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2021-06-11Add option to link assets on drag & dropJulian Eisel
Note: Linking in this case as in link vs. append. Easily confused with linking a data-block to multiple usages (e.g. single material used by multiple objects). Adds a drop-down to the Asset Browser header to choose between Link and Append. This is probably gonna be a temporary place, T54642 shows where this could be placed eventually. Linking support is crucial for usage of the asset browser in production environments. It just wasn't enabled yet because a) the asset project currently focuses on single user, not production assets, and b) because there were many unkowns still for the workflow that have big impact on production use as well. With the recently held asset workshop I'm more confident with enabling linking, as design ideas relevant to production use were confirmed. Differential Revision: https://developer.blender.org/D11536 Reviewed by: Bastien Montagne
2021-06-09Cleanup: remove redundant checks which have already been testedCampbell Barton
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
2021-06-09Fix T88885: Circle select deselects first selections after moving cursorGermano Cavalcante
`is_active_prev` is always set after the first operation. But this was not the case with `wait_for_input` `false`.
2021-06-07Cleanup: remove redundant cast, use const castsCampbell Barton
2021-06-03WM: only use the tablet drag threshold for mouse button eventsCampbell Barton
Keyboard click-drag events now use the "Drag Threshold". This resolves a problem where keyboard click drag events used a much smaller threshold when using a tablet.
2021-05-27Win: Add launcher to hide the console window flashRay Molenkamp
This patch fixes a long-standing complaint from users: the console window shortly flashing when they start blender. This is done by adding a new executable called blender-launcher.exe which starts blender.exe while hiding the console. Any command line parameters given to blender-launcher will be passed on to blender.exe so it'll be a drop in replacement. Starting blender.exe on its own will still function as a proper console app so no changes required here for users that use blender for batch processing. Notable changes: Registering blender (-R switch) will now register blender-launcher as the preferred executable. This patch updates the installer and updates the shortcuts to start blender-launcher.exe rather than blender.exe Differential Revision: https://developer.blender.org/D11094 Reviewed by: brecht, harley
2021-05-12Merge branch 'blender-v2.93-release'Richard Antalik
2021-05-12Fix T88194: Animation player displays washed out colorsRichard Antalik
Byte images used `ibuf->float_colorspace` as source colorspace. This was oversight - `ibuf->rect_colorspace` should be used as source colorspace. Reviewed By: sergey Differential Revision: https://developer.blender.org/D11223
2021-05-10Cleanup: correct/clarify PlayAnim commentsCampbell Barton
2021-05-08Cleanup: correct PlayState.stopped state which was invertedCampbell Barton
2021-05-08Cleanup: remove unused turbo struct member from PlayAnimCampbell Barton
This was never used (since 2.25 at least).
2021-05-08Cleanup: comment PlayAnim struct membersCampbell Barton
2021-05-08Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-08Fix PlayAnim cache size increasing when playing multiple animationsCampbell Barton
Error in 0499dbc5c16fe6b276da81d65cade4f5da92a308
2021-05-08Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-08Fix PlayAnim X/Y flippingCampbell Barton
This functionality was missed in recent GLSL drawing update fd3e44492e7606a741a6d2c42b31687598c7d09a.
2021-05-07Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-07Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-07Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-07Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-07Fix PlayAnim issue with images gradually loading into cacheCampbell Barton
Instead of only drawing images on first start, load them into cache. This resolves a logical problem when images don't load fast enough, where the animation would load some frames each time until all images loaded into cache. In practice this could play back with severe frame skipping many times times before all images were loaded making playback smooth. Part of a fix for T81751.
2021-05-07Cleanup: move frame caching into functionsCampbell Barton
2021-05-07Cleanup: extract image loading into it's own functionCampbell Barton
2021-05-07Fix use of imbuf that was never valid in animation playerCampbell Barton
Resizing the window would always draw the image with an empty imbuf.
2021-05-07Cleanup: minor changes from master to avoid merge conflictsCampbell Barton
2021-05-07Merge branch 'blender-v2.93-release'Richard Antalik
2021-05-07Fix T81751: Use GLSL for better anim player performanceRichard Antalik
Originally colorspace of float images was converted using CPU. GLSL will render images much faster. Originally image was converted to `global_role_default_byte` space, disregarding view transform and also display device, which now is possible to specify. These parameters could be set via commandline to settings used in Blender, however if they are to be set by users, these needs to be sanitized. Right now defaults are assumed for device given for `COLOR_ROLE_DEFAULT_BYTE`. This should produce same behavior as implemented before. Together with D11167 animation player performance should be much better. This code was mostly copy-pasted from sequencer. Reviewed By: sergey Differential Revision: https://developer.blender.org/D11178
2021-05-06Cleanup: Move PlayAnim frame-cache variables into a structCampbell Barton
Naming was inconsistent and hard to follow.
2021-05-06Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-06PlayAnim: support limiting the cache by memory instead of framesCampbell Barton
Partial fix for T81751 which exposes multiple playback performance issues. Previously the cache was limited to 30 frames, without a way to increase the cache for smooth playback with files that are slow to load. Now the animation plays back smoothly once loaded into cache. The cache limit from the system preference is used when the player is launched from Blender. A new player argument `-c <cache_limit>` was added to support this.
2021-05-05Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-05Fix PlayAnim error applying cache limiterCampbell Barton
Each frame display would add an item to the cache limiting list without checking if it was already in the list. Limiting would then free image buffers when the length of the list exceeded USE_FRAME_CACHE_LIMIT (currently 30). In practice this meant short animations would free and reload frames during playback.
2021-05-05PlayAnim: add in missing define checkCampbell Barton
2021-05-03WM: disable idle event handling timer when simulating eventsCampbell Barton
2021-05-03Cleanup: use boolean for has_event variable & return valueCampbell Barton
2021-04-30Cleanup: use 'else if'Campbell Barton
2021-04-30Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-30Fix crash running window operators in background modeCampbell Barton
2021-04-28WM: quiet event warning when unknown keys are pressedCampbell Barton
2021-04-23Fix T86566: Do Not Close if File Cannot Be SavedHarley Acheson
If saving a file using CloseSave dialog, do not close if there is an error doing so, like if read-only. Differential Revision: https://developer.blender.org/D10722 Reviewed by Julian Eisel
2021-04-21UI: Use proper close file dialog for "Restore Last Session"Julian Eisel
Was showing a simple confirm dialog, even if the file didn't contain unsaved changes. The confirm dialog would also show up when choosing "Restore Last Session" from the splash screen right after startup, which is weird. Instead show the proper file closing dialog that allows saving, but only if there are actually unsaved changes.
2021-04-21Cleanup: Deduplicate file closing dialog logicJulian Eisel
Was doing almost the same thing in two places, plus I need the same for a third case. So better have a helper function for it.
2021-04-20Cleanup: add CTX_wm_operator_poll_msg_clearCampbell Barton
Call this function instead of `CTX_wm_operator_poll_msg_set(C, NULL)`
2021-04-19Fix drag event leaving the gizmo not under the cursor highlightedCampbell Barton
Prevent drag events from changing the highlighted gizmo unless the drag event activates the gizmo. This resolves a glitch where testing a drag event would highlight at the point the drag was initiated even when the event was not handled.
2021-04-19Cleanup: re-order gizmo handling checksCampbell Barton
Non-functional change in preparation for fix.
2021-04-16Fix missing owner_id values from 919558854d624f5db40acfa9f5674ac8c94873b6Campbell Barton
This prevented dynamic enum callbacks being called.
2021-04-16WM: prevent drag events being continually testedCampbell Barton
Click-drag events that weren't handled would continually be tested for each mouse-motion event. As well as being redundant, this added the overhead of querying gizmos twice per motion event. Now click-drag is only tested once when the drag threshold is reached. This mitigates T87511, although the single drag test still causes the snap gizmo to flicker.
2021-04-16Fix T65064: Keymaps items controlling dynamic enums fail to exportCampbell Barton
Keymap UI and import/export could depend on the current context for dynamic enum's. Use STRUCT_NO_CONTEXT_WITHOUT_OWNER_ID for OperatorProperties.
2021-04-13Fix snap gizmo flickering while draggingCampbell Barton
Ignore click-drag for non-mouse button drag events Alternative to fix issue detailed in D10886.
2021-04-11Cleanup: use ELEM, STREQ macrosCampbell Barton