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2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-14Cleanup: use proper `bool` variables in Main, instead of `char`.Bastien Montagne
2022-09-13Docs: improve explanation for why CLG_exit shouldn't be called earlyCampbell Barton
2022-09-10WM: update comment for wm_autosave_location auto-save fallbackCampbell Barton
2022-09-10Cleanup: early return when directories can't be foundCampbell Barton
Also reduce variable scope and assert when an invalid argument is passed to BKE_appdir_folder_id_create.
2022-09-09Cleanup: remove BLI_make_file_stringCampbell Barton
This function did multiple things making it difficult to know what was intended by the caller: - Directory & file join. - Expand relative '//' prefix to an optional directory. - Expand drive letters on windows (guessing with fall-backs). - Switch slashes to native direction. This functionality wasn't needed as the full directory was always passed in, so guessing the drive letter wasn't needed. If functionality to add drive letters onto paths is needed in the future a function that only does this can be added.
2022-09-09Cleanup: remove unnecessary use of BLI_make_file_stringCampbell Barton
Use BLI_join_dirfile instead, also reduce right-shift.
2022-09-09Fix use-after-free error when exiting on WIN32Campbell Barton
The logging API was freed before calling wm_autosave_delete that called BKE_appdir_folder_id_create to get the auto-save location (when the temporary directory wasn't found). Detecting BLENDER_USER_AUTOSAVE would log details about the path, which would read data freed by CLG_exit. Resolve by calling CLG_exit last.
2022-09-08IDManagement: change `IDTypeInfo.owner_get` to instead return address of the ↵Bastien Montagne
owner_id pointer. Also rename the callback. That way, we can keep moving toward a more generic handling of those embedded IDs (think e.g. about copy code).
2022-09-08Cleanup: remove ED_types.h & ACTIVE, DESELECT definitionsCampbell Barton
- ACTIVE flag is no longer in use. - DESELECT was used in some places as an alias for false, even though this could arguably help readability, in practice this was often passed with a selection flag leading to confusing calls such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`. Replace SELECT/DESELECT with true/false in these cases. - Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h, for fcurve_test, we could use a shared DNA header, or remove use of the define entirely in favor of typed enums.
2022-09-07Cleanup: comment unused INPUTCHANGE eventCampbell Barton
2022-09-07WM: don't clear modifiers when the window is de-activatedCampbell Barton
Leave the modifiers as they were so comparing with previous modifiers on window re-activation isn't detected as a state change.
2022-09-07Fix T40059: Switching windows ignores held modifier keysCampbell Barton
Re-enable workaround (USE_WIN_ACTIVATE) which should no longer cause problems as of [0]. [0]: 37d835f0bca28a7cbf577385d9828636e7811cc5
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton
2022-09-07Cleanup: remove unused Main argument to RNA_path functionsCampbell Barton
Note that lib_override functions have kept the unused argument, but this may be removed too. It impacts many lib_override functions so this can be handled separately.
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR` and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions.
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
`GPU_SHADER_3D_IMAGE_MODULATE_ALPHA` can be seamlessly replaced by `GPU_SHADER_3D_IMAGE_COLOR` with no real harm done.
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_SMOOTH_COLOR` and `GPU_SHADER_3D_SMOOTH_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_SMOOTH_COLOR' and '3D_SMOOTH_COLOR' is 'SMOOTH_COLOR', but the old names still work for backward compatibility.
2022-09-05GPU: remove 'GPU_SHADER_2D_IMAGE'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_IMAGE` and `GPU_SHADER_3D_IMAGE` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_IMAGE' and '3D_IMAGE' is 'IMAGE', but the old names still work for backward compatibility.
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-09-05I18n: translate untitled file namesDamien Picard
When saving, the default file name is "untitled" regardless of selected language. This can be translated, like many graphical applications do. This applies to: - blend file - alembic file - collada file - obj file - usd file - rendered image - grease pencil export - subtitles export - other Python exports through ExportHelper Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15868
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
This patch is a cleanup required before refactoring the view layer syncing process {T73411}. * Remove FIRSTBASE. * Remove LASTBASE. * Remove BASACT. * Remove OBEDIT_FROM_WORKSPACE. * Replace OBACT with BKE_view_layer_active_object. * Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15799
2022-08-31Cleanup: break before the default case in switch statementsCampbell Barton
While missing the break before a default that only breaks isn't an error, it means adding new cases needs to remember to add the break for an existing case, changing the default case will also result in an unintended fall-through. Also avoid `default:;` and add an explicit break.
2022-08-30Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-30Fix T100703: Crash in file reading with ID's referenced from the WMCampbell Barton
Don't decrement ID reference counts as any ID references from the window-managers will have already been freed. Reviewed By: mont29 Ref D15808
2022-08-29Fix (studio-reported) crash when linking/appending data in some cases.Bastien Montagne
Recent refactor (rB7be1c8bbae76f49f) removed a null check in WM code, that is mandatory in some cases like e.g. liboverride apply code on linked data.
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-08-27Fix assertion when notifiers weren't removed from the notifier queue setCampbell Barton
Since [0] notifiers were cleared and left in the queue, while harmless it meant the call to remove the notifier from the set was redundant. Now set aside a category to tag notifiers as having been cleared and skip them entirely. [0]: 0aaff9a07d3bdf8588cef15d502aeb4fdab22e5e
2022-08-26IDManagement: fix missing WM name validation when using "keep current WM ↵Aras Pranckevicius
list" code path The blendfile_liblink and blendfile_io python tests in debug fired an assert that WMWinMan object was in Main database, but not in the ID name map. This was caused by wm_window_match_do going into case 3 there: the new WM list is completely empty, the old list is not empty, and it was directly using the old/current list (via wm_window_match_keep_current_wm function), without actually registering/validating the objects in it through the name map. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15787
2022-08-26IDManagement: fix missing WM name validation when using "keep current WM ↵Aras Pranckevicius
list" code path The blendfile_liblink and blendfile_io python tests in debug fired an assert that WMWinMan object was in Main database, but not in the ID name map. This was caused by wm_window_match_do going into case 3 there: the new WM list is completely empty, the old list is not empty, and it was directly using the old/current list (via wm_window_match_keep_current_wm function), without actually registering/validating the objects in it through the name map. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15787
2022-08-26Cleanup: use booleansCampbell Barton
2022-08-24Cleanup: formatCampbell Barton
2022-08-23I18n: make workspaces translatableDamien Picard
This makes workspaces more translatable: - New Workspace menu - header - preset menus - preset entries - workspace names upon factory file template load - new workspace name upon workspace addition To properly translate those names, an extraction function for workspace names from app templates was added as well. (Do not do anything when loading a user-saved file!) Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15727
2022-08-18WM: optimize adding notifier duplication checkCampbell Barton
Use a GSet to check for duplicate notifiers, for certain Python scripts checking for duplicate notifiers added considerable overhead. This is an alternative to D15129 with fewer chances to existing logic.
2022-08-18Cleanup: de-duplicate notifier add functionCampbell Barton
2022-08-18Cleanup: early return, reduce right-shiftCampbell Barton
2022-08-17WM: update comment about window redraw for thumbnailsCampbell Barton
2022-08-17Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-17Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-17Cleanup: spelling in commentsCampbell Barton
2022-08-17Fix freed memory access checking events with debug buildsCampbell Barton
Pressing escape when rendering a viewport animation would access the freed even and crash (with ASAN enabled). Always check the context's window before the event as this is a signal a file was loaded or the window was closed (and it's events freed).
2022-08-17Fix T98462: Save Screenshot (glReadPixels) fails under WaylandCampbell Barton
Use an off-screen buffer for the screen-shot operator. Reading from the front-buffer immediately after calling swap-buffers failed for GHOST/Wayland in some cases. While EGL can request to preserve the front-buffer while drawing, this isn't always supported. So workaround the problem by avoiding use of the front-buffer entirely.
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-15Introduce headless OpenGL rendering on LinuxSebastian Parborg
With this patch true headless OpenGL rendering is now possible on Linux. It changes the logic of the WITH_HEADLESS build flag. The headless backend is now always available with regular builds and Blender will try to fall back to it if it fails to initialize other backends while in background mode. The headless backend only works on Linux as EGL is not used on Mac or Windows. libepoxy does support windows and mac, so this can perhaps be remedied in the future. Reviewed By: Brecht, Jeroen, Campbell Differential Revision: http://developer.blender.org/D15555
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291