Age | Commit message (Expand) | Author |
2018-01-23 | Cleanup: sync w/ blender2.8 branch | Campbell Barton |
2018-01-19 | WM: window draw callbacks and split preview snap | mano-wii |
2017-10-17 | Cleanup: use 'e' prefix for enum typedefs | Campbell Barton |
2017-09-18 | Fix T52800: fix UI flickering with Mesa on Linux. | Brecht Van Lommel |
2017-06-24 | Fix T50856: crash when minimizing window on AMD / Windows. | Brecht Van Lommel |
2017-01-02 | Fix T49861: Interlace stereo is broken in 2.78 | Dalai Felinto |
2016-07-27 | Fix T48946: Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not rendering | Sergey Sharybin |
2016-06-07 | GPU: Fix triple buffer w/ basic glsl shader | Campbell Barton |
2016-04-19 | Cleanup unused header includes from previous commit. | Bastien Montagne |
2016-04-08 | Wide lines + line stipple deprecated API replacement | Alexander Romanov |
2016-01-08 | Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics. | Brecht Van Lommel |
2015-12-08 | OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee... | Brecht Van Lommel |
2015-11-28 | OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state. | Brecht Van Lommel |
2015-11-04 | OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-ma... | Sergey Sharybin |
2015-04-06 | Multi-View and Stereo 3D | Dalai Felinto |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-07-22 | Code cleanup, unneeded variable, always true when used, not used when | Antony Riakiotakis |
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-02-05 | Code cleanup: use bool for static methods | Campbell Barton |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-15 | Code Cleanup: avoid duplicate calls to WM_window_pixels_x/y | Campbell Barton |
2013-12-11 | Code cleanup: assign win size to const vars and some renaming | Campbell Barton |
2013-08-05 | border render with cycles had 1 pixel offset on the top-right edge of the ima... | Campbell Barton |
2013-05-15 | Fix action zones not drawing properly while sculpting, due to recent bugfix. | Brecht Van Lommel |
2013-05-13 | Fix #35337: sculpt performance regression, partial redraw was not working any... | Brecht Van Lommel |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-15 | Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL | Brecht Van Lommel |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-05 | Keep brush overlays below panels in triple buffer mode. | Antony Riakiotakis |
2013-04-04 | code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove... | Campbell Barton |
2013-02-25 | only apply workaround for [#33223] when using intel cards on windows. | Campbell Barton |
2013-02-11 | style cleanup: also some typos | Campbell Barton |
2012-12-22 | Small drawing glitch, for UI with transparent overlapping regions; | Ton Roosendaal |
2012-12-21 | make Node.links return a tuple, this may you can't do socket.links.append() b... | Campbell Barton |
2012-12-12 | Holiday coding log :) | Ton Roosendaal |
2012-11-19 | Fix #33223: Instant Crash on Window minimize | Sergey Sharybin |
2012-11-18 | style cleanup: comments & spelling | Campbell Barton |
2012-11-09 | Temporarily change: | Ton Roosendaal |
2012-11-06 | Bugfix #33096 | Ton Roosendaal |
2012-08-05 | use define for 0.375 = GLA_PIXEL_OFS, used all over the interface. | Campbell Barton |
2012-07-15 | minor refactor for rect functions. more consistent naming. | Campbell Barton |
2012-06-17 | style cleanup: also quiet a warning. | Campbell Barton |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-04 | Renamed "fake" OpenGL identifiers. | Jason Wilkins |
2012-03-27 | style cleanup: wm, mosyly adding space around ops | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and e... | Campbell Barton |
2012-03-24 | style cleanup: mainly for mesh code, also some WM function use. | Campbell Barton |