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2022-10-14Fix T101803: Max length Operator bl_idname is truncated 1 character.Bastien Montagne
There were quite a few issues here: * Bad usage of nagic number leading to confusing code * Forgetting to take into accoun final `NULL` char * RNA code thinkin `bl_idname` is python version, when it is actually BL/C version.
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
Correction of U.dpi to hold actual monitor DPI. Simplify font sizing by omitting DPI as API argument, always using 72 internally. See D15961 for more details. Differential Revision: https://developer.blender.org/D15961 Reviewed by Campbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-07Cleanup: remove unused Main argument to RNA_path functionsCampbell Barton
Note that lib_override functions have kept the unused argument, but this may be removed too. It impacts many lib_override functions so this can be handled separately.
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-07-29Cleanup: Move RNA path functions into own C++ fileJulian Eisel
Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-21Cleanup: add ISMOUSE_MOTION macroCampbell Barton
Replace verbose ELEM(..) usage, now each kind of mouse event has it's own macro.
2022-06-17Cleanup: use booleans for GHOST C-APICampbell Barton
Also use GHOST_ prefix for public functions.
2022-06-14Fix T98875: Adding camera background image shows errorJulian Eisel
Don't show an error if no operator property is set at all that can be used to find an image file or ID for dropping. The caller can decide if this is an error that needs reporting or a valid case, like it is here.
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-05-26UI support for showing candidates for string propertiesCampbell Barton
Currently strings are used for cases where a list of identifiers would be useful to show. Add support for string properties to reference a callback to populate candidates to show when editing a string. The user isn't prevented from typing in text not found in this list, it's just useful as a reference. Support for expanding the following strings has been added: - Operator, menu & panel identifiers in the keymap editor. - WM operators that reference data-paths expand using the Python-consoles auto-complete functionality. - Names of keying sets for insert/delete keyframe operators. Details: - `bpy.props.StringProperty` takes an option `search` callback. - A new string callback has been added, set via `RNA_def_property_string_search_func` or `RNA_def_property_string_search_func_runtime`. - Addresses usability issue highlighted by T89560, where setting keying set identifiers as strings isn't practical. - Showing additional right-aligned text in the search results is supported but disabled by default as the text is too cramped in most string search popups where the feature would make sense. It could be enabled as part of other layout tweaks. Reviewed By: brecht Ref D14986
2022-05-24Drag & drop: Use session UUID of IDs instead of name for droppingJulian Eisel
Dropping would pass the name of the ID to drop to the properties of the drop operator. This would then lookup the ID by name. With linking and/or library overrides, multiple IDs of the same name and type may exist, which is why the session UUID should be used instead. All operators used for dropping support this now and the drop code passes the session UUID instead of the name. Also see 917c096be6b9 and 8f79fa9c6780. Some drop operators were already using the session UUIDs. This converts the remaining ones. The "name" property is kept working as before, since some scripts use this. Side-effect: The "Name" property won't show up in the Adjust Last Operation anymore, which was the case for some of these operators, and its value won't be remembered over multiple executions of the operator. Both were not at all useful from what I can tell, and I doubt this was done intentionally.
2022-05-20WM: return the string length from operator name conversionCampbell Barton
- In some cases it avoids using strlen on the result. - Use ATTR_NONNULL for all arguments. - Remove NULL pointer check for WM_operator_bl_idname src argument. - Rename from/to to src/dst.
2022-04-26WM: disable redraw timer in background modeCampbell Barton
Crashing in background mode was reported as part of T78854, disable via the poll function to give a useful error in background mode.
2022-03-29Fix T63795: Display custom properties with brackets in infoYuki Hashimoto
When custom properties are changed, they are displayed with brackets in info. Ref D14380
2022-03-25Cleanup: spelling in comments, stringsCampbell Barton
2022-03-21Cleanup: add image_format.cc for functions related to ImageFormatDataBrecht Van Lommel
Also fixes missing code to read/write/free/copy color management settings in various places. This can't be set through the UI currently, but still should be handled consistently.
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14307
2022-03-11Fix out of order event handling when calling operators from gizmosCampbell Barton
Activating a gizmo used the windows eventstate which may have values newer than the event used to activate the gizmo. This meant transforms check for the key that activated transform could be incorrect. Support passing an event when calling operators to avoid this problem.
2022-03-09Event System: drag events no longer default to the drag start locationCampbell Barton
This avoids transform jumping which is a problem when tweaking values a small amount. A fix for T40549 was made box-select used the location when the key was pressed. While it's important for box-select or any operator where it's expected the drag-start location is used, this is only needed in some cases. Since the event stores the click location and the current location, no longer overwrite the events real location. Operators that depend on using the drag-start can use this location if they need. In some cases the region relative cursor location (Event.mval) now needs to be calculated based on the click location. - Added `WM_event_drag_start_mval` for convenient access to the region relative drag-start location (for drag events). - Added `WM_event_drag_start_xy` for window relative coordinates. - Added Python property Event.mouse_prev_click_x/y Resolves T93599. Reviewed By: Severin Ref D14213
2022-03-04Cleanup: remove outdated references to tweakCampbell Barton
2022-03-02Fix modal item open/close in the outliner since removing tweak eventsCampbell Barton
Correct check for left-mouse event which assumed the alternative was a tweak event. Also remove print added by accident.
2022-03-02Event System: remove tweak events in favor of click-dragCampbell Barton
Supporting two kinds of dragging is redundant, remove tweak events as they only supported 3 mouse buttons and added complexity from using the 'value' to store directions. Support only click-drag events (KM_CLICK_DRAG) which can be used with any keyboard or mouse button. Details: - A "direction" member has been added to keymap items and events which can be used when the event value is set to KM_CLICK_DRAG. - Keymap items are version patched. - Loading older key-maps are also updated. - Currently the key-maps stored in ./release/scripts/presets/keyconfig/ still reference tweak events & need updating. For now they are updated on load. Note that in general this wont impact add-ons as modal operators don't receive tweak events. Reviewed By: brecht Ref D14214
2022-02-25Cleanup: use flags for wmEvent modifier keysCampbell Barton
Using flags makes checking multiple modifiers at once more convenient and avoids macros/functions such as IS_EVENT_MOD & WM_event_modifier_flag which have been removed. It also simplifies checking if modifier keys have changed.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-09Cleanup: GHOST_ISystem::toggleConsole APIShrey Aggarwal
GHOST_ISystem::toggleConsole had a somewhat misleading name it could be fed 4 different values, so it was not as much a toggle as a set console window state. This change renames `toggleConsole` to a more appropriately named `setConsoleWindowState` and replaces the integer it had to an enum so it's easy to tell what is being asked of it at the call site. Reviewed By: LazyDodo Differential Revision: https://developer.blender.org/D14020
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-08Cleanup: move public doc-strings into headers for 'windowmanager'Campbell Barton
Ref T92709
2021-11-05Cleanup (UI): Add/use type for operator context enumJulian Eisel
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX` operator context enum. This adds type safety, allows the compiler to produce better warnings and helps understanding what a variable is for. Differential Revision: https://developer.blender.org/D13113 Reviewed by: Campbell Barton
2021-10-26XR Controller Support Step 5: NavigationPeter Kim
Adds navigation transforms (pose, scale) to the XR session state that will be applied to the viewer/controller poses. By manipulating these values, a viewer can move through the VR viewport without the need to physically walk through it. Add-ons can access these transforms via Python (XrSessionState.navigation_location/rotation/scale) to use with custom operators. Also adds 3 new VR navigation operators that will be exposed to users as default actions in the VR Scene Inspection add-on. While all three of these operators have custom properties that can greatly influence their behaviors, for now these properties will not be accessible by users from the UI. However, other add-ons can still set these custom properties if they desire. 1). Raycast-based teleport Moves the user to a location pointed at on a mesh object. The result can optionally be constrained to specific axes, for example to achieve "elevation snapping" behavior by constraining to the Z-axis. In addition, one can specify an interpolation factor and offset. Credit to KISKA for the elevation snapping concept. 2). "Grab" navigation Moves the user through the viewport by pressing inputs on one or two held controllers and applying deltas to the navigation matrix based on the displacement of these controllers. When inputs on both controllers are pressed at the same time (bimanual interaction), the user can scale themselves relative to the scene based on the distance between the controllers. Also supports locks for location, rotation, and scale. 3). Fly navigation Navigates the viewport by pressing a button and moving/turning relative to navigation space or the VR viewer or controller. Via the operator's properties, one can select from a variety of these modes as well as specify the min/max speed and whether to lock elevation. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11501
2021-10-22Fix errors in be171b295fc7dGermano Cavalcante
´´´ error C4133: 'function': incompatible types - from 'float [2]' to 'int *' error C4133: 'function': incompatible types - from 'const int [2]' to 'const float *' ´´´
2021-10-22Cleanup: Compile warningsAaron Carlisle
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-15Fix crash using menu search without an active areaCampbell Barton
2021-10-15Cleanup: use const for context argumentCampbell Barton
2021-09-08Fix T91225: Quick Favorites and shortcuts are broken for some propertiesPhilipp Oeser
Caused by {rB3e4d720ae483}. Before above commit, this had a different path handling and RNA_path_from_ID_to_struct() was always used [which kind of took care of this]. Now this is only used if ptr represents an ID itself, so we are "loosing" part of the path. This patch adds the path back on the member_id in wm_context_member_from_ptr() for everthing related to space_data, so WM_context_path_resolve_property_full() can construct a full path even for these. Maniphest Tasks: T91225 Differential Revision: https://developer.blender.org/D12418
2021-09-02Cleanup: spelling in commentsCampbell Barton
2021-08-31Fix T90723: User menus & shortcuts fails for sequences, bones & NLACampbell Barton
Use context members instead of not working well or failing due to: - Missing "path" functions (in the case of edit-bones). - Paths containing names (in the case of sequence-strips or pose-bones). While technically correct it's not useful for shortcuts or menu items to lookup data by name.
2021-08-31Fix logical error resolving RNA pathsCampbell Barton
Only append RNA_path_from_ID_to_struct to context attributes if those paths resolve to ID types. Also simplify creating RNA paths by adding utility functions: - WM_context_path_resolve_property_full - WM_context_path_resolve_full Part of fix for T90723.
2021-08-23RNA: add length augmented to RNA_string_get_allocCampbell Barton
This was noted as a TODO as it wraps RNA_property_string_get_alloc which takes a length return argument.
2021-08-19Cleanup: reduce indentation in loops that check region visibilityCampbell Barton
2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-07-30Cleanup: spelling in commentsCampbell Barton
2021-07-15UI: Internal support for custom UI list item drag & activate operatorsJulian Eisel
For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton