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2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2008-01-07Whole lot of changes.... here a shortlist:Ton Roosendaal
- removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days
2008-01-04Support for CMakeChris Want
2008-01-01removed some more header files, made the game engine compile with removed ↵Campbell Barton
header files, added includes to SConstruct files.
2008-01-01Some notes for those who try to follow this :)Ton Roosendaal
- first work on getting area/screen handling back - added structure for where to put stuff, is still under review, wait a bit for docs? Campbell is working on removing every bad level include from sources, so we can safely rebuild the src/ directory.
2008-01-01removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for ↵Campbell Barton
BIF_gl.h and BIF_glutil.h)
2008-01-01More work on restoring Blender;Ton Roosendaal
- brining back subwindow management - removing more bad level stuff
2008-01-01* add fullscreen toggle operator (for testing fullscreen states in win32). ↵Nathan Letwory
hotkey is FKEY. Do test on other platforms, too.
2007-12-31* also distinguish between maximised and fullscreen on GHOST win32.Nathan Letwory
* clean up some warnings (unused vars).
2007-12-31* revert my change to windowmanager move/size handling.Nathan Letwory
* made win32 ghost getClientBounds so that it returns area compatible with osx getClientBounds - if a window is non-fullscreen, substract decoration, since that'll be added by GHOST_WindowWin32() * use SetWindowLongPtr/GetWindowLongPtr (instead of SetWindowLong) as it is compatible with 64bit windows.
2007-12-30Removed silly Global windowstate variable.Ton Roosendaal
Result: windows open default with decoration (or as your default WM defines). Todo: platform maintainers re-implement a cogent way for giving commandline options for defaults, and test how this can be stored even
2007-12-30* handle WM_MOVE on win32 in GHOSTNathan Letwory
* change window move/size handling so that getWindowBounds gets x,y for window and getClientBounds gets w,h
2007-12-30Windowmanager, ghost side:Ton Roosendaal
- Added GHOST_kEventWindowMove event, for sending event that the window has moved - Fixed GHOST_GetClientBounds() for OSX (get window rect) Todos: - add same event for X11 and Windows - solve why ghost doesn't call client event-proc while scaling window (at least, not in osx)
2007-12-29Eh, comment should be on line above :)Ton Roosendaal
2007-12-29Crash on startup fixTon Roosendaal
2007-12-28* added SConscript for windowmanagerNathan Letwory
* tweak other SConscripts for editors/include * commented BKE_bad_level_calls.h in writeframeserver.c - please check it doesn't break make builds This compiles until final linking, which still fails.
2007-12-24Step 3 for the initial commits for 2.5: removing src/ and python,Ton Roosendaal
adding new windowmanager module, and the first bits of new editors module.