Age | Commit message (Collapse) | Author |
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image, issue was caused by wmSubWindowScissorSet adding 1 to the ar->drawrct, now only add the padding when drawing the entire area
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Partial redraw doesn't work so well with these, now I've changed the action
zones to just draw as part of regions instead of as a special overdraw done
at the end, which fits better with partial redraw by avoiding any special
exceptions.
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anymore
due to paint cursor redraw problem.
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second
window, the game would stop drawing in the first and mess up the OpenGL state of
the second.
Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
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render of objects could slow things down when redrawing the view each time a new
sample is displayed.
Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
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functions aware of this limit.
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remove unused function uiEmboss()
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- The corner 'duplicate/merge area' widget was drawing too often.
(Added comment in subwindow 'active' code, too many redraws are being
sent on moving mouse over region eddges)
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by mistake.
removed RNAMeta mixin class since you cant register subclasses.
also some minor code cleanup
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
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Intel graphics cards now use Triple Buffer when you set it to "Auto".
Recent tests proved that this is now working... and better test this
now well than a week before a release!
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Code drawing paint cursors in regions didn't check for zero-sized regions well.
Causing error prints: wmSubWindowScissorSet 0: doesn't exist
Harmless, but nicer to handle it correct :)
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also use M_SQRT1_2 in math_rotation.c
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replace do prefix with do_ for bool vars.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
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else if's
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much, add to the BLI_math api.
- is_power_of_2_i
- power_of_2_min_i
- power_of_2_max_i
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editor was not working. Solution is to take full screenshot and crop it on save.
Also fixed screenshot showing popup menu used to execute operator.
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http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI
* This adds a Rendered draw type in the 3D view, only available when
the render engine implements the view_draw callback.
* 3D view now stores a pointer to a RenderEngine.
* view_draw() callback will do OpenGL drawing instead of the viewport.
* view_update() callback is called after depsgraph updates.
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http://markmail.org/message/fp7ozcywxum3ar7n
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Paint cursors were drawing on top of pop-up menus in 3D window,
only in triple-buffer mode though.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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When report error was drawn in info header, using border select
or paint brushes flickered. Was caused by Triple Buffer method
not checking for correct redraw case.
Also made report redraws less aggressive, it was drawing the info
header all over with 50 FPS for 10 seconds. Made it 20 FPS, and
added code to only send notifiers for actual changes.
As todo note for future: animated UI options could get better
caching to cope with slower refreshes.
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uiItemEnumR_string was ignoring name and icon args.
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