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AgeCommit message (Expand)Author
2017-04-18Remove deprecated GL_LIGHTING chunk from manipulator draw code.Bastien Montagne
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-11Move cage_manipulator.c to new GL code.Bastien Montagne
2017-04-11FIx copy/paste mistake in own previous commit.Bastien Montagne
2017-04-11Get rid of last deprecated OpenGL calls in arrow_manipulator.cBastien Montagne
2017-04-11Move arrow2d_manipulator to new immediate mode GL.Bastien Montagne
2017-04-10GL: use imm* module for 2D cage manipulatorCampbell Barton
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-07use COMP instead of GL enum to construct vertex formatMike Erwin
2017-04-07fix use of uninitialized variableMike Erwin
2017-04-07use best GPU matrix function for the jobMike Erwin
2017-04-07OpenGL: Get rid of PRIM_QUADS usage in manipulators codeJulian Eisel
2017-04-07Fix drawing of planar transfrom manipulators, update matrix codeJulian Eisel
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-06Changes from custom-manipulators branchCampbell Barton
2017-03-09Merge branch 'master' into blender2.8Campbell Barton
2017-02-26Fix compiler warnings on macOS / clang / c++11.Brecht Van Lommel
2017-01-16Merge branch 'master' into blender2.8Bastien Montagne
2016-11-16Add stdlib.h include to fix missing 'abort' prototype.Lukas Tönne
2016-10-17Proper fix for crash when joining areas that doesn't break manipulatorsJulian Eisel
2016-10-16Fix crash when joining areas (caused by manipulators)Julian Eisel
2016-10-07Custom Manipulators Core BackendJulian Eisel