would also benefit of this option. It is possible to mark operator as safe to be used in locked interface mode by adding OPTYPE_ALLOW_LOCKED bit to operator template flags. This bit is completely handled by wm_evem_system, not with operator run routines, so it's still possible to run operators from drivers and handlers. Currently allowed image editor navigation and zooming. Reviewers: brecht, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D142
2014-01-28File Reading: add wrapper function for WM_file_readCampbell Barton
also return cancelled when an operator fails to load a file
2014-01-28Fix T38367: operators activated from popups didnt reuse settingsCampbell Barton
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton
2014-01-23WM: add WM_operatortype_remove_ptr to remove a known operatorCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-13Select Random: add option to de-selectCampbell Barton
also made metaball operator behave like the others. Path originally from Walid Shouman, with own edits.
2014-01-08Code Cleanup: de-duplicate text pasting which only used the first lineCampbell Barton
2013-12-09Tooltips: abbreviate long python operator tooltipsWalid Shouman
Some tooltips would end up containing long string/array args spanning the screen.
2013-12-05User Interface: Ctrl+C over a menu copies the py commandCampbell Barton
also use bools rather then ints
2013-11-29Fix T37149: Macros store settings from a cancelled operationCampbell Barton
2013-11-26User Interface: don't show macro args in tooltipsCampbell Barton
was often making much too big strings to show in a tip.
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-07Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect ↵Bastien Montagne
values of args Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-10-31Fix #37261 Rendering a Render Layer from another scene doesn't update.Lukas Toenne
The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be displayed in the image editor. To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular context scene result is displayed.
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-09re-enable activating the text input field for new popup dialog boxes,Campbell Barton
I'd disabled this for 2.68 since it caused bug [#36109]. This fix now only enabled text activation for popups. (so the toolbar textboxes are skipped)
2013-09-23Fix #36800: closing render window during render crashes, the operator would beBrecht Van Lommel
cancelled before the job, causing invalid access to op->reports in the job thread.
2013-09-16fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new ↵Campbell Barton
objects curves and metaballs now behave the same as meshes wrt grid scaling. remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16fix [#36444] view3d.viewnumpad operator should not animateCampbell Barton
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview. makes viewport operations usable from python scripts.
2013-09-07rename cursor setting functions to make modal set/restore more clearly ↵Campbell Barton
related functions.
2013-09-04style cleanupCampbell Barton
2013-09-01Move GCC attributes into a centraized definesSergey Sharybin
Instead of having ifdef __GNUC__ all over the headers to use special compiler's hints use a special file where all things like this are concentrated. Makes code easier to follow and allows to manage special attributes in more efficient way. Thanks Campbell for review!
2013-08-28Fix #36555: preview render in properties editor did not get cancelled andBrecht Van Lommel
restarted fast enough on resizing the editor, especially noticeable with e.g. luxrender which does a progressive refining render.
2013-08-05border render with cycles had 1 pixel offset on the top-right edge of the ↵Campbell Barton
image, issue was caused by wmSubWindowScissorSet adding 1 to the ar->drawrct, now only add the padding when drawing the entire area
2013-07-29add api call for initializing events from the windows eventstate.Campbell Barton
2013-07-08Fix #35960, #36044: blender internal viewport rendering crash while editing ↵Brecht Van Lommel
data. Now the viewport rendering thread will lock the main thread while it is exporting objects to render data. This is not ideal if you have big scenes that might block the UI, but Cycles does the same, and it's fairly quick because the same evaluated mesh can be used as for viewport drawing. It's the only way to get things stable until the thread safe dependency graph is here. This adds a mechanism to the job system for jobs to lock the main thread, using a new 'ticket mutex lock' which is a mutex lock that gives priority to the first thread that tries to lock the mutex. Still to solve: undo/redo crashes.