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2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-02-04Cleanup: pass keymap items as const where possibleCampbell Barton
2020-08-11Merge branch 'blender-v2.90-release'Philipp Oeser
2020-08-11Fix T79640: "Assign Shortcut" doesn't work for "View 2D Zoom"Philipp Oeser
'VIEW2D_OT' operators were not respected in WM_keymap_guess_opname(). This was seemingly done on purpose (see comment "Op types purposely skipped for now"), but dont really see the reason for doing so. Since the "View2D" keymap is not bound to a specific spacetype, we can still find it using WM_keymap_find_all() [and passing 0 as spacetype]. Reviewers: Severin Subscribers:
2020-08-07Fix T79571: "Assign Shortcut" doesn't work for "Clear Keyframes"Julian Eisel
In the 3D View, the "Animation" keymap is not used, but the mode specific ones. So the shortcut editing code should use these too, just like the default keymap does.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2020-02-27Fix T54323: Improve Paint category names in keymap preferencesPhilipp Oeser
While one issue of the report was fixed already (rB27adc4aa3347), still a couple of clarifications could be made: - correct/clarify which modes these apply to - clarify that "Face Mask" is a paint thing Maniphest Tasks: T54323 Differential Revision: https://developer.blender.org/D6797
2019-05-28Gizmo: only highlight when held modifier keys are usedCampbell Barton
Check the current events modifiers against the gizmo keymap, only highlighting when keymap items match. Needed to resolve T63996
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-13Cleanup: style, use braces for the window managerCampbell Barton
2019-03-19Fix T61872: Sculpt key shortcut assignment failsCampbell Barton
2019-03-19Fix assigning keys to paint operatorsCampbell Barton
Comparing context mode with object flag (decade old bug from 2.5x).
2019-03-19Cleanup: use enum for CTX_data_mode_enumCampbell Barton
Exposes errors in some cases when compared against incompatible values.
2019-03-15Tool System: split UI label from tool identifiersCampbell Barton
Prepare for exposing tool registration to the Python API. - Generated tools can use their own prefix so naming collisions won't happen between hard coded & generated tools. - Add-on authors can use the add-on name as a prefix. Currently the names match, renaming will happen next.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16Cleanup: rename SPACE_IPO -> SPACE_GRAPHCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Fix T59293: Can't assign shortcut to undo historyCampbell Barton
2018-12-14GP: Rename CTX and OB modesAntonioya
Part of T59335.
2018-11-14Keymap: assigning keys for tools now checks modeCampbell Barton
Adding shortcuts to tools was always adding to the top-level window map.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-09-02Merge branch 'master' into blender2.8Campbell Barton
2018-09-02Cleanup: move keymap helpers into own fileCampbell Barton