Age | Commit message (Collapse) | Author |
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new image. (not use existing one)
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also stop numpy from being found in /usr/include with cmake.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
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now uses same call as render to flush mesh without leaving edit mode.
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untitled.dae, but rather uses .blend file name like other exporters.
Patch by Gaia Clary.
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http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
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to BLI_array macros.
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this crash could happen in other situations too, problem was a bug in the
jobs system. A job could be suspended, and the operator would stop before
the job was actually done since it was not marked as running.
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reports in about some menu item not working right, will try have this ready by next release.
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slight modifications.
Thanks!
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own save options rather then using the render options (works like image save a copy).
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also comment unused functions.
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use for editmode ngon filling.
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on saving blend file remove failed thumb.
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doesn't work
This was caused by how keymap is guessing for importer/exporter:
- In some cases if detected wrong keymap like for IMPORT_CURVE_OT_svg
curve editing context was used because of CURVE_OT substring in
operator name
- In other cases no keymap was detected because of substrings
WM_keymap_guess_opname cheched.
Fixed by using Window keymap for any operator with EXPORT_/IMPORT_ substring
which seems to detect importer/exporter operator and only them nicely.
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merge it didn't need to be) - now rendering uses its better if its threadsafe.
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BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup'
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* Also change UI name for ColorRamp node in rna_nodetree_types.h (Had a different name than in the actual UI)
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cleanup some defines/includes for windows.
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among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!
Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
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specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff.
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
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else if's
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state, also set object.vertex_group_assign.new to false when accessed from blenders UI
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This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
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Change operator previous settings initialization not to use the redo stack since this gets cleared and it means only redo operators can re-use last settings.
now this works for import/export as well.
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preferences to be fullscreen too), now only override once.
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