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2021-09-28Cleanup: convert compositor nodes to c++Aaron Carlisle
- Many cleanups of to use list base - Some variable changes These change is needed to migrate to the new socket builder API Reviewed By: manzanilla Differential Revision: https://developer.blender.org/D12366
2021-09-28VSE: Implement sanity check for files with more channels than supportedDalai Felinto
This is a follow up to 8fecc2a8525467ee2fbbaae16ddbbc10b3050d46. This makes sure future .blend files that have more channels than the limit won't break Blender. It can be backported to LTS. This is part of https://developer.blender.org/D12645 Differential Revision: https://developer.blender.org/D12648
2021-09-27Fix two issues with recent new Append code.Bastien Montagne
* ID pointer returned by `wm_file_link_append_datablock_ex` was improperly extracted from `WMLinkAppendDataItem` before append step. * Code deleting linked IDs when their local matching version was re-used did not properly clear `LIB_TAG_DOIT` beforehand.
2021-09-24LibOverride: Deprecate Proxies: Add auto-conversion on file load.Bastien Montagne
This commit also add an experimental userPreferences to prevent proxies conversions on file load, and reporting for amount of coverted proxies (and possible issues). Note that potentially linked proxies from other libraries are not hamdled here (this feature seems to be broken anyway in master currently?).
2021-09-23WM: gestures now activate immediately on mouse pressCampbell Barton
Some gestures were activating immediately on tweak events, extend this to mouse-press and click-drag. Without this change, box-select for example wouldn't be automatically activated on mouse-press.
2021-09-23LibLink: Modify WM API to link/append one ID to take flag parameter.Bastien Montagne
There is no reason to lock behavior into a specific configuration in those calls, make them properly configurable like the rest of the link/append code. This also enable users of those functions to activate 'ID reuse' behavior.
2021-09-23LibLink Append: Expose 'reuse ID' through new BLO flag, and add basic tests.Bastien Montagne
Option is now available to append operator, alsthough hidden and disabled by default.
2021-09-23LibLink Append: Fix 'reused ID' case keeping linked data around.Bastien Montagne
When we re-use a local ID, we need to delete the matching linked data.
2021-09-23Cleanup: proper handling of `LIB_TAG_DOIT` in append code.Bastien Montagne
2021-09-23Append: Reuse local data: remove limitation on directly selected data.Bastien Montagne
in asset context, when user drag & drop a material several time, they would still expect to re-use existing one instead of getting new copies of it, even if this material is directly appended (and not an indirect dependency of an object e.g.).
2021-09-23Link/Append: Refactor flags.Bastien Montagne
Flags controlling link/append code are split between two enums, one in `DNA_space_types.h` and one in `BLO_readfile.h`. This commit: - Moves flags exclusively used in WM and BLO code to `eBLOLibLinkFlags` in `BLO_readfile.h`. Flags in `eFileSel_Params_Flag` from `DNA_space_types.h` are now only the ones effectively used by the file browser editor code too. - Fixes some internal utils in `readfile.c` still taking `short` flag parameter instead of proper `int` one. NOTE: there are a few other flags that could probably be moved to `eBLOLibLinkFlags` (at the very least `FILE_LINK`, probably also `FILE_AUTOSELECT` and `FILE_ACTIVE_COLLECTION`), since those are not effectively used by the file browser, and control linking/appending behavior, not filebrowser behavior. However for now think it's safer to not touch that.
2021-09-23Cleanup: spelling in commentsCampbell Barton
2021-09-22Initial implementation of local ID re-use when appending.Bastien Montagne
This commit adds to ID struct a new optional 'weak reference' to a linked ID (in the form of a blend file library path and full ID name). This can then be used on next append to try to find a matching local ID instead of re-making the linked data local again. Ref. T90545 NOTE: ID re-use will be disabled for regular append for the time being (3.0 release), and only used for assets. Therefore, this commit should not change anything user-wise. Differential Revision: https://developer.blender.org/D12545
2021-09-22Cleanup: spelling in commentsCampbell Barton
2021-09-21UI: Style drag-drop indicators as tooltipsPablo Vazquez
Currently, the drop indicator colors are hardcoded to white text on semi-transparent black background. This patch makes the drop indicator use the tooltip theme settings, as they serve a similar purpose. {F10530482, size=full} All built-in themes seem to work well and got improved readability. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12588
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21VSE strip thumbnailsAditya Y Jeppu
Draw thumbnails as strip overlay. This works for movie and image strips. To draw thumbnails, this overlay has to be enabled and strips must be tall enough. The thumbnails are loaded from source file using separate thread and stored in cache. Drawing code uses only images stored in cache, and if any is missing, background rendering job is started. If job can not render thumbnail, to prevent endless loop of creating job for missing image it sets `SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag. To prevent visual glitches during timeline panning and zooming, `View2D` flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code will look for set of evenly distributed thumbnails that should be guaranteed to exist and also set of previously displayed thumbnails. Due to volatile nature of cache these thumbnails can be missing anyway, in which case no new thumbnails will be drawn for particular strip. Cache capacity is limited to 5000 thumbnails and performs cleanup of non visible images when limit is reached. ref T89143 Reviewed By: ISS Differential Revision: https://developer.blender.org/D12266
2021-09-21Keymap: preference for fallback-tool with RMB selectCampbell Barton
Expose a key-map preference "Fallback Tool (RMB)", disabled by default. The right mouse button uses the fallback tool (currently visible selection tool in the toolbar), instead of always tweaking. When any selection tool is active, right mouse always tweaks. To enable fallback selection on RMB, set the "Right Mouse Select Action" to "Selection Tool". Internal changes: - Add fall-back key-maps, separate key-maps needed for when the tool is run as a fall-back. This is needed so RMB-select can support fall-back tools, so left-mouse can be used when it's the active tool and RMB can be used as a fall-back action when another tool is active. - Add options field to tools so tools without gizmos can enable the full-back tool keymap. - Support multiple key-maps for keymap handlers. - Fall-back keymaps now co-exist with the tool-keymaps. So both keymaps may be active at once - using different mouse buttons. When gizmos are in use, a highlighted gizmo prioritizes the tool-keymap over the fall-back keymap. Resolves T83690. Reviewed By: JulienKaspar Ref D12493
2021-09-21WM: only return PASS_THROUGH on PRESS for selection operatorsCampbell Barton
Some selection operators return (PASS_THROUGH & FINISHED) so the tweak event isn't suppressed from the PRESS event having been handled. This is now restricted to events with a PRESS action. Without this, using CLICK for selection was passing the event through which could run other actions unintentionally.
2021-09-17Fix (harmless) mistake in recent new Append code.Bastien Montagne
This code path is not yet used so no harm, but that was a fairly nasty potential crash-generator.
2021-09-17WM: expose the "any" state of KeyMapItem modifiersCampbell Barton
Change KeyMapItem.alt/ctrl/shift/oskey to integer types, where -1 is used to ignore the modifier when matching key-map items. It was only possible to set all modifiers to -1 at once from RNA using the 'any' property. Afterwards individual modifiers could be set back to true/false. Although these key-map items could not be exported/imported. Exposing the values directly avoids the need for cumbersome workarounds.
2021-09-17Cleanup: remove KM_MOD_SECOND & KM_SHIFT2, KM_CTRL2.. etcCampbell Barton
These were added in a1c8543f2acd7086d412cb794b32f96794b00659 (2007) but never used. Nor did they have any meaning in practice. Note that versioning keymap items isn't needed as these values were never set. The code-paths that set these values also set KM_MOD_FIRST causing `keymap_event_set` to only ever assign values of 0 or 1. These flags complicate further exposing KM_ANY (-1) which is also a valid value for modifiers.
2021-09-17UI: enable the depend-on-cursor flag for some operatorsCampbell Barton
- Bend (Transform). - Extrude to Cursor. - Lasso Select (related operators such as node-cut links, mask.. etc). - Rip Mesh / UV's. - Vertex/Edge Slide.
2021-09-17UI: wait for input for operators that depend on cursor locationCampbell Barton
Support waiting for input so operators that depend on the cursor location are usable from menus / buttons. Use an operator type flag which the user interface code checks for, waiting for input when run from a menu item. This patch only supports this feature, there are no functional changes. The motivation for this change is discoverability since some actions were either hidden or broken when accessed from menus (where the behavior of the operator depended on the menu location). In general, waiting for input is *not* an efficient way to access tools, however there are over 50 operators with a "wait_for_input" property so this isn't introducing a new kind of interaction, rather exposing this in a way that does not need to be hard-coded into each operator, or having modal callbacks added for the sole purpose of waiting for input. Besides requiring boiler plate code using a "wait_for_input" property has the added down-side of preventing key shortcuts from showing. Only the menu items will enable the property, causing them not to match key-map items. Reviewed By: Severin Ref D12255
2021-09-17UI: Automatic Blend Thumbnail SelectionHarley Acheson
Adds an "Auto" option to blend thumbnail types that will automatically use Screenshot if there is no camera and 3dview, or workbench render with shading settings from the largest 3dview. See D12407 for more details. Differential Revision: https://developer.blender.org/D12407 Reviewed by Campbell Barton
2021-09-16UI: Remove Menus & Show Wait Cursor When SavingHarley Acheson
When saving blend files close any menus that might be open, show "waiting" mouse cursor right away, before creating preview. See D12507 for more details. Differential Revision: https://developer.blender.org/D12507 Reviewed by Campbell Barton
2021-09-16Hide empty keymap warnings when running a templateDalai Felinto
2021-09-16Cleanup: WM append code: de-duplicate post-make-local process a bit.Bastien Montagne
2021-09-16Fix: properly implement the 'only append' execption case for WorkSpaces.Bastien Montagne
Add needed extra flag and utils to IDType to mark and check an ID type as only appendable. Note that this is only a loose user-level enforcement currently, in any case you need to be able to link an ID to append it currently, so for low-level code this does not really matter. Currently only WorkSpace and Screen ID types are marked with the new `IDTYPE_FLAGS_ONLY_APPEND` flag.
2021-09-16IDManagement: refactor: Remove 'test' part from `BKE_lib_id_make_local`.Bastien Montagne
Mixing testing and actual action in a single function is just not a good way to do things, and the 'testing' feature is not used anywhere anymore, time to get rid of it.
2021-09-16IDType: Cleanup: Remove useless `IDTYPE_FLAGS_NO_MAKELOCAL`.Bastien Montagne
This flag became a full duplicate of `IDTYPE_FLAGS_NO_LIBLINKING`, which is a good thing (don't think we ever want to be able to link some data, without being able to make it local...). So we can now remove it and use `IDTYPE_FLAGS_NO_LIBLINKING` instead.
2021-09-15Fix crash in 'drag asset' case in new append code from yesterday.Bastien Montagne
Scene and related pointer parameter can be NULL in link/append code, in which case there is no instantiation of new objects/collections/obdata. Link code in blendloader was already checking that, new instantiation code in WM area from yesterday did not. Issue introduced by rB3be5ce4aad5e.
2021-09-15Gizmo: add flag to hide the gizmo group during interactionCampbell Barton
This allows a hack to be removed that temporarily overwrote the 3D views gizmo display flag. Also reverse change from fb27a9bb983ce74b8d8f5f871cf0706dd1e25051 that runs poll on modal gizmo groups as there is some risk that the poll function unlinks the gizmo.
2021-09-15Gizmo: show groups flagged with SHOW_MODAL_ALL during interactionCampbell Barton
Follow up to fix for T73684, which allowed some modal gizmos to hide all others. Also resolve an issue from 917a972b56af103aee406dfffe1f42745b5ad360 where shear the shear gizmo would be visible during interaction. Internally there are some changes to gizmo behavior - The gizmo with modal interaction wont draw if it's poll function fails. - The WM_GIZMOGROUPTYPE_DRAW_MODAL_ALL flag now causes these gizmo groups to draw when another group is being interacted with.
2021-09-15Cleanup: spellingCampbell Barton
2021-09-15Cleanup: doxy sections, parameter syntaxCampbell Barton
2021-09-14LibLink: New Append code.Bastien Montagne
This commit fully refactors the way linked IDs are made local when appended. Previously, `BKE_library_make_local` was (ab)used for this task, but it was missing some contextual data and doing complex processing to try to work around this, with limited sucess. Further more, it was nearly impossibe to extend (e.g. to get new append behaviors necessary for the asset project). The new code is a dedicated append step in WM linking process. NOTE: BPY API (`libray.load()` context manager) uses its own code here, which still relies on `BKE_library_make_local` for appending. Unfortunately, merging those two different code paths is not trivial so for now this API will remain unchanged. Fix T55629: Append already linked Data is impossible.
2021-09-13Fix T91320: Support flipping sides in mesh bisectPhilipp Oeser
Changing active side was introduced in {rB7ff6bfd1e0af} but was never working for tools/operators other than the sculpt line mask tool. While for most tools/operators this actually does not make sense, the bisect tool/operator can actually benefit from it. thx @campbellbarton for additional input! Maniphest Tasks: T91320 Differential Revision: https://developer.blender.org/D12473
2021-09-13Fix straightline gesture snapping not working for modal toolsPhilipp Oeser
This was implemented in {rB14d56b4217f8} but was never working for tools/operators other than the sculpt line mask tool. To be precise, the preview actually snapped but the operations (e.g. mesh bisect, vertex weight gradient) still happened "unsnapped" in modal. For the sculpt line mask tool this wasnt a problem, because it only draws a preview while modal, the actual mask was only applied later. This solves part one of T91320 (snapping), sculpting also introduced flipping in {rB7ff6bfd1e0af} which does not make much sense for all tools, but in bisect this could actually be supported, will add that in a separate Diff. ref T91320 Maniphest Tasks: T91320 Differential Revision: https://developer.blender.org/D12470
2021-09-10XR: Re-enable SteamVR OpenGL backend for AMD gpusPeter Kim
Addresses T76082. Since the DirectX backend does not work for AMD gpus (wglDXRegisterObjectNV() fails to register the shared OpenGL-DirectX render buffer, displaying a pink screen to the user), the original solution was to use SteamVR's OpenGL backend, which, as tested recently, seems to work without any issues on AMD hardware. However, the SteamVR OpenGL backend (on Windows) was disabled in fe492d922d6d since it resulted in crashes with NVIDIA gpus (and still crashes, as tested recently), so SteamVR would always use the AMD-incompatible DirectX backend (on Windows). This patch restores use of the SteamVR OpenGL backend for non-NVIDIA (AMD, etc.) gpus while maintaining the DirectX workaround for NVIDIA gpus. In this way, issues are still resolved on the NVIDIA side but AMD users can once again use the SteamVR runtime, which may be their only viable option of using Blender in VR. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D12409
2021-09-09Fix T88755: Reuse Temp Windows by Type not TitleHarley Acheson
Reuse temporary windows when they share the same single area type, not because they share the same title. See D12401 for more details. Differential Revision: https://developer.blender.org/D12401 Reviewed by Campbell Barton
2021-09-09Fix typo checking empty gizmo keymapCampbell Barton
2021-09-09Cleanup: remove newlines from logging textCampbell Barton
Line endings are already added.
2021-09-08Fix T91225: Quick Favorites and shortcuts are broken for some propertiesPhilipp Oeser
Caused by {rB3e4d720ae483}. Before above commit, this had a different path handling and RNA_path_from_ID_to_struct() was always used [which kind of took care of this]. Now this is only used if ptr represents an ID itself, so we are "loosing" part of the path. This patch adds the path back on the member_id in wm_context_member_from_ptr() for everthing related to space_data, so WM_context_path_resolve_property_full() can construct a full path even for these. Maniphest Tasks: T91225 Differential Revision: https://developer.blender.org/D12418
2021-09-06Cleanup: format, spellingCampbell Barton
2021-09-06ImBuf: add IMB_allocFromBufferOwn that takes ownership of the bufferCampbell Barton
Avoids duplicating the image buffer when saving thumbnails.
2021-09-06Fix thumbnail screenshot error in 58632a7f3c0f1be6cc860c7cad9c41ba43e6454fCampbell Barton
Scaling didn't clamp above zero, see T89868.
2021-09-06UI: Blend Preview Thumbnails Showing WorkspaceHarley Acheson
This adds an option to use a capture of the entire main window as the blend file preview thumbnail. See D10492 for details and examples. Differential Revision: https://developer.blender.org/D10492 Reviewed by Campbell Barton
2021-09-06UI: Increase Size of Blend File ThumbnailsHarley Acheson
Increase effective resolution of blend preview images from 128x128 to 256x256 for versions saved in the file system thumbnail cache. See D10491 for details and examples. Differential Revision: https://developer.blender.org/D10491 Reviewed by Campbell Barton
2021-09-02Cleanup: spelling in commentsCampbell Barton