Age | Commit message (Collapse) | Author |
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This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
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- use NULL rather than 0 when used as pointers.
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NAN_BUILDINFO > WITH_BUILDINFO change from rev 39618 was missing in those files.
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Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
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functions.
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There's no reason to have it really, this situation is totally normal, and it
means a terminal window is opened on Windows as long as you haven't saved any
default settings yet.
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call to WM_set_framebuffer_index_color(), because of the cpack define.
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this on its own.
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There isn't much point in doing this at the moment, but shouldn't crash.
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operator list (containing over 1000 items) for each button draw.
gives small speedup for UI drawing and overall startup time.
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* Update the readme file
* Update link to release logs, they point to http://www.blender.org/development/release-logs/blender-259/ now
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both are handy
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keymap
was also being used in edit mode.
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Diff Keymaps
User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.
Keymap Editor
The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor.
Addons
Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:
km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')
km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])
Compatibility
The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
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renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings.
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not found, initialize the string to "".
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context, means the BGE doesnt need to make a new empty context just to pass as an arg.
added doxygen description too.
this quiets the print when the BGE does linking.
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image/uv, added option for zoom axis (up/down vs. forward/backward)
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to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
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- fix for building without NDOF on X11
- quiet some warnings
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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Python one works)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
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remove missing includes and use more strict formatting.
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This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.
Patch reviewed here: http://codereview.appspot.com/4631052/
Summary:
* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
correctly, also fixed the use of cached face normal CustomData.
* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
short.
* Changed color buffer setup to not alloc a temporary copy of color
data, just passes the MCol data in directly.
* Changed the GPU buffer pool code to make clearer what operates
specifically on the global pool.
* Lots of refactoring for GPU_drawobject_new; should operate mostly
the same (except got rid of one unecessary allocation), just split
into more functions and without macros now.
* Converted some #defines into enumerations.
* Made some stuff private, pulled out of header file.
* Deleted unused function GPU_buffer_pool_free_unused().
* Removed GPU_interleaved_setup and related #defines. (I think this
was used for editmode VBOs, but those were disabled.)
* Added lots of comments.
* Added a few comments in the code signed `--nicholas' to note places
where I am unsure about design or usage, would be good to address
these better.
* Code formatting changed to be more consistent with the rest of
Blender.
* Renamed some fields and variables to be more consistent with
Blender's naming conventions.
* Renamed some fields and variables to use more descriptive names,
e.g. renamed `redir' to `mat_orig_to_new'.
* Removed print outs with DEBUG_VBO -- don't feel too strongly about
this one, just not used elsewhere in Blender, could be easily added
back if others disagree though.
* Moved the PBVH drawing code down to the bottom of the file, before
was sitting in the middle of the other VBO code
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Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.
This patch adds an option to export only the selection.
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only really happens when running python scripts on startup.
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determination, removed old X11 ndof code
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