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2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-08File Browser: Refactor access to the selection parameters structJulian Eisel
* Avoid direct access to `SpaceFile.params`, use a getter instead. This matters because once the asset-browser changes are in, there will be an alternative selection parameter object. The getter can return the correct one. * Rename the function to ensure the parameters. The old name `ED_fileselect_get_params()` wasn't a mere getter, it would create the parameters if necessary. Now we have an actual getter, so better be clear. * In some instances, I replaced the old "get" function with the new mere getter. So the ensure logic is called less often. However, in these cases we should be able to assume the selection parameters were created already as part of the editor creation routine. The term "active" in the new function names may seem a bit odd in the current context, but that is a preparation for the Asset Browser merge as well. Like said, there will be two file selection parameter objects in the space.
2020-11-12Cleanup: RNA ID enum utility functionCampbell Barton
- Avoid calling `GS(id->name)` on each iteration. - Remove unused arguments. - Pass `const ID *` to the filter callback.
2020-11-11Cleanup: correct argument order to callbackCampbell Barton
Currently the callback isn't used, found when testing a new enum callback.
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-05Spelling: Predefined, Look Up, No OneHarley Acheson
Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'. Differential Revision: https://developer.blender.org/D9466 Reviewed by Hans Goudey
2020-10-24UI: Capitalization CorrectionsYevgeny Makarov
Approximately 141 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D8392 Reviewed by Julian Eisel
2020-10-21UI: Allow changing the active side of line gesturesPablo Dobarro
Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301
2020-10-20UI: Add angle snapping to line gesture toolsPablo Dobarro
This adds support for snapping for line gesture tool. It is implemented in the modal keymap as Snap, which is a toggle (similar to how snapping in the transform operator works). Right now it snaps the angle of the line to 15 degree increments, which is defined in code. This should be easy to expose in the UI in the future if we need to. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9115
2020-10-20UI: Move gesture selection with spacebarPablo Dobarro
This patch adds a modal key to move the selection box/lasso/line while drawing it. It also sets "repeat": False on the animation playback key to prevent accidental playback if the spacebar is released after the mouse button. Reviewed By: #user_interface, pablovazquez, Severin Differential Revision: https://developer.blender.org/D9227
2020-10-17Cleanup: Miscellaneous improvements in wm directoryHans Goudey
- Reduce variable scope. - Use LISTBASE_FOREACH macros. - Return early in some cases to reduce to reduce indentation.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07UI: Use property split in various pop-up dialogsYevgeny Makarov
The settings in these popups are not animateable, so also turn off property decorate. And also use better widths in order to fit the full text. Differential Revision: https://developer.blender.org/D9060
2020-10-03Cleanup: Remove/replace C standard library assert() and header usagesJulian Eisel
We have our own assert implementation, `BLI_assert()` that is prefered over the C standard library one. Its output is more consistent across compilers and makes termination on assert failure optional (through `WITH_ASSERT_ABORT`). In many places we'd include the C library header without ever accessing it.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-29Sculpt: Line Project Gesture toolPablo Dobarro
This tool projects all vertices to the right of the plane defined by the line gesture towards the plane. By doing this, this tool can create cuts and plane surfaces in the mesh without modifying the geometry or using boolean operations, so it is much faster than bisecting the mesh for cases where the geometry was going to be remeshed afterwards. Added as experimental as it does not have icon. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D9021
2020-09-26Sculpt: Line gestures and Mask Line toolPablo Dobarro
This adds support for line gesture to SculptGestureContext and implements a Mask Line tool, which affects everything to the right of a plane defined by the straightline gesture. For this to work, a new WM_gesture_straightline_oneshot_modal is needed which only runs exec when the gesture is over. Added as experimental as it does not have icon. Reviewed By: Severin Differential Revision: https://developer.blender.org/D8722
2020-09-18Cleanup: use 'UI_icon_*' prefix for icons APICampbell Barton
- UI_collection_color_icon_get -> UI_icon_color_from_collection - UI_idcode_icon_get -> UI_icon_from_idcode - UI_library_icon_get -> UI_icon_from_library - UI_mode_icon_get -> UI_icon_from_object_mode - UI_rnaptr_icon_get -> UI_icon_from_rnaptr - UI_alert_image -> UI_icon_alert_imbuf_get - UI_preview_render_size -> UI_icon_preview_to_render_size - UI_id_icon_render -> UI_icon_render_id
2020-09-15UI: Show color tagged collection icons in menusNathan Craddock
Draw color tagged collection icons in the link to collection, add collection instance, collection instance search, and remove collection menus. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-09-07Sculpt: Sculpt Trimming gestures toolsPablo Dobarro
This implements Box Trim as a boolean based trimming too gesture in sculpt mode. This is the intended way to remove parts of the sculpt instead of using box mask and mask slice. It also creates new face sets for the new faces created after the boolean operation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8766
2020-09-05GPUTexture: Change texture creation APIClément Foucault
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
Use creation + update function instead.
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
2020-09-03Sculpt: Sculpt Face Set gestures toolsPablo Dobarro
This implements the sculpt gesture lasso and box operators for face sets. They work the same way as the mask gesture operator and tools. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8716
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-10Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-10Fix T79324: Crash when changing View Layer while VR session runsJulian Eisel
Proper handling of View Layers for the VR session was never implemented. Now the View Layer of the VR session follows the window the session was started in. Note that if this window is closed, we fallback to another window. This is done to avoid the overhead it would take to maintain a separate depsgraph for the VR view. Instead we always share some already visible View Layer (and hence the depsgraph).
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Blenlib, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/blenlib` module. Not all warnings are addressed in this commit. No functional changes.
2020-08-04Sculpt: Split Box Mask into its own operatorPablo Dobarro
Box mask is not a selection, so it should not be part of the select operator. This allows to add more sculpt mode specific functionality and properties and to share more code with the lasso mask operator in a later refactor. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8456
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-20Fix T79107: Crash changing brush size in GPencil sculptAntonio Vazquez
Reviewed By: fclem Maniphest Tasks: T79107 Differential Revision: https://developer.blender.org/D8353
2020-07-18Cleanup: WM: Use GPUTexture for radial control drawingClément Foucault
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
Using 'name' for the full path of a file reads badly, especially when id.name is used in related code.
2020-06-15Fix T77735: Numinput of radial control operator behaved incorrectlyJacques Lucke
This fixes the behavior of `ctrl+F` and `shift+F` to control the angle and strength of a brush when the unit scale is not one. Reviewers: pablodp606 Differential Revision: https://developer.blender.org/D7992
2020-06-04Cleanup: remove window manager argument for paint cursor APICampbell Barton
This caused an additional argument when exiting object modes and many other low level functions which don't need to access context. This simplifies fixing T77073.
2020-06-04Cleanup: move auto-execute operators into userpref_ops.cCampbell Barton
2020-05-13UI: About Blender DialogHarley Acheson
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash. Differential Revision: https://developer.blender.org/D7146 Reviewed by Campbell Barton
2020-05-07UI: support context menu in menu search popupCampbell Barton
2020-04-17UI: Better split layout support for checkboxesJulian Eisel
Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-15UI: default to searching menus instead of operatorsCampbell Barton
Menus from the top-bar, space-header and key bindings are used to gather menus to populate the search popup. Giving better context and default options for operators. Part of T74157 Enabling "Developer Extras" exposes operator search in the Edit menu, as this can be useful for developers to run operators without first exposing them in the interface.
2020-04-08Debugging: change Undo/Redo redraw timer to include dependency graph updateBrecht Van Lommel
This is often the slowest part and was not counted before.
2020-04-04Cleanup: Split up Window-Manager VR file (and related changes)Julian Eisel
Splits up wm_xr.c into multiple files in their own folder: source/blender/windowmanager/xr. So this matches how the message bus and gizmo code have their own folder and files. This allows better structuring and should make the code scale better. I rather do this early on than to wait until we end up with a single, huge file. Also improves a bit how data is prepared and updated for drawing.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-03-31Fix VR session toggle not changing reliably on session start/endJulian Eisel
The text and icon were supposed to change but didn't reliably, which was a race condition I think. It depended on how fast the OpenXR runtime would transition the session state. This also makes sure the correct notifier is sent on session exit.
2020-03-27Cleanup: rename WM_modalkeymap API names, matching WM_keymapCampbell Barton
Rename: - WM_modalkeymap_add to WM_modalkeymap_ensure - WM_modalkeymap_get to WM_modalkeymap_find