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2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-25WM: don't set repeat flag w/ interactive repeatCampbell Barton
This allows operators to distinguish between redo and executing repeat last operator, needed for T60777 fix.
2019-01-25Revert "WM: Repeat Last no longer reuses skip-save properties"Campbell Barton
This reverts commit 1d908bffddb4c9815a986305ad4588032b81deee. Enough uses of repeat last expect skip-save properties to be set, transform being the most obvious example T60777#605681. I wanted to avoid operators having account for two kinds of 'skip-save' but this may be unavoidable.
2019-01-24WM: Repeat Last no longer reuses skip-save propertiesCampbell Barton
PROP_SKIP_SAVE is often used as a way to detect the difference between adjusting options from the redo panel and initial execution. Repeat last operator was executing with skip-save properties set, preventing operators from initializing them based on the context. Fixes 60777.
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-14Windows: add support for Windows Ink.Christopher Peerman
Before this Blender always needed the Wintab driver. This adds support for the native pressure API in Windows 8+, making it possible to get pressure sensitivity on e.g. Microsoft Surface hardware without any extra drivers. By default Blender will automatically use Wintab if available, and if not use Windows Ink instead. There is also a new user preference to explicitly specify which API to use if automatic detection fails. Fixes T57869: no pressure sensitivity with Surface pen or laptop. Code by Christopher Peerman with some tweaks by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4165
2018-11-23Tool System: uv lasso/box select optionsCampbell Barton
These tools now support (new, add, subtract), (xor, and) could be supported but are complicated by UV's sticky selection modes.
2018-11-20Keymap: only use delete confirmation for X-keyCampbell Barton
Only use confirmation w/ X-key since this is more likely to be pressed by accident. Delete-key delete doesn't confirm. Part of D3953 by @Zachman w/ edits
2018-10-26PyAPI: draw handlers now store args in the capsule contextCampbell Barton
Was using the handlers custom-data which crashes when Blender frees the screen data before Python removes the handler.
2018-10-25WM: space, region type filtering for paint cursorCampbell Barton
Avoids calling poll on mouse-move for unrelated space/region types.
2018-10-25Merge branch 'master' into blender2.8Campbell Barton
2018-10-25WM: minor changes to cursor APICampbell Barton
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-27Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-27Tests: add --no-window-focus to open window without focus.Brecht Van Lommel
This is useful to run OpenGL tests while continuing to do other tasks without windows constantly popping up in the foreground.
2018-09-06UI: keep showing label tooltip once it's openCampbell Barton
This means dragging the cursor over the tools will show all labels immediately, but only once a single label is displayed.
2018-09-06UI: delay tool label tip displayCampbell Barton
Displaying the labels tip immediately feels too intrusive, make this work more like regular tooltips, displaying more quickly. Tooltips can now uses multiple passes, each pass with it's own delay for the next pass to show.
2018-09-05UI: show a small label next to the toolCampbell Barton
Instead of showing the full tip immediately when hovering over a tool, show only the (label, shortcut), without suppressing the regular tip.
2018-09-04UI: support immediate non-overlapping tooltipsCampbell Barton
Use these for the toolbar, since they're non-overlapping the interface, showing them quickly isn't a problem.
2018-09-02Cleanup: comment blocksCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-18Merge branch 'master' into blender2.8Campbell Barton
2018-08-18WM: app-template command line overrideCampbell Barton
Without this, there was no simple way to have launchers for different app-templates. Also allows force-disabling the app-template stored in the preferences.
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-08-10WM: internal changes to support dragging multiple IDs.Brecht Van Lommel
To be used by the outliner.
2018-08-10WM: pass on wmDrag to drop operators, so they can get the data directly.Brecht Van Lommel
Currently drop operators work mostly by specifying the name of the datablock. However there can be datablocks with the same name in different libraries, so this gives wrong results in some cases. Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10WM: drag and drop poll functions can now specify a custom tooltip.Brecht Van Lommel
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-13WM: register global list of panel typesCampbell Barton
Allows simple lookups for popovers.
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Cleanup: operator type API, headerCampbell Barton
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-09WM: add utility function to refresh status barCampbell Barton
2018-07-05UI: show modal operator keymaps in the status barCampbell Barton
This is work in progress, transform keymap especially needs some filtering on it's keymap.
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-30UI: support check-boxes in quick menuCampbell Barton
Could support other RNA types, however menus don't work well in this case.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-26UI: status bar cursor keymap displayCampbell Barton
Show mouse button actions in status bar, based on context, modifiers and active tool. See: T54861
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-19Missed warning in previous commitJeroen Bakker
2018-06-08WM: backport event/keymap type util from 2.8Campbell Barton
2018-06-07Merge branch 'master' into blender2.8Campbell Barton
2018-06-07Cleanup: trailing space for windowmanagerCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.