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MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
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Ref T92709
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Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX`
operator context enum. This adds type safety, allows the compiler to
produce better warnings and helps understanding what a variable is for.
Differential Revision: https://developer.blender.org/D13113
Reviewed by: Campbell Barton
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
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Part of https://developer.blender.org/T74429.
There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
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This wasn't used and isn't useful since it only checked
if an operator was included in the keymap - ignoring it's properties.
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Check the current events modifiers against the gizmo keymap,
only highlighting when keymap items match.
Needed to resolve T63996
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Now its possibly to ask for only keyboard/mouse/ndof events
when finding key map items.
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Not sharing caused duplication in the keymap and
required a factory class generator.
Simplify tool & keymap definitions by sharing them.
It's highly unlikely we will ever want these to use different keys
once they're set as the active tool.
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Needed to copy keymap items from other keymaps.
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Adding shortcuts to tools was always adding to the top-level window map.
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For configuration scripts that want to change keymaps based on this setting.
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This refactors loading of key configurations to clear and refill existing
ones, rather than adding a new one and then removing the old one.
This fixes broken loading of non-default configurations after recent changes,
and prepares for future changes to make it possible to dynamically change
key configurations based on user preferences.
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This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907
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Instead use global panel-type list.
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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Use 2.7x keymap preset for full keymap.
Use define to allow further adjustments.
See T55666.
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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Wrapps keymap poll, no functional changes.
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Practically all access to enum data is read-only.
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make it return kmi pointer directly.
All three usages of this func were only using kmi_id to find again kmi itself, pretty dumb!
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Previously you had to pass operator which in some cases might not be available or hard to get.
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double-click.
I think this is the only Keymap value we really need to handle here...
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for them.
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