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2022-07-14WM: Remove ASCII members from wmEvent & GHOST_TEventKeyDataCampbell Barton
The `ascii` member was only kept for historic reason as some platforms didn't support utf8 when it was first introduced. Remove the `ascii` struct members since many checks used this as a fall-back for utf8_buf not being set which isn't needed. There are a few cases where it's convenient to access the ASCII value of an event (or nil) so a function has been added to do that. *Details* - WM_event_utf8_to_ascii() has been added for the few cases an events ASCII value needs to be accessed, this just avoids having to do multi-byte character checks in-line. - RNA Event.ascii remains, using utf8_buf[0] for single byte characters. - GHOST_TEventKeyData.ascii has been removed. - To avoid regressions non-ASCII Latin1 characters from GHOST are converted into multi-byte UTF8, when building X11 without XInput & X_HAVE_UTF8_STRING it seems like could still occur.
2022-07-11Fix (studio-reported) crash in ID remapping code on rare cases.Bastien Montagne
Some ID types did not have a filter value, even though they would be used in remapping code, leading to missing remappings. In that specific case, shape keys would actually never be properly remapped. Reproducible in r1230 of `Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
2022-07-07UI: Superimposed pin icon for workspace scene pinning in the scene switcherJulian Eisel
Followup to the previous commit, to display a pin icon in the scene switcher. This is a good indicator to have and such workspace-wide functionality should be available in the topbar, close to what it belongs to (scene switching). Downside is that it makes this already crowded region even more crowded. But thanks to the use of superimposed icons, it's not too noisy visually. Differential Revision: https://developer.blender.org/D11890 Reviewed by: Campbell Barton
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-07-06Cleanup: spelling in commentsCampbell Barton
2022-07-04Fix use-after-free error when handling events that close windowsCampbell Barton
Regression in [0] caused operations such as file-load or file-new from any window besides the first to write into the freed: `wmWindow.eventstate`. Resolve by copying the event instead of restoring the region relative cursor position after modifying it. [0]: 789b1617f70e07f1c9bcb5253f1233acacbf6c8a
2022-07-04Cleanup: remove unused WM_event_is_last_mousemoveCampbell Barton
This was part of walk-mode logic that implemented it's own cursor-grab, now this has been moved to use GHOST's cursor grabbing, it's no longer needed.
2022-07-01Fix T99301: RNA_boolean_get warning when saving a file for the first timeCampbell Barton
Caused by [0], RNA_struct_property_is_set also functioned to check if the property existed. [0]: 6a2c42a0d58e0f36cca1cf4ca0c5c98ec3612f6f
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-06-30GHOST: get/set cursor position now uses client instead of screen coordsCampbell Barton
Use client (window) relative coordinates for cursor position access, this only moves the conversion from window-manager into GHOST, (no functional changes). This is needed for fix a bug in GHOST/Wayland which doesn't support accessing absolute cursor coordinates & the window is needed to properly access the cursor coordinates. As it happens every caller to GHOST_GetCursorPosition was already making the values window-relative, so there is little benefit in attempting to workaround the problem on the Wayland side. If needed the screen-space versions of functions can be exposed again.
2022-06-30Cleanup: spelling in commentsCampbell Barton
2022-06-29Fix uninitialized memory use in key-down events on window activationCampbell Barton
2022-06-27Cleanup: Use assert instead of early exit for asset dragging internalsJulian Eisel
Instead of failing silently, throw a failed assert in debug builds.
2022-06-27Cleanup: remove redundant RNA_struct_property_is_set checkCampbell Barton
This dates back to [0] from before PROP_SKIP_SAVE existed. While harmless it's confusing why only one option uses this check. [0]: ff83a98a07c3d55eac03ebd903ad7a0c3e6c33b4
2022-06-27Cleanup: rename misleading/inconsistent GHOST typesCampbell Barton
Remove mask suffix from: - GHOST_TButtonMask - GHOST_TModifierKeyMask .. neither are used as bit-masks. Remove 'Grab' from: - GHOST_kGrabAxisNone - GHOST_kGrabAxisY .. matching the existing GHOST_TAxisFlag & GHOST_kAxisX.
2022-06-27MTLCommandBufferState for coordinating GPU workload submission and render ↵Jason Fielder
pass coordination. MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context. Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole. Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D15027
2022-06-24Cleanup: remove unused function WM_cursor_compatible_xyCampbell Barton
2022-06-23Fix T99083: audio bad in command-line video player (blender -a)Jörg Müller
There was a wrong sample size computation in PulseAudioDevice. The sample format is switched to float32 for the command-line player.
2022-06-23Fix T99027: Touch typing in text fields results in dropped key pressesCampbell Barton
Fix by always testing unhandled double-click events as press events, irrespective of the previous event type. **Details** Handling double-click events only ran when the previously pressed-key matched the current pressed-key. Originally when double-click support was added the previous type was compared (ignoring it's press/release value) and while not necessary it was harmless as it matched the check for double-click events being generated. As of [0] the logic for click/drag detection changed to ignore release events as release this could interrupt dragging. This made it possible to generate double-click events that failed the `event->prev_press_type == event->type` comparison. In these cases it was possible to generate double-click events that would not fall-back to a 'press' value when unhandled. [0]: 102644cb8cbb8b21e55643cebe2ed364885023a6
2022-06-18GHOST/Wayland: support displaying custom software cursorsCampbell Barton
Add a method to access the custom cursor from GHOST which is used for drawing a software cursor. This means the knife tools cursor now work as expected. Although non-custom cursors are still not supported.
2022-06-18Fix T98793: Wayland clamps cursor movement fails with gnome-shellCampbell Barton
The current gnome-shell (v42.2) has a bug where grabbing the cursor doesn't scale the region when confining it to the window. For Hi-DPI displays this means the cursor may be confined to a quarter of the window, making grab unusable. Even though this has been fixed up-stream the issue remains in the latest release - so workaround the problem by implementing window confined grab using a software cursor. This is only used gnome-shell for displays that use Hi-DPI scaling.
2022-06-17BLF: Fallback Font StackHarley Acheson
Allow use of multiple fonts acting together like a fallback stack, where if a glyph is not found in one it can be retrieved from another. See D12622 for much more detail Differential Revision: https://developer.blender.org/D12622 Reviewed by Brecht Van Lommel
2022-06-17Cleanup: use booleans for GHOST C-APICampbell Barton
Also use GHOST_ prefix for public functions.
2022-06-17Cleanup: remove `r_` prefix for non-return valuesCampbell Barton
2022-06-16Cleanup: differentiate region/screen relative coordinatesCampbell Barton
- Avoid ambiguity which caused these values to be confused, use `mval` for region relative mouse coordinates, otherwise `event_xy`. - Pass region relative coordinates to sample_detail_dyntopo & sample_detail_voxel as there is no reason to use screen-space values. - Rename invalid use of mval for screen-space coordinates.
2022-06-16GHOST/Wayland: workaround inability to access window positionCampbell Barton
Wayland doesn't support accessing the position making functionality that would map events to other windows fail, sometimes considering windows overlapping when they weren't (as all window positions were zeroed). Disable dragging between windows when accessing the window the position isn't supported.
2022-06-15GHOST/Wayland: resolve glitch drawing the software cursorCampbell Barton
When grab was disabled, the software cursor would remain displayed in the image view. Ensure an additional redraw is done to clear the cursor.
2022-06-14Fix T98875: Adding camera background image shows errorJulian Eisel
Don't show an error if no operator property is set at all that can be used to find an image file or ID for dropping. The caller can decide if this is an error that needs reporting or a valid case, like it is here.
2022-06-14Curves: support adding keymap items for operatorsJacques Lucke
* Add a new keymap for `curves.*` operators. This is mainly for edit mode operators, but since we don't have edit mode yet, these operators are also exposed in sculpt mode currently. * Fix the naming of the "sculpt curves" keymap.
2022-06-10GHOST: add back-trace handler to the APICampbell Barton
Add a back-trace handler to GHOST, so error handlers can include a back-trace (when supported). No functional changes.
2022-06-10Cleanup: Clang tidyHans Goudey
2022-06-09Cleanup: use const variables & argumentsCampbell Barton
2022-06-09Fix software cursor being used with absolute events in WaylandCampbell Barton
The software cursor was being enabled with absolute events, causing a problem with absolute tablet events. This caused both cursors to be visible at once when using a tablet (with D15152 applied).
2022-06-08GHOST/Wayland: draw a software-cursor when wrapping cursor motionCampbell Barton
As Wayland doesn't support moving the cursor, draw a cross-hair cursor at the location used by Blender. Without this, the cursor was locked at the location where grab started, making some actions unusable since the cursor location was invisible. Resolves T77311.
2022-06-07Cleanup: spelling in comments, minor formatting tweaksCampbell Barton
2022-06-07VSE preview transform autokeying improvementsPhilipp Oeser
NOTE: this patch originated in T98015 which was split into multiple reports. While it could be split into multiple patches these are very much related so keeping as one for now This patch fixes the following issues: [1] autokeying transforms in preview only creates keyframes if there is an FCurve already [2] autokeying transforms in preview only creates keyframes for rotation/scale if rotating/scaling around cursor (should keyframe position as well) [3] autokeying transforms in preview does not work during animation playback For [1], a param was added to `ED_autokeyframe_property` which can tweak its default behavior of only creating keyframes on already keyed properties (which was fine because this is mostly called from buttons where this behavior is desired). Callers such as gizmos (or the VSE in our case) can use this additional param so that keyframes are also created on "not-yet-keyframed" properties. For [2], the pivot is checked and position properties also keyed if necessary (which is also consistent with the way objects are keyed in the 3DView) For [3], `animrecord_check_state` was changed to be able to work on scenes as well and the transform system in the VSE preview was made aware of the screen's `animtimer`. NOTE: there are still things to be improved for keyframing in the VSE, the most obvious is probably a `keyframe_insert` operator (with keyingsets) Fixes T98429, T98430, T98431 Maniphest Tasks: T98015, T98431, T98430, T98429 Differential Revision: https://developer.blender.org/D15047
2022-06-07Cleanup: spelling in comments, additional white spaceCampbell Barton
2022-06-06Refactor: Snap-related. Clarified attribute names and refactored #defines ↵jon denning
into enums The transformation snapping code contains a bunch of `#define`s, some ambiguously or incorrectly named attributes. This patch contains refactored code to improve this. This patch does (should) not change functionality of snapping. Clarified ambiguously / incorrectly named attributes. - "Target" is used to refer to the part of the source that is to be snapped (Active, Median, Center, Closest), but several other areas of Blender use the term "target" to refer to the thing being snapped to and "source" to refer to the thing getting snapped. Moreover, the implications of the previous terms do not match the descriptions. For example: `SCE_SNAP_TARGET_CENTER` does not snap the grabbed geometry to the center of the target, but instead "Snap transforamtion center onto target". - "Select" refers to the condition for an object to be a possible target for snapping. - `SCE_SNAP_MODE_FACE` is renamed to `SCE_SNAP_MODE_FACE_RAYCAST` to better describe its affect and to make way for other face snapping methods (ex: nearest). Refactored related `#define` into `enum`s. In particular, constants relating to... - `ToolSettings.snap_flag` are now in `enum eSnapFlag` - `ToolSettings.snap_mode` are now in `enum eSnapMode` - `ToolSettings.snap_source` (was `snap_target`) are now in `enum eSnapSourceSelect` - `ToolSettings.snap_flag` (`SCE_SNAP_NO_SELF`) and `TransSnap.target_select` are now in `enum eSnapTargetSelect` As the terms became more consistent and the constants were packed together into meaningful enumerations, some of the attribute names seemed ambiguous. For example, it is unclear whether `SnapObjectParams.snap_select` referred to the target or the source. This patch also adds a small amount of clarity. This patch also swaps out generic types (ex: `char`, `short`, `ushort`) and unclear hard coded numbers (ex: `0`) used with snap-related enumerations with the actual `enum`s and values. Note: I did leave myself some comments to follow-up with further refactoring. Specifically, using "target" and "source" consistently will mean the Python API will need to change (ex: `ToolSettings.snap_target` is not `ToolSettings.snap_source`). If the API is going to change, it would be good to make sure that the used terms are descriptive enough. For example, `bpy.ops.transform.translate` uses a `snap` argument to determine if snapping should be enabled while transforming. Perhaps `use_snap` might be an improvement that's more consistent with other conventions. This patch is (mostly) a subset of D14591, as suggested by @mano-wii. Task T69342 proposes to separate the `Absolute Grid Snap` option out from `Increment` snapping method into its own method. Also, there might be reason to create additional snapping methods or options. (Indeed, D14591 heads in this direction). This patch can work along with these suggestions, as this patch is trying to clarify the snapping code and to prompt more work in this area. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D15037
2022-06-06Cleanup: quiet compiler warningCampbell Barton
2022-06-05Cleanup: Move wm_event_system.c to C++Hans Goudey
This allows the use of C++ data structures to simplify code and improve performance.
2022-06-05UI: show gizmo while transformingCampbell Barton
When interacting with translate/rotate/scale gizmo, show the gizmo while it's in use. There are some exceptions to this, as showing all scale gizmos while scaling causes the gizmos to become large & distracting so in this case only the gizmo being dragged is shown. Resolves T63743.
2022-06-05Cleanup: assign operator type flags in their initializationCampbell Barton
Some operators OR'ed the existing flags in a way that made it seem the value might already have some values set. Replace this with assignment as no flags are set and the convention with almost all operators is to write the value directly.
2022-06-03Fix: Curves sculpt mode keymaps missing in preferencesHans Goudey
These changes make the curves sculpt mode keymap consistent with other modes. They now show up in the keymap, for potential editing of tool shortcuts, etc. I don't fully understand this system, but at least these changes should make it consistent. Differential Revision: https://developer.blender.org/D15112
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-06-02Expose background job info to PythonSybren A. Stüvel
Add `bpy.app.is_job_running(job_type)` as high-level indicator. Job types currently exposed are `WM_JOB_TYPE_RENDER`, `WM_JOB_TYPE_RENDER_PREVIEW`, and `WM_JOB_TYPE_OBJECT_BAKE`, as strings with the `WM_JOB_TYPE_` prefix removed. The functions can be polled by Python code to determine whether such background work is still ongoing or not. Furthermore, new app handles are added for `object_bake_{pre,complete,canceled}`, which are called respectively before an object baking job starts, completes sucessfully, and stops due to a cancellation. Motivation: There are various cases where Python can trigger the execution of a background job, without getting notification that that background job is done. As a result, it's hard to do things like cleanups, or auto-quitting Blender after the work is done. The approach in this commit can easily be extended with other job types, when the need arises. The rendering of asset previews is one that's likely to be added sooner than later, as there have already been requests about this. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D14587
2022-06-01Merge branch 'blender-v3.2-release'Campbell Barton
2022-06-01Fix T98370: Shift+RMB Select nodes doesn't work with the tweak toolCampbell Barton
The tweak tool was toggling node selection twice, as the selection key-map is already accounted for in the node key-map there is no need to duplicate the actions in the tweak tool.
2022-05-30Cleanup: Clang tidyHans Goudey
Mostly duplicate includes, also use nullptr, and using default member initializers.
2022-05-30Cleanup: report errors instead of asserting in case of missing local data on ↵Bastien Montagne
file read. While this should never happen, this is not a critical failure preventing Blender to work.
2022-05-28XR: Fix controller flicker when switching action setsPeter Kim
This could happen when switching between custom action sets that both had controller pose actions. Problem was that controller data is cleared when changing action sets, and this clearing was done when handling WM events, which always occurs after XR controller data is updated from GHOST. Now, instead of activating the action set immediately, delay activation until just before the next XR actions sync.