Age | Commit message (Collapse) | Author |
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Increment the seed on each use,
otherwise calling again selects the same order, unless you manually adjust the seed.
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wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
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Avoids constructing tip text and storing it when its not used.
Also quiet divide by zero warning when no progress was made.
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A picture is worth a thousand words: http://wiki.blender.org/index.php/
File:UI_progress_bar.png
Reviewers: #user_interface, brecht, dingto
Reviewed by: brecht, dingto
Differential Revision: https://developer.blender.org/D1727
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D1732
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D1731
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have it.
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This is unrelated to core operator internals, so move into own file.
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Add 'Seed' option for all random select operators
D1508 by @mba105, w/ edits
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Report an error instead of crashing if a new window can't be created
(typically caused by bad drivers).
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operator.
It's needed especially for the menu entry "recover auto save" where you'd like to have the files sorted by date most of the time but it could be useful in other places too.
There should be no functional change in other areas, I just added the missing parameter (FILE_SORT_ALPHA).
Was a request from @sebastian_k at #BCon13, so at least one guy needs it ;)
Reviewers: mont29
Reviewed By: mont29
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1476
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It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser.
From user perspective, it:
* Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender!
* Makes short/long display 'fixed' size (among four choices, like thumbnails mode).
* Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories).
* Consequently, adds datablocks types filtering.
* Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared).
* Generates thumbnails way faster.
From code perspective, it:
* Is ready for asset engine needs (on data structure level in filebrowser's listing).
* Simplifies and makes 'generic' file listing much lighter.
* Separates file listing in three different aspects:
** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct.
** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.).
** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one.
* Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items.
* Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs).
* Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too).
Revision: https://developer.blender.org/D1316
Thanks to Campbell & Sergey for the reviews. :)
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This basically does the 'timer' part of Jobs system: it sends a given notifier on every timer step.
This is needed for background tasks (not full-fledged jobs, lighter BLI_tasks based) that want to update UI
(like for up-comming new thumbnail handling in filebrowser).
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Get rid of legacy drawing, it's only used for selection,
in which case we can prepare a temporary color buffer and draw
at once. Code is not complete here because we still redundantly
set the draw color in the draw function and don't ommit hidden
faces automatically. Still it works 100% without immediate mode
now.
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Convert buffer to index in one loop,
also minor cleanup to backbuf/selection functions.
- Use IMB_rectcpy instead of inline pixel copy.
- Redundant WM_framebuffer_to_index call.
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D1344 with edits
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Add support for walk mode /w absolute pointing devices.
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It was possible to perform actions while performing a drag-toggle.
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Tweak event was being added to the end of the event queue (out of order),
meaning any mouse releases already in the queue wouldn't be used to exit the gesture.
Gestures could get stuck (mostly when the system wasn't able to handle events fast enough).
Now tweak events are now added in order.
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Mistakes in button expressions were previously only printed to the console.
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Assumed the `reference` pointer is an ID, currently true, but may not always be.
Add a callback specifically for this purpose since cleaning up notifiers and space-types are different operations.
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Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html
Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode
Viewport
* Cameras
* Plane
* Volume
Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support
Sequencer
* Image/Movie Strips 'Use Multiview'
UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
Scene Render Views
* Ability to have an arbitrary number of views in the scene
Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.
Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.
Everything else is likely small todos, and may wait until we are sure none of the above is happening.
Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix
Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up
Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)
Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
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Original patch by @random (D765) with some minor work done by @campbell
and me.
At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing
We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
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This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.
What is included:
* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D904
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also don't make library paths relative on image load.
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Was causing problems when opening scenes with different scale set.
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Currently there are inconsistencies with pixel alignment.
but this commit has no functional changes.
- wmOrtho2_region_ui for UI/Text.
- wmOrtho2_region_pixelspace for 2D drawing.
- wmOrtho2_pixelspace - when the region isn't used.
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This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
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Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
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* Expose is_tablet property to events to determine if event contains
tablet data.
* Expose tablet tilt for events as a 2D vector in python
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Expose pressure from event system to python. This will return the tablet
pressure, if a tablet is present, or 1.0 if not.
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Call operator types directly and avoid a lookup when their known.
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consistently
Note: that doesnt change much. It definitively doesnt change the random crash OSX is experiencing sometimes.
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New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api.
The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result.
The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit
Python Operator:
----------------
The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake
bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False)
Note: external save mode is currently disabled.
Supported Features:
------------------
* Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture.
* Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object.
* Cage Extrusion - distance to use for the inward ray cast when using selected to active
* Custom Cage - object to use as cage (instead of the lowpoly object).
* Normal swizzle - change the axis that gets mapped to RGB
* Normal space - save as tangent or object normal spaces
Supported Passes:
-----------------
Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled"
Development Notes for External Engines:
---------------------------------------
(read them in bake_api.c)
* For a complete implementation example look at the Cycles Bake commit (next).
Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge
Normal map pipeline "consulting" by Andy Davies (metalliandy)
Original design by Brecht van Lommel.
The entire commit history can be found on the branch: bake-cycles
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View2D had some inconsistencies making it error prone in some cases.
- Inconstant checking for NULL x/y args.
Disallow NULL args for x/y destination pointers, instead add:
- UI_view2d_region_to_view_x/y
- UI_view2d_view_to_region_x/y
- '_no_clip' suffix wasn't always used for non-clipping conversion,
switch it around and use a '_clip' suffix for all funcs that clip.
- UI_view2d_text_cache_add now clips before adding cache.
- '_clip' funcs return a bool to quickly check if its in the view.
- add conversion for rectangles, since this is a common task:
- UI_view2d_view_to_region_rcti
- UI_view2d_region_to_view_rctf
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This is already used by the operating system for window resizing, you must use
the widget in the top right of the area to split.
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