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2020-10-21UI: Allow changing the active side of line gesturesPablo Dobarro
Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301
2020-10-20UI: Move gesture selection with spacebarPablo Dobarro
This patch adds a modal key to move the selection box/lasso/line while drawing it. It also sets "repeat": False on the animation playback key to prevent accidental playback if the spacebar is released after the mouse button. Reviewed By: #user_interface, pablovazquez, Severin Differential Revision: https://developer.blender.org/D9227
2020-10-05Sculpt: Preview the active side of the line gesturesPablo Dobarro
This adds a small gradient to the right side of the line to preview which side of the mesh is going to be affected by the gesture operation. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9106
2020-08-20Selection: Fix lasso selection invisibleClément Foucault
2020-08-20GPU: Fix some more remaining GL enums scattered outside of GL moduleClément Foucault
This fixes an assert inside the lasso selection drawing.
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPU: Move towards an explicit Blend stateClément Foucault
This make use of the GLStateStack functions for: - `GPU_blend()` - `GPU_blend_set_func()` - `GPU_blend_set_func_separate()` The goal is to unify them using an explicit state setting. This will remove the need to use obscure blend functions
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glViewport callsClément Foucault
2020-07-18Cleanup: GPU: Set default GL_UNPACK_ALIGNMENT to 1Clément Foucault
Ogl default is 4 but for almost all cases, blender use tightly packed format. This avoid confusion and state change for the common case. The only case that __might__ need alignement is DDS loader (untested) so leaving this as it is.
2020-07-18Cleanup: GPU: Replace glBlendFunc by GPU equivalentClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-05-04Cleanup: rename mcords to mcoordsCampbell Barton
- 'coords' is an abbreviation for coordinates, not 'cords'. - Rename 'moves' to 'coords_len'.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2019-11-26Fix memory leak, closing a window didn't free gesturesCampbell Barton
Exposed by test file in T71718
2019-06-21Fix dashed line drawingCampbell Barton
The dash_factor wasn't being set in many places, having the graph editor open for eg, caused box-select in the 3D view not to show dashes.
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-30Cleanup: move click/drag events to functionsCampbell Barton
Simplifies future changes to dragging checks and avoids each check for drag using slightly different logic.
2019-05-29UI: use matching distance checks & define for draggingCampbell Barton
2019-05-20WM: add wmGenericUserData utility structCampbell Barton
Useful to have a generic user data with an optional custom free function, use for wmGesture.
2019-04-20Cleanup: comment line length (windowmanager)Campbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-13Cleanup: style, use braces for the window managerCampbell Barton
2019-03-25GPU: State: Replace GL_BLEND by GPU_blendClément Foucault
2019-03-05Tool System: use set/add/subtract for all circle select operatorsCampbell Barton
This applies changes from the 3D view circle select to other operators.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
This is in order to make the API more multithread friendly inside the draw manager. GPU_shader_get_uniform will only serve to query the shader interface and not do any GL call, making it threadsafe. For now it only print a warning if the uniform was not queried before.
2018-12-12GPUState: Change isolated glLineWidth usage to GPU_line_widthClément Foucault
2018-11-21Keymaps: take into account DPI for tweak/drag/pie thresholds.Brecht Van Lommel
The intention is to fix a too low default threshold on high DPI screen. Users with high DPI screens that have increased the threshold to fix this or liked the lower threshold will need to lower it again. This is still somewhat of a guess, ideally this would be based on the physical distance travalled, and maybe different per type of input device. However we do not have access to this information, and hope this gives a better default.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-07Merge branch 'master' into blender2.8Campbell Barton
2018-06-07Cleanup: trailing space for windowmanagerCampbell Barton
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
For Blender 2.8 we had to be compatible with very old OpenGL versions, and triple buffer was designed to work without offscreen rendering, by copying the the backbuffer to a texture right before swapping. This way we could avoid redrawing unchanged regions by copying them from this texture on the next redraws. Triple buffer used to suffer from poor performance and driver bugs on specific cards, so alternative draw methods remained available. Now that we require newer OpenGL, we can have just a single draw method that draw each region into an offscreen buffer, and then draws those to the screen. This has some advantages: * Poor 3D view performance when using Region Overlap should be solved now, since we can also cache overlapping regions in offscreen buffers. * Page flip, anaglyph and interlace stereo drawing can be a little faster by avoiding a copy to an intermediate texture. * The new 3D view drawing already writes to an offscreen buffer, which we can draw from directly instead of duplicating it to another buffer. * Eventually we will be able to remove depth and stencil buffers from the window and save memory, though at the moment there are still some tools using it so it's not possible yet. * This also fixes a bug with Eevee sampling not progressing with stereo drawing in the 3D viewport. Differential Revision: https://developer.blender.org/D3061
2018-04-25Fix T54806: Editors drawing glitch when using lasso selectionDalai Felinto
We should always reset to default glBlendFunc after done drawing.
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-17Code cleanup: remove WM subwindows.Brecht Van Lommel
These no longer made much sense after regions were added, they just duplicated state that was already in the regions.
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: refactor gestures for use as toolsCampbell Barton
Border and circle select wait for input by default. This commit uses bool properties on the operators instead of magic number (called "gesture_mode"). Keymaps that define 'deselect' for border/circle select begin immediately, exiting when on button release.
2017-10-16WM: remove hard-coded circle radius memoryCampbell Barton
Replace with operator type 'last_properties'. Also use generic function for circle gesture properties.
2017-10-16Merge branch 'master' into blender2.8Campbell Barton