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2021-11-24Assets: Sanitize threaded preview creation with undoJulian Eisel
Basically, this fixes disappearing previews when editing asset metadata or performing undo/redo actions. The preview generation in a background job will eventually modify ID data, but the undo push was done prior to that. So obviously, an undo then would mean the preview is lost. This patch makes it so undo/redo will regenerate the preview, if the preview rendering was invoked but not finished in the undone/redone state. The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to change it to a slightly different flag, with different semantics.
2021-11-23Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-23Asset Browser: add operator for installing asset bundlesSybren A. Stüvel
Add an operator "Copy to Asset Library" for installing asset bundles into already-existing asset libraries. The operator is shown when: - the "Current File" library is selected, - the blend file name matches `*_bundle.blend`, and - the file is not already located in an asset library. The user can select a target asset library, then gets a "Save As" dialogue box to select where in that library the file should be saved. This allows for renaming, saving in a subdirectory, etc. The Asset Catalogs from the asset bundle are merged into the target asset library. The operator will refuse to run when external files are referenced. This is not done in its poll function, as it's quite an extensive operator (it loops over all ID datablocks). Reviewed by: Severin Differential Revision: https://developer.blender.org/D13312
2021-11-18Revert fixesGermano Cavalcante
2021-11-18Revert "Revert "Revert "Revert "Allow navigating while transforming""""Germano Cavalcante
This reverts commit 717a971035071d36af03d65713408f4da1f69cb3.
2021-11-18Revert "Revert "Revert "Allow navigating while transforming"""Germano Cavalcante
This reverts commit 2a9cfdac7e126e37afb82e15a131717041f3d2f8.
2021-11-18Revert "Revert "Allow navigating while transforming""Germano Cavalcante
This reverts commit 5e6fdaa07fff907e02b36813ccde0702bad4fb4d.
2021-11-18Revert "Allow navigating while transforming"Germano Cavalcante
This reverts commit 1d1855e95f916685fed970904fc37701a4a0e031.
2021-11-18Allow navigating while transformingGermano Cavalcante
This feature has been desired for some time: - https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments); - D1583; - T37427; In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes. The node editor is also impaired because some nodes are far between them and the connectors are too small. The only disadvantage of this patch (as I see it) is the conflict with the existing key map: MIDDLEMOUSE: - enable axis constrain in 3D view; WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY: - change the threshold of the proportional edit; So the patch solution was to change these keymaps: - MIDDLEMOUSE to Alt+MIDDLEMOUSE; - WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key); When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D). But quickly the user gets used to it. Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option). The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79 Differential Revision: https://developer.blender.org/D2624
2021-11-05Cleanup (UI): Add/use type for operator context enumJulian Eisel
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX` operator context enum. This adds type safety, allows the compiler to produce better warnings and helps understanding what a variable is for. Differential Revision: https://developer.blender.org/D13113 Reviewed by: Campbell Barton
2021-11-04Cleanup: Remove operator context override for drop-box operatorsJulian Eisel
Drop-boxes should act on the context determined through the exact cursor location. There should be no need to override that, basically by the nature of how drop-boxes work. So Campbell and I agreed on removing this. If we wanted to support it, we'd have to restore the operator context when drawing drop-boxes, see https://developer.blender.org/T92501#1247581.
2021-10-28Cleanup: warning in 2a2d873124111b5fcbc2c3c59f73fd1f946c3548Campbell Barton
2021-10-28Fix fallback tools for the sequence editorCampbell Barton
Only regions with gizmos were checking for fallback tools.
2021-10-27WM: de-duplicate cursor motion checks for selection pickingCampbell Barton
Replace local static mouse coordinate storage with a single function. also resolve inconsistencies. - Edit-mesh selection used equality check (ignoring `U.move_threshold`). - Motion to clear tooltips checked the value without scaling by the DPI. Also prevent the unlikely case of the previous motion check matching a different area by resetting the value when the active region changes.
2021-10-26UI: Improved feedback when dropping is not possible on drag 'n dropJulian Eisel
* Allow operators to show a "disabled hint" in red text explaining why dropping at the current location and in current context doesn't work. Should greatly help users to understand what's the problem. * Show a "stop" cursor when dropping isn't possible, like it's common on OSes. Differential Revision: https://developer.blender.org/D10358
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-21Cleanup: Use array as a parameter for event x/y functionsCampbell Barton
This change simplifies the parameter list for these functions and reduces the chance of typos mixing up array indices. Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0.
2021-10-21Cleanup: use underscore separators for event struct membersCampbell Barton
Improve readability using underscores for separators, e.g. prev_click_time instead of prevclicktime.
2021-10-20Fix T92368: LMB mouse events (Selecting, doubleclicks etc) are brokenJulian Eisel
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-19Cleanup: use 'e' prefix for enum typesCampbell Barton
2021-10-18WM: support setting the operators idle cursorCampbell Barton
Support setting a cursor when an operator is waiting for input.
2021-10-18Fix frame overlay not refreshing the sequencer previewCampbell Barton
Regression in 46aa70cb486d719139ac43e5c9ac4b0fe998e202
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-16Fix T92252: User after free when opening file after Blender startsCampbell Barton
Oversight in 6e4ab5b761b03b52177985ecbeb2c2f576159c74
2021-10-15Fix crash handling tool-keymap eventsCampbell Barton
There was a rare crash in WM_event_get_keymap_from_toolsystem_fallback when wm->winactive was NULL. This could happen when the event was handled immediately after closing a window.
2021-10-15Fix is_repeat being set for in between mouse-move eventsCampbell Barton
2021-10-07Fix screenshot editor showing status text in the editorCampbell Barton
This caused problems calling screenshot from menu-search which included the status text in the screenshot. Now the status text is shown in the global status bar for any operators called from a screen context.
2021-10-06Gizmo: remove wmGizmoGroup.use_fallback_keymapCampbell Barton
This ended up being a copy of: `toolsettings->workspace_tool_type == SCE_WORKSPACE_TOOL_FALLBACK` requiring boiler plate assignment in gizmos refresh callbacks. Remove this struct member and check `toolsettings->workspace_tool_type` directly, since so far there has been no advantage in gizmo-groups being able to control this themselves.
2021-10-06Keymap: ignore the fallback keymap when "Active Tool" is setCampbell Barton
Resolve regression in c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8, which added support for tools to be tagged as using a fallback too. In these cases the "Active Tool" setting was ignored and the fallback tool would be used (the spin tool would box select for example).
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-05XR: Add runtime window area for XR eventsPeter Kim
This adds an offscreen View3D window area for the VR view in order to execute XR events/operators in the proper context. The area is created as runtime data before XR events are dispatched and set as the active area during XR event handling. Since the area is runtime-only, it will not be saved in files and since the area is offscreen, it will not interfere with regular window areas. The area is removed with the rest of the XR runtime data on exit, file read, or when stopping the VR session. Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and structs (wmXrActionData) for XR events. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12472
2021-10-04Keymap: print more verbose output for --debug-handlersCampbell Barton
Include the short-cut text and the operator properties to make it easier to track down the key-map item source that matched the event.
2021-09-30Fix possible use-after-free in drag-drop handling logicJulian Eisel
Would happen when there were multiple drag items in parallel. There was a listbase constructed with twice the same item, even though that item would be deleted after it was handled the first time.
2021-09-21Keymap: preference for fallback-tool with RMB selectCampbell Barton
Expose a key-map preference "Fallback Tool (RMB)", disabled by default. The right mouse button uses the fallback tool (currently visible selection tool in the toolbar), instead of always tweaking. When any selection tool is active, right mouse always tweaks. To enable fallback selection on RMB, set the "Right Mouse Select Action" to "Selection Tool". Internal changes: - Add fall-back key-maps, separate key-maps needed for when the tool is run as a fall-back. This is needed so RMB-select can support fall-back tools, so left-mouse can be used when it's the active tool and RMB can be used as a fall-back action when another tool is active. - Add options field to tools so tools without gizmos can enable the full-back tool keymap. - Support multiple key-maps for keymap handlers. - Fall-back keymaps now co-exist with the tool-keymaps. So both keymaps may be active at once - using different mouse buttons. When gizmos are in use, a highlighted gizmo prioritizes the tool-keymap over the fall-back keymap. Resolves T83690. Reviewed By: JulienKaspar Ref D12493
2021-09-17Cleanup: remove KM_MOD_SECOND & KM_SHIFT2, KM_CTRL2.. etcCampbell Barton
These were added in a1c8543f2acd7086d412cb794b32f96794b00659 (2007) but never used. Nor did they have any meaning in practice. Note that versioning keymap items isn't needed as these values were never set. The code-paths that set these values also set KM_MOD_FIRST causing `keymap_event_set` to only ever assign values of 0 or 1. These flags complicate further exposing KM_ANY (-1) which is also a valid value for modifiers.
2021-09-17UI: wait for input for operators that depend on cursor locationCampbell Barton
Support waiting for input so operators that depend on the cursor location are usable from menus / buttons. Use an operator type flag which the user interface code checks for, waiting for input when run from a menu item. This patch only supports this feature, there are no functional changes. The motivation for this change is discoverability since some actions were either hidden or broken when accessed from menus (where the behavior of the operator depended on the menu location). In general, waiting for input is *not* an efficient way to access tools, however there are over 50 operators with a "wait_for_input" property so this isn't introducing a new kind of interaction, rather exposing this in a way that does not need to be hard-coded into each operator, or having modal callbacks added for the sole purpose of waiting for input. Besides requiring boiler plate code using a "wait_for_input" property has the added down-side of preventing key shortcuts from showing. Only the menu items will enable the property, causing them not to match key-map items. Reviewed By: Severin Ref D12255
2021-09-09Fix typo checking empty gizmo keymapCampbell Barton
2021-08-26Fix error in last commmitGermano Cavalcante
2021-08-21Cleanup: spelling in comments & minor cleanupCampbell Barton
Also hyphenate 'mouse-move' use doxy sections in render_update.c & move function comment from the header to the source.
2021-08-02WindowManager: Support Dynamic tooltips when dragging.Jeroen Bakker
Originally the operator name was drawn next to the dragging content. After that there was an option to add custom, static text with the dragging content. This patch allows dynamic text to be drawn. The custom text was implemented as out parameter of the poll function what made the code unclear. This patch introduces a tooltip function that separates tooltip generation from the poll function. NOTE: the text should always be returned in its own memory block. This block will be freed after it is copied in the drag struct. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12104
2021-07-15Assets: Initial Asset List as part of the Asset System designJulian Eisel
Implements a basic, WIP version of the asset list. This is needed to give the asset view UI template asset reading and displaying functionality. See: * Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184 Especially the asset list internals should change. It uses the File/Asset Browser's `FileList` API, which isn't really meant for access from outside the File Browser. But as explained in T88184, it does a lot of the stuff we currently need, so we (Sybren Stüvel and I) decided to go this route for now. Work on a file-list rewrite which integrates well with the asset system started in the `asset-system-filelist` branch. Further includes: * Operator to reload the asset list. * New `bpy.types.AssetHandle.get_full_library_path()` function, which gets the full path of the asset via the asset-list. * Changes to preview loading to prevent the preview loading job to run eternally for asset views. File Browsers have this issue too, but should be fixed separately.
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Fix T89196: Depsgraph use-after-free after scene switching undoSergey Sharybin
Delay depsgraph visibility update tagging until it is known that graph relations are up to date, and until it is known that the graph is actually needed to be evaluated. Differential Revision: https://developer.blender.org/D11660
2021-06-22Cleanup: Use more clear visibility tag function nameSergey Sharybin
No functional changes. Just makes it clear this is not an immediate update, and will make an upcoming change more localized.
2021-06-16UI - LOCAL View3D overlay statsHarley Acheson
This patch improves the 3DView statistics overlay to show LOCAL stats while in local view. This means the stats can vary between 3DViews and the statusbar when views are in local view, but this gives a much more accurate count of the objects, and their components, that you are directly working with rather than just scene values. Differential Revision: https://developer.blender.org/D8883 Reviewed by Campbell Barton